Lieutenant
Join Date: Jan 2013
Posts: 99
# 1 question for engineers
05-16-2013, 01:18 PM
Hy all, i know that this is mainly for those who play on tribble, but can some1 share some informations for me...
First, do u know how expensive will be warp cores in dilithium store when expansion hit, becouse they will trully be alot of help for my fleet assault cruiser and beam boat build...
Second, can some1 please tell me details regarding engineering traits, and that trait thingy...sorry if i disturbed any1 or anthing.. thnx in front for any help..
Career Officer
Join Date: Jun 2012
Posts: 534
# 2
05-16-2013, 01:21 PM
rare (blue) mk x core is 31,000 dilithum.

Don't really understand your question about the traits. please try to say it again in full english.

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Lieutenant
Join Date: Jan 2013
Posts: 99
# 3
05-16-2013, 01:23 PM
sorry.... i have read that traits will be class specific, but i dont know any details about that thing...31k dilithium is fine..
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 4
05-16-2013, 01:42 PM
Yes, there's two traits for space and hmmm....one or two for ground that are specific to each class.

For eng, you can get a trait that boosts your power levels for a bit whenever you use a battery or EPtX power; the other space trait has a chance to reset the cooldown on Miracle Worker when you take a large amount of damage in one shot (I don't have access to the numbers for that, what % chance or what % of hull you have to lose in one shot to reset it.)

For ground, you can take a trait that allows your turrets, drones, and generators to regenerate themselves if damaged. If there's another ground-based one, I forget what it is.
Lieutenant
Join Date: Jan 2013
Posts: 99
# 5
05-16-2013, 01:46 PM
i thought that first one is triggered only when u use batteries....If u take a notice that i dont use batteries that much, proc on eptX is quite good
Lieutenant
Join Date: Jan 2013
Posts: 99
# 6
05-16-2013, 01:58 PM
does any1 have some details on them, or numbers ( i mean on new traits for engineers )
Career Officer
Join Date: Jul 2012
Posts: 491
# 7
05-16-2013, 02:03 PM
Quote:
Originally Posted by sike1990 View Post
does any1 have some details on them, or numbers ( i mean on new traits for engineers )
IN this case the easiest thing may be for you to copy one of your engineer characters over to tribble to test them out.
Captain
Join Date: Jun 2012
Posts: 1,639
# 8
05-16-2013, 02:03 PM
I believe the Miracle Worker refresh is triggered by taking 20% hull damage within a short period of time (5ish seconds, I think), up to once every 90 seconds.

The other space trait gives +10 power to all subsystems not otherwise affected by your Battery or EPtX power, and has a duration that depends on your Batteries skill.
Lieutenant
Join Date: Jan 2013
Posts: 99
# 9
05-16-2013, 02:16 PM
miracle worker is ehh... but second one is quite ok
Captain
Join Date: Nov 2012
Posts: 1,034
# 10
05-16-2013, 11:08 PM
Just a heads up from testing, but in its current implementation Creative will not provide a bonus to most Engineer kit powers (no bonus applied to turrets, drones, bombs, mines) or your Reroute Power to Shields shield heal. Yes, it says it boosts kit power damage and all hitpoint/shield heals... but it doesn't. This is as of last night, I haven't tested it today.
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