Captain
Join Date: Jun 2012
Posts: 1,174
# 101
05-14-2013, 10:19 AM
Quote:
Originally Posted by frtoaster View Post
The screenshots below were taken on May 13, 2013, after the patch to Tribble.

1. The winter jacket looks slightly worse after the texture changes. The difference is most noticeable on the lower edge of the lapel and the second buckle from the top on the left (right-hand side of the character).

Holodeck:
http://i.imgur.com/rmxrgQq.png

Tribble:
http://i.imgur.com/8ts43p1.png

2. The Romulan shuttle on New Romulus looks slightly worse after the texture changes.

Holodeck (Lighting quality: Low)
http://i.imgur.com/PVtmokG.jpg

Tribble (Lighting quality: Low)
http://i.imgur.com/cC6kSKq.jpg

Holodeck (Lighting quality: High)
http://i.imgur.com/fe2dL5R.jpg

Tribble (Lighting quality: High)
http://i.imgur.com/w15KX9Z.jpg

I usually run with low graphics settings. The specifics are provided in the following tickets:

ticket ID #41,044
ticket ID #41,091
I've taken some closer screenshots from the tailor. The screenshots below were taken on May 14, 2013, between 9am and 10am PST. Compared to the Holodeck image, the Tribble image is blurry near the bottom edge of the lapel and the buckles.

Holodeck:
http://i.imgur.com/WDoIujy.jpg

Tribble:
http://i.imgur.com/TVYPu76.jpg

ticket ID #41,181
Career Officer
Join Date: Sep 2012
Posts: 24
# 102
05-14-2013, 03:40 PM
Sadly it seems like Cryptic's stance on this is "Eh, it's good enough" or "Most people won't even notice." :/
Rihannsu
Join Date: Jun 2012
Posts: 10,483
# 103
05-14-2013, 03:45 PM
Quote:
Originally Posted by tacofangs View Post
ALL YOUR TEXTURES ARE BELONG TO ME! MUWAHAHAHA!
I love it when the devs give us honest answers. *high five Taco*
HAIL HYDRA!
-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!
Lieutenant
Join Date: Nov 2012
Posts: 98
# 104
05-15-2013, 09:42 PM
Any way to extract these new textures into a readable/editable format? Previously, .wtex textures were just regular .dds files with some custom header, now it seems they've migrated to a new format (.crn perhaps?) with a new header...
Career Officer
Join Date: Mar 2013
Posts: 712
# 105
05-16-2013, 07:52 AM
All the technical jargon gives my Old brain a head ache. All I know is it looks great and I can't wait for LOR to start. Thanks for all the hard work.
Survivor of Romulus
Join Date: Jun 2012
Posts: 18
# 106
05-16-2013, 10:28 AM
Here is a probelm I been having on Tribble

I upgraded my graphics driver too no help
Captain
Join Date: Jun 2012
Posts: 1,174
# 107
05-16-2013, 11:45 AM
Quote:
Originally Posted by tacofangs View Post
Each texture's mipmaps are automatically generated when we convert our photoshop files into something the game can understand. When we do this conversion, it's called 'Processing a Texture.' When Zer0 says we 'Updated every texture everywhere' what she means, is that we REPROCESSED every texture everywhere. It does not mean that we repainted everything by hand. We simply reprocessed them with some different configurations, to yield a different result.
Quote:
Originally Posted by tacofangs View Post
Mip Sharpening
This is probably the most noticeable of our 4 reprocessing techniques. If you look back at our MipChain, those smaller Mips tend to get blurry, and lose data as they get shrunk. So, much like a photoshop sharpen filter, we sharpen up those mips a bit, to make them pop out more at a distance, and look better on lower end systems. This sharpening does not happen to the full texture, only the mips the lower mips. Now, there are some textures that look worse with this sharpening, and those textures can be unsharpened on a case by case basis (and many already have), but overall, we believe the sharpening has drastically improved the look of the game, both at a distance, and on low end systems.
If I understood you correctly, each texture has a full-size, unprocessed image that is reduced to mips of various sizes. The smaller mips were sharpened, but not the larger mips. I have a question about how the sharpen filtered was applied. I can think of two possibilities:

1. The sharpen filter was applied directly to the mips themselves.
2. The original image was sharpened and then re-reduced to create new mips.

Which method was used? Is it possible that method 2 might produce better results than method 1?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,685
# 108
05-16-2013, 02:18 PM
The mips themselves get sharpened. The original image remains untouched.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 59
# 109
05-16-2013, 02:23 PM
Quote:
Originally Posted by neosaturn View Post
Here is a probelm I been having on Tribble

I upgraded my graphics driver too no help
What graphics card and drivers are you running? I saw that with an nvidia 460 and updating to the 320.00 drivers cleared it up.
Captain
Join Date: Jun 2012
Posts: 1,174
# 110
05-16-2013, 02:41 PM
Quote:
Originally Posted by tacofangs View Post
The mips themselves get sharpened. The original image remains untouched.
Would quality be improved by creating a sharpened version of the original image and then shrinking that to create smaller sized mips? Or is that unfeasible or undesirable for some reason?
Reply

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