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Republic Veteran
Join Date: Aug 2012
Posts: 65
# 11
05-04-2013, 06:04 AM
Quote:
Originally Posted by mimey2 View Post
I was doing some testing on Tribble before the patch, and I realized something:

It'll soon be very very easy to keep 100, or nearly 100 shield power with 100% uptime when LoR hits, if a person uses Nukara gear.

I looked at the space sets. The Nukara console gives a guaranteed +5 to shields, while the engines from the other said give a +5 (I think) to shields, along with an efficiancy bonus to shields on top of that (I was getting about a +4)

So that alone already is about a 14 bonus to shields before spec and other gear. Adding that in, and I was able to sit at about 77 shield power from a base shield power of only 35. I had max points in Warp Core Efficiency and Potential as well, so that also was adding to it. No points in Shield Performance though.

I added in a Warp Core that gave a guaranteed bonus to shield power, for another +4, putting me at 81 without using any buffs still.

When I did finally add in EPTS 1, I jumped up to about...116 or so shield power. I was on an engineer with points in EPS and the EPS manifold trait, so that made a difference.

However, even without those add-ons, that would still put most people pretty much at 100 power regardless.



So, what I can possibly see is people who equip the Nukara console and engines for a huge boost in shield power, followed by some kind of shield-boosting warp core (be it a flat bonus and/or an X->S bonus). Then add in an EPTS rotation keeping shield power at about 100, then add in an Elite Fleet shield on top of all that, followed by proccing shield heals.

Pretty much: Large regens, a higher constant resist (even without the shield resist stacks), plus all the possible proc heals.


Maybe I'm declaring 'doom and gloom' a bit early, but it's just something I wanted to share my observations of.
I wouldn't worry about it. Tac officers will find a way to get it nerfed.
Captain
Join Date: Jun 2012
Posts: 1,342
# 12
05-04-2013, 06:50 AM
Bah, shields are useless against me!

*Whistles while dusting plasma and transphasic torps*

Joking aside, resistances are pretty high as it is. Hopefully, there will be a corresponding increase in damage that can balance this off. We can only wait and see, though. It might not be quite as bad as we think.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Captain
Join Date: Nov 2012
Posts: 1,416
# 13
05-04-2013, 07:50 AM
just remember guys!

they completely nerf'd/made useless the +power consoles in the engineering slots because they didnt want people to run around with high power all the time.


just remember that.

Quote:
Originally Posted by scurry5 View Post

Joking aside, resistances are pretty high as it is. Hopefully, there will be a corresponding increase in damage that can balance this off. We can only wait and see, though. It might not be quite as bad as we think.
i hope thats a joke. if they increase damage because they increased resistances the player gap will be even higher because if damage is just "generally" increased itll make spike damage more important then it already is, which if i remember correctly is counter-productive to what they told us a while back....

of course it is cryptic....
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jul 2012
Posts: 2,192
# 14
05-04-2013, 08:40 AM
Keep in mind there are the new warpcores. Some combinations can easily give you +9 to shields, or allowing 130 cap.
Lieutenant
Join Date: Jun 2012
Posts: 97
# 15
05-04-2013, 12:31 PM
Its the warp-cores.

My build in tribble has 120 weapons, 95 shields, 50 engines, and 98 aux 100% of the time thanks to stacking set buffs, skills, and EPtS chaining.

Its fantastic for science.
Captain
Join Date: Jul 2012
Posts: 2,192
# 16
05-04-2013, 12:52 PM
I think I have managed 125 weapons, 130 shields, and 100 aux on my tribble galaxy. 2 piece adapted maco,maco shields, tholian rep console tec.
Career Officer
Join Date: Jan 2013
Posts: 618
# 17
05-04-2013, 04:51 PM
Quote:
Originally Posted by disposeableh3r0 View Post
I believe the isssue would be the fact that to attain those power levels requires no ivenstment of power to the shield system.

So I could run at 100 shields and still have alot of power to put into weapons/engines/aux.


This could be an issue for cruiser captains mostly as an escort could gain this kind of shielding and most cruisers would lack the ability to significantly damage it.
imagine what it would do to my zombie cruiser
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Captain
Join Date: Aug 2012
Posts: 12,773
# 18
05-04-2013, 04:59 PM
Quote:
Originally Posted by scurry5 View Post
Bah, shields are useless against me!

*Whistles while dusting plasma and transphasic torps*

Joking aside, resistances are pretty high as it is. Hopefully, there will be a corresponding increase in damage that can balance this off. We can only wait and see, though. It might not be quite as bad as we think.
It's, um, 30s of the EPtW damage boost instead of just 5s...does that count?
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Captain
Join Date: Jun 2012
Posts: 1,342
# 19
05-04-2013, 07:45 PM
Quote:
Originally Posted by maicake716 View Post
just remember guys!

they completely nerf'd/made useless the +power consoles in the engineering slots because they didnt want people to run around with high power all the time.


just remember that.



i hope thats a joke. if they increase damage because they increased resistances the player gap will be even higher because if damage is just "generally" increased itll make spike damage more important then it already is, which if i remember correctly is counter-productive to what they told us a while back....

of course it is cryptic....
*Mulls it over a bit more*


You do have a pretty good point there. Nevertheless, I'm going with a wait and see on this one. When I experiment on Holodeck, getting shield energy above 80-90 is a fairly simple matter, even on an escort. The difference may not be as great as we may think. Furthermore, the benefits to other EP abilities may mean a slight falling off in those using EPtS.


When you think about it, though, it is kinda ridiculous that set items and universal consoles give more additional power to subsystems than consoles dedicated to boosting power.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 20
05-04-2013, 08:18 PM
Quote:
Originally Posted by bareel View Post
As I stated it has a major impact on sustain, not EHP. Meaning pressure damage gets weaker and burst becomes more important/required.

Except you can actually kill targets without massive spike anyway.

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