Captain
Join Date: Jan 2013
Posts: 4,135
# 1 KDF Marauding assignments
05-07-2013, 10:05 AM
I see a wide variety of KDF marauding assignments, everything from 45m disable a freighter to multi-hour mining colony. Is there a ranked preference on these?
Lt. Commander
Join Date: Jul 2012
Posts: 185
# 2
05-07-2013, 11:15 AM
The 2 hour Disable Freighters are some of the best ones as they mostly contribute Contraband and Prisoners. Some other stuff happens as well.

The 8 hour assault ones are good as well, however there is more preference to Prisoners than Contraband.

I'm not really a fan of the 45 minute salvage ones as they tend to return items, data samples, and maybe a random weapon of sorts. I'm more into the Contraband and Prisoners approach as I want to convert as many of them into dilithium. However, the 45 minute salvage mission is also the only mission of this type to be available in Omega Leonis. All others require venturing out into other areas (except Orellius and Gamma Draconis).
Fleet Affiliations:
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)

Interested in joining? Please send a PM to @Tahna_Los.
Commander
Join Date: Jun 2012
Posts: 309
# 3
05-07-2013, 12:11 PM
Quote:
The 2 hour Disable Freighters are some of the best ones as they mostly contribute Contraband and Prisoners. Some other stuff happens as well.
this. you usually get decent returns on these assignments
Commander
Join Date: Oct 2012
Posts: 314
# 4
05-07-2013, 12:19 PM
Quote:
Originally Posted by lazarus51166 View Post
this. you usually get decent returns on these assignments
The contraband gets converted to dilithium, the prisoners fuel the "Sell to Orion Slavers" assignment for beaucoup CXP, and the circle of Marauding is complete!

Can a warrior get a "q'apla?"

Gen
Rihannsu
Join Date: Jun 2012
Posts: 12,075
# 5
05-07-2013, 02:22 PM
I reco0ver salvage simply because vendor trash = EC. That and I might have a use for the commodities.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Aug 2012
Posts: 248
# 6
05-07-2013, 02:45 PM
In my experience, the order of preference is as follows:

Resource Gathering
1. White-quality 3-DOFF marauding missions (Starfleet Foundry, etc.) including generic exploration zone versions except intimidate unaligned system. Strike Against Fugitive Support Network (crit gives Dominion Fugitives + 5 contraband), NADORC

2. Ferengi freighter, investigate contraband, investigate gambling.

3. All other freighters exceptVulcan, plus Intimidate Unaligned System, Confiscate Contraband, Pillage Ferengi Trading Post, Salvage Battle Wreckage.

4. All other Green-quality 3-DOFF marauding missions, miscellaneous contraband-only-on-crit missions

5. Sirius Blue-quality 3-DOFF marauding missions, Vulcan freighter, Salvage Minefield

Dilithium Gathering
1. Contraband turn-in mission (2000 dil)

2. Execute Mutineers (750), Permit Warrior to Commit HeghBat (626 on crit, white holograms have the crit trait), Execute Changeling (500-2000, +5 contraband on crit)

3. Deport to Imperial Perimeter, Forced Labor Requisition (500 each)

4. Labor Battalion (exploration zones -- 350). This is a good way to get rid of andorian and ferengi prisoners since their negative traits don't hurt the mission the way they hurt the Forced Labor Requisition, Dilithium Mining in Unstable Asteroid Field

5. Labor Battalion (security officer -- 1000). Least efficient prisoner swap, only really good if you don't have the time to get out of Omega Leo, Assist in Demolitions, other generic missions with enhanced dil reward (usually 50 for basic success -- but mind the inputs, some of them aren't worth it)

DOFF Gathering

1. Instigate Defection (blue/purple), ABZ officer exchanges (any color, but green inputs have a strong chance of returning blue or better), Support Expansion*

2. Prisoner Exchange with the Dominion (blue/purple) -- requires dominion fugitives, run Strike Against Fugitive Support Network to acquire.

3. Refugee trade-in missions (various), Anti-Dominion Agent, Reintroduce Additional Volunteers, Support Expansion*

4. Negotiate Prisoner Exchange (use human female prisoners with the two crit traits)

5. Extricate Intelligence Asset

*Priority 1 until you get the unique purple, priority 3 afterwards.



That's my thoughts, I'm sure I've missed some -- KDF has some fantastic doffing options. What does everyone else think?

Last edited by ashtaku; 05-07-2013 at 02:56 PM. Reason: knew I missed some...
Captain
Join Date: Nov 2012
Posts: 1,199
# 7
05-07-2013, 09:22 PM
Quote:
Originally Posted by ashtaku View Post
That's my thoughts, I'm sure I've missed some -- KDF has some fantastic doffing options. What does everyone else think?
I think that's about it.

Only thing I can think of to add is that you can use the Human Male Prisoner in place of the Human Female and "Negotiate Prisoner Exchange" still works well.
Ensign
Join Date: Jun 2012
Posts: 12
# 8
06-22-2013, 01:21 PM
I'm surprised that you don't get any random marauding missions in Exploration Clusters like you do with random diplomacy missions in the same clusters on the fed side.
Captain
Join Date: Jan 2013
Posts: 3,007
# 9
06-22-2013, 10:18 PM
...you do. 6 hour raids vs. Industrial, Research, and Mining Complexes.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:51 AM.