Captain
Join Date: Sep 2012
Posts: 2,838
# 11
05-05-2013, 04:01 PM
Quote:
Originally Posted by colorblind90 View Post
Thanks! From all the positive feedback about the Intrepid I have decided im going for it over the Tac Odyssey

I do wonder how you drain shields arnthebard?
And for questerius, how do you do kinetic damage with that build?

Any tips are welcome
I use the regular Intrepid, not the C-store versions, as an engineer.

My build is aimed at DoT and not directly kinetic damage.
See for yourself.

http://skillplanner.stoacademy.com/?build=lrsvengi_0
Lieutenant
Join Date: Jan 2013
Posts: 58
# 12
05-05-2013, 05:11 PM
Again guys, this is much appreciated. I see what you guys are doing with your builds and its awesome.

For byzanathos, I used to use the covariant shield but it was regening a little too slow for my taste. Might give it a try on the new T5 ship though. Currently I have a Regen MKXII Cap Pla Pol - my enemies are glad since they shoot me down like nothing.

Oh and as said, I use two preferences for my power levels:
F1: Attack 80, Shields 80, Speed 20, Aux 20
F2: Attack 45, Shields 57, Speed 20, Aux MAX
I think these are quite great, wanna hear other peoples opinion too though


arnthebard, expect a mail soon

One thing, can someone tell me how you Intrepid captains fare when playing solo Episode missions on Elite?? Im asking becouse in many instances the small intrepid gets overrun by enemies and its hull just doesnt seem to hold one bit...
Empire Veteran
Join Date: Jun 2012
Posts: 1,128
# 13
05-05-2013, 05:59 PM
A different build using the c-store vesta recon sci .... as I could never get the T5 intrepid to be the warship I wanted it to be.

http://skillplanner.stoacademy.com/?build=scitac1_0

you can run minimal weapon power since i use the dual beam bank to spread the AP-B debuff to the targets reducing their damage resistance. I'm using photons cause they are cheap and have a fast reload ( add a couple of projectile doffs if you like), I also normally run the cutting beam but if cost is a factor just use the Hargh'Peng. The Photon mines cooldown is only 15sec so you can spit out a nice DP-B alot. The mark X borg set is still the cheapest and the procs will clear the Borg shield neutralizer which is whats making your shields disappear (HE will also clear it)

Power settings
WPN = 25
SHD = 75
ENG = 75
AUX = 25

This is a PVE/STF build

The ship is 2500 zen or what you will pay for the T5 intrepid with more versatility and you can run dual heavy cannons on it if you really wanted to.

Personal Note: IMHO this is how the boff stations on the T5 Intrepid should have been just because I've loved that ship since voyager but ultimately I was much happier in this ship. Skill spec is included I use on this ship.

PS: I use ET-2 instead of Aux2SIF-1 for dealing with Tholian power system disables, which are the most annoying thing for me

Good Hunting

Last edited by kapla1755; 05-05-2013 at 06:16 PM.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 14
05-05-2013, 08:35 PM
Quote:
Originally Posted by colorblind90 View Post
Again guys, this is much appreciated. I see what you guys are doing with your builds and its awesome.

For byzanathos, I used to use the covariant shield but it was regening a little too slow for my taste. Might give it a try on the new T5 ship though. Currently I have a Regen MKXII Cap Pla Pol - my enemies are glad since they shoot me down like nothing.

Oh and as said, I use two preferences for my power levels:
F1: Attack 80, Shields 80, Speed 20, Aux 20
F2: Attack 45, Shields 57, Speed 20, Aux MAX
I think these are quite great, wanna hear other peoples opinion too though


arnthebard, expect a mail soon

One thing, can someone tell me how you Intrepid captains fare when playing solo Episode missions on Elite?? Im asking becouse in many instances the small intrepid gets overrun by enemies and its hull just doesnt seem to hold one bit...

I honestly think you will be much better off increasing your shield amount and healing skills than focusing on regeneration, at least give it a shot.

Get a shield array with [cap]x2 and look up this module: "Field Generator" an XI rare I think will give you 17.5% bonus to shield amount.

Dont wait for natural regen to heal it, use Skills - EPTS, Transfer shield strength, Sci Team, Reverse Shield Polarity, shield batteries

Field Generator is so much better than a Shield Emitter or Field Emitter. They will cost you a bit more to get one but they are worth it (seriously good reason they cost more, they are just better)

find a good Positron Deflector Array with a high shield system bonus - I got one with 35 I think. used it before getting the MACO set. I also have another with 32 bonus sitting in my bank so they are around.

you should be able to get well over 10k shield per side - heck I'm currently flying a BoP with a .8 shield modifier that has about 10k shield per side and I can tank Elite STF spheres and cubes pretty well and even Tac Cubes for long enough I can react get out of range and survive a hit from one of those invisible uber torps they fire and that will serve you better than a high Regen rate. Regen is useless against spike damage.

