This is fantastic news for everyone, but Cruiser Captains will especially rejoice over their newfound choices and functionality. Thank you, adjudicatorhawk, for listening to the debate on the issue, understanding where we were coming from, and implementing a solution that's good for everyone!
Joined January 2010.
Honestly though, a decent discussion from you guys would have been welcome. Most of us understand it needs to be fixed, and are willing to discuss changes. Just please be forthcoming with your intent and we can provide feedback.
Sorry for the prolonged silence on the EPtX front, but until we had made a final decision on what we were going to do with these powers, I didn't want to risk miscommunication on the issue. We are planning to revert the cooldowns of these abilities back to their Holodeck recharge times, while maintaining the QoL upgrades to Weapons, Auxiliary, and Engines which are currently on Tribble. The duration of all Emergency Power buffs will be 30 seconds across the board.
While we do want to create situations in which players choose between survivability and damage and make conscious choices about what powers they use when, we've decided it's more important right now to make all Emergency Power choices viable than it is to disrupt the metagame that's evolved around builds with ensign-level Engineering powers. My hope is that now, every time you get an Engineering Bridge Officer with an Emergency Power ability of any sort, you will feel like you could conceivably benefit from slotting that officer without retraining them. We may make further adjustments to these powers in the future as part of our ongoing quest to keep the game fun for all players, but for now, this is what we're planning on doing.
Thanks for taking the time to keep us in the loop. And I do think the heart was in the right place with the changes being undone, even if they didn't quite work out in practice.
Personally I'm interested in seeing how the changes for Engines and Weapons will work out for slow ships that traditionally have gone shields shields shields. That may still prove to be the best use, but I have a feeling there's more room for a little creativity now. Or at least that's the hope.
Keep up the good work.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Last edited by tsurutafan01; 05-02-2013 at 05:30 PM.
sort of what i was thinking dropping EPtS down to 1 and having EPtW3 on my gal-x
hmmm even contemplating about trying EPtE on my defiant instead of EPtS just to see how it works
even a defiant can run 2 different EPt skills with basically full up time, with just minor chance of failure thanks to damage control doffs. if you can fly it well, an escort with the tribble version of EPtS will be amazing. something like the galaxy X, and all the other cruisers could run a tech doff build too, which is even better.
Thank the Lords of Kobol... oops, wrong sci-fi setting.
Hey, I would shake the devil's hand too... common sense prevailed! The system (Tribble) works!
I applaud the fact that cruisers were not crippled AND that more options are now present with the QoL changes made to other EPtX powers. The greater options for these enhanced powers make cruisers a bit more valuable to play.
It is a first step in your therapy... but I am confident that we can eventually cure the Developers of their mysterious afficltion that causes them to favor Escorts!
I am a Lifetime member since beta, maybe the Legacy pack for LoR is worth buying after all...