I play with the nvidia 3d glasses and a projector, latest nvidia 3dvision drivers and up until the latest patch (930 Fri night) I had several wierd graphical effects and space backgrounds were not rendering in the correct depth. Specifically, with most cloudy type space nebulas, they would render too close, and not in the background. It made it fairly unplayable in 3d so I turned my depth to 0 often. Anyhow, the patch seems to have fixed that, looks much better in the last few systems. Maybe I just got luck with a few random gen systems, but if it's actually fixed thought it was worth reporting. several bright stars are still rendering at the wrong depth, too close. Thats much easier to deal with tho.