Career Officer
Join Date: Aug 2012
Posts: 44
# 131
05-17-2013, 04:53 AM
Vengance... Vengance is a good name for this series.. Last stand... Filled me with an urge to find the person responsible for the mission... and Revenge myself upon them! The Candle in ahurricane part took Over an Hour all by itself. This i rediculous, and extremely disheartening. I did decide to give my Big D anotyher chance. jsut went and made some crew and equipment changes.. with in my abilities to do so.. and It's that station was destroyed five hundredtimes over before I finished... probbaly befiore i even finished a whole wave.
Who thought this was a good idea? I almost rage quit several times, and I can see plenty of people I know doing jsut that. And what about new players? Trying out romulus first.. this is Not going to sell them on the game. That mission made me want to kill myself. I have hand cramps from trying to steer that monster of a ship around for Over an hour non stop.
It's a lovely looking ship, and the spirit of the mission is fine... but that mission, those enemies at thier current difficulty, and that ship.. it really needs to be.. shortened up. Make the Elachi less space gods of death, or maike it only one wave.. Something. Or I will get a genesis probe and from hells's heart, i will Stabbeth Thee

Best defense.. Well meat grinder comes to mind. The space part is suffering from the last stand problems, though not quite as bad. But really.. it's the atmosphere portion. Wonderful idea, love it. I do... but.... You go in, and you fight a clearly superior force in superior numbers till you blow upm, and repsawn to do it all over again. Meat grinder. My dinky little shuttle did not stand a chance.
Still adding a little shuttle dog fighting is a neat idea. It jsut think it needs to be tweaked a bit.
Empire Veteran
Join Date: Jul 2012
Posts: 292
# 132
05-17-2013, 10:19 AM
The New Romulus space battle took forever in my D'Deridex. After I had replaced all its weapons and equipped it with beams it was a little better. But it is still way too slow for those Elachi ships. I then waited a few levels and tried the mission again in my new ship hmm can't remember the name: the smaller Haa'pax. To my surprise it took about 15 minutes to complete. And I didn't die. The D'Deridex, eventhough it's an iconic ship, was definitely not in the devs' mind when they designed that mission.

I think it would have made more sense if we could have kept the Elachi ship for the last battle. It would be easier to sneak behind the enemies and then it could be destroyed at the very end. Better yet: we could keep it

I'm hoping there will be more missions with the Elachi in the future. I really liked them. But I felt like the story was incomplete. There is something missing.
Join Date: Jun 2012
Posts: 10
For the last mission in the series. I recommend adding romulan disruptor beam array and romulan disruptor dual heavy cannons. These weapons are the ship counter parts of the ground romulan disruptor awards in the frozen mission in the freedom series. These items are rare and can do both apply a damage resistance debuff like the disruptor type weapons. This weapons will have a chance to leave an anti proton residue. The icon for these weapons are identical to disruptors. To ensure they are rare these weapons should have one damage modifier. These weapons are connon the star trek universe as romulans use disruptors. If they can be added in this last mission of this series they can't be added to the cutting the cord mission of the freedom series.

Last edited by noven2000; 05-17-2013 at 10:53 AM.
Join Date: Jun 2012
Posts: 1,015
# 134
05-17-2013, 10:59 AM
Originally Posted by f2pdrakron View Post
No, I got what you are saying that is the mission is perfectible winnable when you use a pay **** and pay consoles.
Wow, still not listening. I went back with the To'Duj, so yes, I did play it with a normal shuttle. I'm going to infer that from the f2p in your handle and your attitude thus far that you have a kneejerk objection to paying for something in this game. So tell me, how should a game operate if nobody pays?
Originally Posted by f2pdrakron View Post

Its not a question of is, its a question of if.
If what? The mission is beatable, that's not actually in question.
Originally Posted by f2pdrakron View Post
Yes, this mission should not kill the player ... or you think the Vault should require dozens of respawn?
Why shouldn't the mission kill the player on elite? What's the purpose of playing without the possibility of losing? And it's not even losing, it just respawn.

And dozens? No. Again, you're not reading my posts. The squads you command are your 10:1. Keep yourself from being focused by enemies and make sure your npc's are focusing on one target at at time. Really, you're pissed about this mission when you are doing it wrong.

Originally Posted by f2pdrakron View Post
This is the very first Small Craft mission for Romulan players, this is also potentially the very first Small Craft mission for new players.
And I think that's a fine reason for it to send players to the respawn. Force people to adapt and replay it if they want to get through without getting vaped.
Originally Posted by f2pdrakron View Post
You did it using a pay shuttle, people who this will end up doing it on the free shuttle because they are TRICKED into getting it by a previous mission and this is the very first Small Craft mission they do.
Tricked? What?
Originally Posted by f2pdrakron View Post
Who cares if its unique, its not optional and forced into the faction progression.
You can skip any mission.
Originally Posted by f2pdrakron View Post
The very fact we are having this argument says all, the mission is BROKEN ... after the Vault I might, MIGHT agree with your point but its not after the Vault is it? its also not a lv 50 optional mission either ... its a REQUIRED STORY MISSION.
No, the fact that we are having this argument at is because you want a free game that does not challenge players. Easy on the caps, bro, because all story missions can be skipped, and you only think it's broken because it killed you a dozen times. A dozen respawns is pilot error, plain and simple.

So you don't want to pay for a game, and you don't want a game that contains the possibility of making you respawn. Huh. Well, there's always rp on Drozana.
Join Date: Jul 2012
Posts: 26
# 135
05-17-2013, 12:00 PM
New arc, new observations. I actually might have used this line already...

