Survivor of Romulus
Join Date: Jun 2012
Posts: 238
# 11
05-06-2013, 05:25 PM
It would be interesting if we were able to use say carrier commands to control other ships we own in missions/engagements. Somewhere along the line of using them as a combat pet, but with stats derived from the gear we have equipped on them.
Career Officer
Join Date: Jun 2012
Posts: 2,336
# 12
05-06-2013, 06:33 PM
Quote:
Originally Posted by matridunadan1 View Post
Hahaha! You dreamer, you!
Too true! If the level cap increases and gear levels in any meaningful way, all the current gear/ships will be obsolete. I ground (grinded?) my arse off in WoW Cataclysm and was at 95% max gear. Then the pandas came and all my uber-gear was beat by uncommon quest gear. I had no thought to whine to Blizzard to magically upp my gear! This is how MMOs work!
Sometimes I think I play STO just to have stuff to rant about on the forums!

Starfleet Veteran
Join Date: Jul 2012
Posts: 9
# 13 Agreed to in-space escorts
05-06-2013, 07:59 PM
Although the concept of just escorts is great that would fly by your side, I think that having slots specific to your starship would be nice. Ex: if you fly a cruiser, an escort and science vessel could accompany you, also allowing to promote two of your BOFFs to the rank of Captain, and give them command of said vessels.

In line with this concept, your pet ships' powers should then have the option of load outs, if you press their power buttons or the new BOFF captain will, and also if the 'escort' ships are as powerful as they were before. This could also enhance gameplay if your ranked up BOFF 'Captains' could also be given kits instead of their normal powers, or just give them a fifth power instead. That would enhance versatility and elaborate gameplay as well as giving Cryptic a good reason to advertise more high end dilithium or reputation equipment to waste our money, Zen or dil on just to upgrade our BOFFs. I think these would have to be in place for anything to go down though.
Captain
Join Date: Jun 2012
Posts: 1,350
# 14
05-06-2013, 08:19 PM
Quote:
Originally Posted by voporak View Post
Add on to that, please no T6 ships.

So then after those are subtracted, what point is there to a cap increase, really?
Fleet level ships are pretty much Tier 6. The P2W ships (Excel, Cloaking Defiant, MVAM, Regent, etc.) were already Tier 5.5. Fleet level ships increased hull, shields and console slots.
Career Officer
Join Date: Jun 2012
Posts: 1,711
# 15
05-06-2013, 08:23 PM
Quote:
Originally Posted by dracounguis View Post
Too true! If the level cap increases and gear levels in any meaningful way, all the current gear/ships will be obsolete. I ground (grinded?) my arse off in WoW Cataclysm and was at 95% max gear. Then the pandas came and all my uber-gear was beat by uncommon quest gear. I had no thought to whine to Blizzard to magically upp my gear! This is how MMOs work!
That's how MMOs with progression work, STO has no raid or gear progression. IT'd be like WoW.. but without raids, only ailies. That's what STO is like

Besides, in WoW you can't really assign a dollar value to your chest piece can you? Or at least no in ways outside the EULA. In STO, you can.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Lt. Commander
Join Date: Jul 2012
Posts: 196
# 16
05-07-2013, 07:49 AM
Here are my suggestions to dealing with this problem:

1) Make Lieutenant 20 levels instead of 10. After all, they missed the distinction between Lieutenant JG and regular Lietenant. Such progression was common in the STO universe, why can't they make it here? Keep Lieutenant at Mk I-II gear, this way you get to keep your Mk XII gear when the level cap increases. A side benefit of this would be to ensure that users enjoy the PVE content. When I created my Tac Officer, I ended up jumping to Commander Level on the first Campaign alone because I was grinding the DOff system so much. I eventually made Admiral as I finished the Romulan Campaign. Hadnt event started the Cardassian campaign at all.

2) Make a new round of XIII and XIV gear, but leverage either the DOff or Crafting system on a temporary basis to upgrade their XI and XII gear for very rare items only. This means you still have to work for your weapons, but it won't be as expensive and time consuming. These items you create should be bound to the character to prevent people trying to leverage the system to make extra EC. And finally, this would probably only be active for one month. People who snooze on this will basically lose.

3) If Season 9 is due to come out during the later part of 2013, then I suspect they may have an idea in play for Q's Winter Wonderland for free MKXIII and MKXIV stuff. How bout it?
Fleet Affiliations:
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)

Interested in joining? Please send a PM to @Tahna_Los.
Career Officer
Join Date: Jun 2012
Posts: 214
# 17
05-07-2013, 11:26 AM
Quote:
Originally Posted by tahnalos View Post
Here are my suggestions to dealing with this problem:

2) Make a new round of XIII and XIV gear, but leverage either the DOff or Crafting system on a temporary basis to upgrade their XI and XII gear for very rare items only. This means you still have to work for your weapons, but it won't be as expensive and time consuming. These items you create should be bound to the character to prevent people trying to leverage the system to make extra EC. And finally, this would probably only be active for one month. People who snooze on this will basically lose.
I like this idea, although perhaps it should be limited too one or two full sets of weapons, with the system of endgame content already in place anyway it wouldn't be so hard for Cryptic to implement too. Say a 1000 OM's, 8k dili per weapon as upgrade costs. Hell, maybe throw in a payment of 2 mil EC on top of that. A similar system could be used for the current lockbox ships, say 3000 OM's, 100k dili and perhaps a limited number of Lobi crystals say 200 Lobi. This would allow the owners of hard-earned lockbox ships to continue to use their ships at a competitive level without giving them a free upgrade. Not that I would mind a free upgrade per se, since I currently own 6 lockbox ships and I plan to add to that number, but if lockbox ships where to get free, effortless upgrades, the C-Store ships should have to get a similar treatment which I just don't see happening.

(EDIT) Ow, forgot about fleetships there, replace the 200 Lobi with one FSM for those and problem solved .
Lost and Delirious... and Disenchanted too
Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
Quote:
Originally Posted by askray View Post
Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
Captain
Join Date: Jun 2012
Posts: 2,060
# 18
05-07-2013, 12:38 PM
I'd prefer the sideways career growth someone mentioned one of the other hunndred times this topic came up;

More points to career skills. A raise in career bonuses. An Epohh in the Jefferies Tubes or whatever is going on right now since I'm unable to play...
_________________
Nebula coffee is the best coffee
Lt. Commander
Join Date: Jun 2012
Posts: 224
# 19
05-07-2013, 01:53 PM
I hope it all Increases lvl Cap Equips and new tier 6 Ships. We need the game to progress
Commander
Join Date: Aug 2012
Posts: 470
# 20 Level increase
05-07-2013, 02:19 PM
I have already addressed many of these issues in my post about the need for more variety in consoles and weapons. It expands the Lower and Upper Admiral ranks into two separate 10 level ranks and then only adds Full Admiral for MK XIII and MK XIV.
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