Commander
Join Date: Jun 2012
Posts: 370
# 1 Ambient Occlusion on Tribble
05-08-2013, 04:14 AM
It's too strong, makes things too dark and isn't subtle.

"Ambient Occlusion is a sophisticated raytracing calculation which simulates soft global illumination by faking darkness perceived in corners and at mesh intersections, creases, and cracks, where light is diffused (usually) by accumulated dirt and dust. This has the effect of darkening cracks, corners and points of contact, which is why ambient occlusion is often referred to as a ?dirt shader?."

The first screenshot is without AO and 100% textures, which are not as crisp, clean and sharp as on Holodeck ("Recommended" setting).

http://i.imagebanana.com/img/0wk8log...0508124526.jpg

The second screenshot is "Max Detail" setting.

http://i.imagebanana.com/img/xvwcmmv...0508124515.jpg

While looking better, it's nevertheless "Into Darkness" (pun intended) and way TOO dark. "Subtle" is something different. Texture detail is still grainy.
Career Officer
Join Date: Jun 2012
Posts: 88
# 2
05-08-2013, 07:02 AM
looks fine to me.
Captain
Join Date: Jun 2012
Posts: 677
# 3
05-08-2013, 07:10 AM
Yeah loooks pretty much fine to me as well, and why are you comparing a low graphics picture without AO and one with High graphics settings?

If you want to compare Ambient occlusion you should leave the other settings alone because this comparison gives us a false observation.
Commander
Join Date: Jun 2012
Posts: 370
# 4
05-08-2013, 07:34 AM
As you wish a comparison with Holodeck.

Holodeck

http://i.imagebanana.com/img/72knizd...0508162908.jpg
"Max" setting
http://i.imagebanana.com/img/8tdye2f...0508162924.jpg
"Recommended" setting

Tribble

http://i.imagebanana.com/img/xvwcmmv...0508124515.jpg
"Max" setting

http://i.imagebanana.com/img/0wk8log...0508124526.jpg
"Recommended" setting


The increased darkness cannot totally conceal the loss of texture quality and everything being grainy.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,927
# 5
05-08-2013, 08:53 AM
I don't fully understand what you're trying to show. . .

Ambient Occlusion has not changed from Holodeck to Tribble. If there is a difference in AO, it is within your options.

The images you're showing, comparing Max settings to lower settings demonstrate a good number of changes. The most notable is NOT Ambient Occlusion, but simply a better lighting model, with shadows (on Max).

And seeing as you're showing different ships between the two, it's hard to see what you mean . . . ? Can you elaborate please?
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Commander
Join Date: Jun 2012
Posts: 370
# 6
05-08-2013, 03:10 PM
Thank you for taking a look!

I wonder why every texture looks so much darker on Tribble? That's DirectX9. It is even more prominent with Ambient Occlusion on. Gamma is 1.0 for both and I used the default slider Max.


Holo
http://i.imagebanana.com/img/5rsmlbl...0508235038.jpg

Tribble
http://i.imagebanana.com/img/mp155ra...0508235610.jpg


Looking at the ground around the player char, it is darker on Tribble and the line between the floor and the glass rail is interestingly not a darker blue but turned into a dark grey.

The "cracks line" in the left yellowish wall is way more pronounced on Tribble. There is a whole thread about this, looks like a sharpen filter and texture downgrade to me. http://sto-forum.perfectworld.com/sh...d.php?t=649351

Take a look at the Ambassador logo. That the color of the text changed is for some reason unknown to me is not important, but it looks pixelated.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,927
# 7
05-08-2013, 03:49 PM
Tribble and Holodeck are running different builds. There have been changes to the lighting code for Legacy of Romulus. There have also been alterations to textures across the board. I can't go into detail about that yet, but yes, they are different.

The lighting changes should not be drastic, and should only serve to improve lighting in certain instances. There may be some places we have to take a look at more closely.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Commander
Join Date: Jun 2012
Posts: 370
# 8
05-08-2013, 04:27 PM
Thank you very much! I am now way more hopeful it turns out well.

I am quite worried as the only other time I experienced a "Texture Update" it was decreasing quality to make the game accessible to very low end machines, that was in Age of Conan.
Ensign
Join Date: Sep 2012
Posts: 12
# 9
05-11-2013, 12:24 AM
I experience a SSAO error every time I start the test client, reported originally here: http://sto-forum.perfectworld.com/sh...11#post9155511

- Pixel shader compilation WARNING, (compile error code = D3D_OK 0x0): Shaders_Processed/Dyn/D3d/Effects/Ssao_Prepass_7718ab07.Phl (ps_4_0)

I have no idea if this affects only the scene at character selection or everything.
Starfleet Veteran
Join Date: Jun 2012
Posts: 170
# 10
06-14-2013, 10:35 AM
Quote:
Originally Posted by merloider View Post
I experience a SSAO error every time I start the test client, reported originally here: http://sto-forum.perfectworld.com/sh...11#post9155511

- Pixel shader compilation WARNING, (compile error code = D3D_OK 0x0): Shaders_Processed/Dyn/D3d/Effects/Ssao_Prepass_7718ab07.Phl (ps_4_0)

I have no idea if this affects only the scene at character selection or everything.
I get the exact same error when using DirectX11 and have no idea what it means. Obviously a compilation error so something is borked somewhere, but for what I certainly have no clue.
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