Starfleet Veteran
Join Date: Jun 2012
Posts: 1,566
# 31
05-08-2013, 04:58 AM
Quote:
Originally Posted by kamipoi View Post
the specialized drain boats can be handled but it will take teamwork to kill em and thats just what they want the longer they preoccupy your time the more their sneaky bops can get kills in the meanwhile
Just like that! The evuls are very clever and their ships are terrific!
Commander
Join Date: Jul 2012
Posts: 294
# 32
05-08-2013, 10:51 AM
clever yes but i know they can do better with their ships then the drain boats these are the troll boats for giggles you know ;-)

their real ships only take a nth of a second to make unsuspecting feds vanish i should know they still get me with em once in a while lol
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,566
# 33
05-08-2013, 01:38 PM
Lol...we think the same way! And I'm always ready to fight with you Ausmonauts against the evul Klinguns!
Captain
Join Date: Oct 2012
Posts: 663
# 34
05-08-2013, 01:58 PM
Quote:
Originally Posted by starwrathforever View Post
Suuuure...go to Ker'rat and fight against the evul House of Beautiful Orions, then come back again here and tell me how you could survive!
I did! No sweat! True story! Honest!
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Career Officer
Join Date: Jun 2012
Posts: 633
# 35
05-08-2013, 01:58 PM
I've said it once before and I'll say it again. All of these stupid powers/skills/abilities need to be removed from the game to make for a more realistic game play experience.

If you want to disable a system, it should be the result of damage to the hull, not some magic power that rips through full shields and full hull to disable that system.

Winning in PvP is as simple as equipping your ships with the most disabling, subnuking, power-draining skills and abilities that you can. It really is as simple as that in Cryptic's vision of this game.
my new saying is "cryptic made me do it" in lieu of the the "devil"
Member since January 2010. I AM NOT A PWE FAN!!!!
Commander
Join Date: Jul 2012
Posts: 294
# 36
05-08-2013, 02:02 PM
them evul klinks get kinda angry when feds work together
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663
Lt. Commander
Join Date: Jul 2012
Posts: 144
# 37
05-08-2013, 10:48 PM
Quote:
Originally Posted by tfomega View Post
I've said it once before and I'll say it again. All of these stupid powers/skills/abilities need to be removed from the game to make for a more realistic game play experience.

If you want to disable a system, it should be the result of damage to the hull, not some magic power that rips through full shields and full hull to disable that system.

Winning in PvP is as simple as equipping your ships with the most disabling, subnuking, power-draining skills and abilities that you can. It really is as simple as that in Cryptic's vision of this game.
This game is built on build creativity. It use to be 2/3 bigger when it wasn't escort online but Cruiser online, why sci was needed to break cruiser for escort to go on attack runs. When the game wasn't broken.

The diversity of sci power that worked back in the day where great
Shield stripper stripped
Grave wells = fear
VM disabled shields

It use to be SV where needed to break through cruisers online.

Now because of F2P they had to dumb all the skills down, which was fine, cryptic never fixed the powers they broke.

Then came doffs more tact console and here we are with escort online and maybe like 5 super builds in the game not much diversity.

Not as balance as before because before there were endless builds to kill your opponent they all work equally.

Now its dps or dps

Simplifying is not the answer

STO

Needs to diversify

More option is a better game if it keep people on their toes

The good will adapt to any situation

&

Seeks different environments they will;
this is the path to perfection





They need to buff what they broke fix sci
give me a choice again


2 things broken in this game

1. Sci BO powers

2. Eng captains
Nova Core
ParadiseKiller

House of Beautiful Orions
Zeadonouse
ToLate

Last edited by paradise1killer; 05-08-2013 at 11:32 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 38
05-09-2013, 05:48 AM
Can I start a similiar thread once the feds realize how nasty thier Hold boats can be?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 2,192
# 39
05-09-2013, 05:53 AM
Quote:
Originally Posted by bitemepwe View Post
Can I start a similiar thread once the feds realize how nasty thier Hold boats can be?
Go ahead Roach. There is never enough of such threads.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 40
05-09-2013, 05:55 AM
Quote:
Originally Posted by starwrathforever View Post
Well, then we can make a deal! I mean...you KDF hate our holding, we Feds hate your draining...what do you think about an even exchange?
Nope. The object of our individual hate is what helps define our differences. I would rather keep them different.
The point I am trying make is that both factions have thier tricks and depending on what end of the proverbial gun you are on, they are iether evil or good but they do balance out in the end.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
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