Nothing noteworthy about meeting your new CO.

Also nothing to note about the shuttle pickup, although the fill out the forms thing was a nice touch.

And the shard is coming down again, so just Abducted this time.

Observations: We fight the Elachi for the first time in this one (well aside from that guy in Inst. 18 a little bit ago, he doesn't really count though). The ship battles aren't too bad, although previously when we went up against their ships they were much more formidable. Here they are just slightly more annoying than Orion corvettes; in essence they are said corvettes but with Subspace Jump consoles. No biggie.

Inside the station we fight some squads of them. They look creepy for sure, and have weird looking (but effective) drones. But the main thing I notice about them is their gait. Different walking animation and speed from most of the other sapient species you shoot in this game, so if you are used to normal combat in STO and use Shooter Mode it can be harder to lead you targets initially. Overall they are tough but fair targets.

Nice mission for sure. I sort of wish the "dark creepy space station" gimmick was utilized more here (man, if ALL the lights went out and you had to use your floating flashlight?), give it kind of a "Doom 3" feel. But people who only play fullbright missions because they hate the dark would complain, as would weak stomach players. So a good balance is probably struck here, I suppose. A good but not in the end memorable mission.

Issues/Bugs: When you beam over to the station and talk to Khaiel there, on his background image you can see that the two...uh...server rack kinda things by the main console he is in front of are inter-actable in the picture. Looks like someone forgot to turn their fobbing glow off before taking that screen shot.
OTHER NOTES: Ran into the USS Phlox on the way to Abducted. Apparently the captain of the ship said we fought side by side at the Vega battle? Not really, as I rolled up a Romulan character? Just because I allied with the Fed doesn't mean I have experiences by osmosis. Another rational explanation for this is three bottles of brandy in the morning for this officer but I think its simply a textual oversight.
Career Officer
Join Date: Jun 2012
Posts: 557
# 136
05-17-2013, 12:34 PM
While I generally like the Vengeance arc, the very last part of defending New Romulus is damned near impossible.

I'm flying the DD with the best equipment I have from leveling, and some common beam arrays from Command.

Even though the first waves went by relatively well, the final wave with that bloody Elachi dreadnought is not fun at all. This dreadnought is not fun to fight at all. It is way over powered. The HP is too high, there are too many support Elachi ships blowing me to pieces before I can do much damage to the dreadnought.

I have tried to kill the support ships, but then that bloody dreadnought kills me before I knew what hit me...

I have tried different set ups, but nothing helps. And speaking of nothing that helps... Yeah, that's what the re-inforcements do, nothing at all, they just sit there repairing themselves in a never ending loop.

Atleast give us the Enterprise F as re-inforcement, as that ship is better than what we get right now...

Is it intended that this mission is nearly impossible to do?? I have died so many times it's not even funny. If I had my Tac Odyssey or my Chimera fully kitted out like I have on Holo right now, then I might stand a chance, but as it is right now, it's just not fun to fight an enemy solo that's almost as strong as Donatra's SCIMITAR in KASE...

Last edited by otowi; 05-17-2013 at 01:19 PM.
Join Date: Jun 2012
Posts: 13,673
# 137
05-17-2013, 01:31 PM
As for the shuttle mission: Perhaps have the destroyed squadrons automatically respawn whenever the player does?

I didn't really have a lot of trouble with the giant space battle. Then again, one of my live chars flies the original Oddy, so I have a lot of experience flying heavy cruisers. Two words: Dragon Flagship.

I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Join Date: Jul 2012
Posts: 26
# 138
05-17-2013, 05:45 PM
More of this arc. But before I go any further, I just want to make a note of something that I think is pretty important.

While flying through Alpha Centauri block to get to the next sector, I came across a system named NGC-863. Since the NGC is an established catalogue of extra-solar objects, I used the power of the Intarwebz to see what they were using. I thought it would be a nebula but it turns out that NGC-863 is a *galaxy* in real life.

I know Star Trek is un-science to the point where it has polywater in canon, but this pretty bad form no matter how you cut it.
Lt. Commander
Join Date: Sep 2012
Posts: 117
# 139
05-18-2013, 01:32 AM
Originally Posted by spacecmdrtravis View Post
I know Star Trek is un-science to the point where it has polywater in canon, but this pretty bad form no matter how you cut it.
Be fair, now. When TOS had polywater, that was cutting edge science, not un-science. It just turned out that the cutting edge was wrong that time.
Career Officer
Join Date: Aug 2012
Posts: 44
# 140
05-18-2013, 04:07 AM
Are you kidding me with Devil's choice? I mean seriously? The final battle. REALLY? That battle was basicly jsut back to back explosions. In fact in the end that was probbaly how I did the Bulk of my damage to the command ship. I'd get hammered all to crap.. I'd stick myself to the commansd ship and try and explode on top of it for 1% or less damage. This was Not good. This was not Hard, this was.. I have no words for this. Elite STFs are at Least five Million times easier than this was. A lot less frustrating too. Come On?! What was the thought process here? Our players love to explode Alot, so let's give them a mission that's pretty much nothing but them exploding? I know the game shouldn't jsut be handed to you.. but Really? It's a clusterf--k.

Alos I've been losing sound effects since the elachi starbase. They disappear, or go quiet in comparison to the music. VO still seems to wrok fine, and obviously.. so does the music.

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