Shame I wont be in game for a couple of hours or I'd spot you a couple of modules to try

Last edited by byzanathos; 05-05-2013 at 08:54 PM.
Commander
Join Date: Jul 2012
Posts: 330
# 15
05-05-2013, 10:00 PM
as for your power levels i use attack mode:100wep 40shield 25engine 35aux and in sci mode i reverse aux and wep you will want to have a few points in eps just enough that power swapping doesn't take ages.

for weapons i generally either go with 2x dual beam banks and a torp up front(breen transphasic cluster torp is nice) aft is usually 3 turrets with this config

if you like single beams better i suggest a 2xbeams front and torp and same in the rear so you can pivot back and forth broadsiding and tossing torpedoes again breen cluster torps not bad choice long cool down but its shield penetration makes it a potent weapon in pve

skills im thinking a setup such as this

tactical:tact team 1,Beam overload or fire at will
engineering:emergency power to shields 1,auxiliary to structural
commander sci:hazards1,hazards2,transfer shield strength3,gravity well (or commander skill of choice)
ltcommander:polarize hull,energy siphon1,energysiphon2
ensign:tractor beam

this setup works well but the problem is you will need to get 2 purple conn officer for tacticle team cool down reduction trust me while pricy they are worth it

this bubild carried me a long way

http://skillplanner.stoacademy.com/?...vphybridrev2_0

if you have further questions you can contact me in game my IGN is in my sig
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663

Last edited by kamipoi; 05-05-2013 at 10:03 PM.
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 16
05-05-2013, 11:47 PM
Quote:
Originally Posted by questerius View Post
Are you kidding? The intrepid is an awesome ship.

Anyway, i use this build on my mirror luna so it should perform good on Intrepid as well.
http://www.stoacademy.com/tools/skil...nionintrepid_0

The build i currently have on my intrepid is based on aegis set and it has not died in over 3 months.
Thanks for linking to my build, pretty awesome to see it does get picked up.
I've got another version http://www.stoacademy.com/tools/skil...nionintrepid_0 which works better imho.
Power levels: Aux: 125+, Weapons: ~80, Shields: ~50, Engines: rest.

I'm using it on a tac toon that should be able to fly any ship without a problem so I'm specced in all things and not commited to 1 thing which makes me believe a very specific specced tac captain could squeeze a couple of more DPS out of it.

To the OP: Intrepid is a good and great looking ship. Don't give up so easily. Despite devs nerving the hell out of sci skills and still is pretty viable in PvE. In PvP I hold my own against any decent escort by draining their energy to nearly nothing.

Send me an ingame PM if you'd like to do a PvP or team up for a STF.
Captain
Join Date: Sep 2012
Posts: 2,838
# 17
05-06-2013, 03:26 AM
You're welcome.

Looking at some other science builds i found this one funny.
http://www.stoacademy.com/tools/skil...phasicbomber_0

Transphasic bomber.

Tried a transphasic set on my defiant, but i found it was not resilient enough. Science vessels and in particular the Intrepid retrofit with the ablative armor console should perform excellent in this role.

A regular Intrepid with Jevonite can probably pull this off as well.
Lieutenant
Join Date: Jan 2013
Posts: 58
# 18
05-06-2013, 04:16 AM
The transphasic bomber is just plain awesome

But yeah, need like 90 more zen and then Im going for Intrepid.

I see rear turrets/arrays are quite common on this class and I will be definetly trying it out altho I wonder how it works like a torpedo bomber too.

Im liking the skills suggestion a lot! It seems almost every intrepid build has a tactical team I ready to go.

As byzanathos said Field Generators seem like the best option of enhancing shields, man I dont even know how I never used one -_-


Wonder though, which torpedos are commonly used to deal kinetic damage once the shields are down? I use quantums on my sovereign cruiser but I never see anyone else use them...

Appreciate all the suggestions guys!
Survivor of Romulus
Join Date: Aug 2012
Posts: 1,231
# 19
05-06-2013, 05:06 AM
I like the Intrepid, both the look (which is important to me) and how it handles. I tend to contribute to STFs by way of healing my team whenever I can and providing control on stuff like nanite spheres.

I wish it had the Luna's boff set up though. The science ensign is not as useless as the engineering ensign on some cruisers, but I'd still rather have a copy of tac team 1 with an extra offensive tac ability.

Quote:
Originally Posted by colorblind90 View Post
Wonder though, which torpedos are commonly used to deal kinetic damage once the shields are down? I use quantums on my sovereign cruiser but I never see anyone else use them...
It's a toss up between quantums and photons. Photons cycle faster, so you lob more of them in the same time than you would any other torpedo. Quantums hit harder though, and this makes them more attractive for when you take down a shield facing and lob a THY at them.

I use quantums on my cruisers and Defiant ships, but mainly for RP reasons, while the Intrepid gets photons for much the same reason. The benefit one has over the other isn't that great so it's more down to what style you want to play.
Captain
Join Date: Sep 2012
Posts: 2,838
# 20
05-06-2013, 05:07 AM
For pure kinetic damage it's a toss between quantum and photon.

Tricobalt is also an option, but with low rate of fire and destructible High yield.

Many torpedo builds also use the harpeng because it is fast, has radiation damage and most important of all does not use the torpedo skills HY and TS so you don't have to worry about cool down.

Edit: ninja's by stofsk
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