Lt. Commander
Join Date: Feb 2013
Posts: 118
# 11 Best Torpedo
05-13-2013, 06:31 AM
I am running a Kumarri tac version. I would recommend the following:


1. Get the PWOs 3. You can get them at the BOFF Omega store.

2. PVE: Use the Romulan and Omega Torp in the Front with you Phasers. I wouldn't bother with the tac consoles. Use those 5 tac consoles for the phaser relays.

3. PVP: Use Quantum. Talented PVP players can use your plasma torps against you. Use 2 Quantum's up front for PVE.

4. Set. I am using the Adapted Maco/KHG 2 piece set for increased kinetic damage. This buffs your cutting beam, and the 2 torps. I would use the Romulan engine. Gives a 26% increase in attack patterns. If you are a tac and use Alpha and Beta strike this is pretty huge.
Captain
Join Date: Feb 2013
Posts: 5,394
# 12
05-13-2013, 07:25 AM
Quote:
Originally Posted by twg042370 View Post
Personally, I like the Breen spam bombs. I think they got nerfed recently though.
No, they haven't been nerfed "recently."
Career Officer
Join Date: Jun 2012
Posts: 4,501
# 13
05-13-2013, 08:08 AM
Quote:
Originally Posted by edalgo View Post
Quantums do the most damage if your target's shields are down however you have to get them down first...

Transphasic on the other hand does not have this problem and can do excellent dps by bypassing shields. Combine this with the cluster torp and you have yourself sustained dps with spike dps.
Transphasics are great until the enemy ship's shields are down. They don't seem any better than a bog-standard photon torpedo so far as direct hull damage goes.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Career Officer
Join Date: Jun 2012
Posts: 3,155
# 14
05-13-2013, 08:21 AM
Quote:
Originally Posted by reyan01 View Post
Transphasics are great until the enemy ship's shields are down. They don't seem any better than a bog-standard photon torpedo so far as direct hull damage goes.
Maybe i should have mentioned that for PvP majority of decent players will keep their shields up even if it's just a tiny bit but with transphasic you can work on their hull from your first shot... Get them low drop a cluster, ready your second HY and work them over good. Most in this game will go for shield healing or RSP which won't stop you one bit
Captain
Join Date: Jun 2012
Posts: 1,123
# 15
05-13-2013, 08:49 AM
If you're not flying a torpedo boat, I'd recommend you not fly any torpedoes at all, to keep your DPS up.

If you insist on a torpedo here are the ones that I use on my B'rel torpedo boat because I think they are the better launchers out there:
Fore:
- Quantum (great damage vs cooldown you can get)
- Bio-Neural Warhead (the turret helps keep shields weakened and when it hits it can do a substantial amounts of damage....I once did a non-critical of 138k damage with a properly timed alpha strike)
- Breen Cluster (can decimate hull of most players, even without a critical hit)
- Hargh'Peng (one of the fastest torpedoes, radiation DOT, and a secondary explosion)

Aft:
- Romulan Hyper-Plasma (decent plasma damage with a fairly good plasma DOT....I used to use the Omega Plasma for the high plasma DOT, but it was interfering with the firing cycles of my Chroniton torpedo)
- Chroniton torpedo (nice little turn/speed debuff so my slower torpedoes could catch up to my target)

All of these torpedoes help me solo most players I've encountered in Ker'rat. But the 3 torpedoes that usually finish off my targets are (in order of most kills):
1) Hargh'Peng - the secondary explosion usually finishes off my target after all of the other torpedoes have had their way with my target.
2) Breen Cluster - if this thing doesn't take out my target, it usually brings their hull low enough for my other torpedoes to finish them off.
3) Bio-Neural Warhead - massive damage can take out my target or at least do some great damage to the hull.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,202
# 16
05-13-2013, 09:54 AM
Quote:
Originally Posted by avengerkid1993 View Post
Hi guys
I was wondering what is the best torpedo launcher and how projectile weapons DOffs work.


Recently I used the Romulan Hyper-Plasma Torpedo Launcher, but I don't like it.
yes, it is good against borg cubes and spheres, but is useless against everything else.

Also, i'm not sure about how Projectile Weapon's DOffs work:
with quantum torpedoes, the reduced the cooldown of 5 seconds.

but with romulan hyper-plasma, they reduced the cooldown of only 3 seconds o_O


How they work with photon torpedoes ?
if they reduce photon torpedoes cooldown by 5 seconds, with 5 projectile DOffs i can fire 1 torpedo per second *_*

How are you using the Hyper-plasma torpedo launcher? Which torpedo BOFF abilities are you using? PVP or PVE?

I ask because Hyper-plasma torps put out the MOST long range (8km+) DPS against stationary ESTF structures like gates and generators. It is also a required item for using the Romulan Experimental Beam Array's Hyper-flux firing mode -- this is the most powerful player-accessible DOT at over 5k/sec for 10 seconds when used correctly. I use this set-up on my fleet advanced escort, and it almost always takes 1st place in fleet actions for a steady stream of purples to sell on Exchange.
Lieutenant
Join Date: Jul 2012
Posts: 64
Quote:
Originally Posted by istvaanshogaatsu View Post
Torpedoes in STO come in two varieties - fast and reliable, or slow and gimmicky.

Slow and gimmicky torpedoes are mostly for PVE. You *can* make them work in PVP, but due to their slow travel time, and vulnerable projectiles, you'll be much happier with a fast and reliable torp. Omega plasma, romulan hyper-plasma, tricobalt, etc, would count as slow torps.

The fast torps are photon, quantum, transphasic and chroniton. The best fast torpedo for damage is the quantum. Anyone attempting to say different is wrong. You may have heard that photons have higher DPS than quantums - a common saying in STO, but one that is completely incorrect if you're actually building for torpedoes. The goal with a torpedo build, is to take the most powerful torpedo around, and fire it as fast as possible.

The most powerful torpedo is the quantum. The fastest the game can permit you to fire projectiles, is once a second (you will need 3 purple projectile officers to reach this fire rate with quantums.) Your goal is to be firing quantums once a second. This can be reached by using 2x quantum launchers fore and aft, along with 2x fore energy weapons for shield popping. Use 5x 30% quantum damage consoles in your tac slots if possible, and the Adapted MACO/KHG set for another 25% damage. The Rule 62 console from Lobi store will add another 11%. Get these items and you'll be operating with an effective 6 tac consoles boosting your quantum damage. Enjoy!
There is only one difference between Quantums and Photons. Quantums Fire slower and do more damage... Photons fire faster do slightly less damage. They have the same DPS if you were to compare 2 of similar quality and modifiers. IE: Fleet Advanced [Acc][Dmg]x3.
So here's how to decide between Quantums and Photons: Is your ship's facing with Torpedos(fore or aft) facing your target a majority of the time? If so Photons are your best bet as you will hit more often and take advantage of shield facings being down more often.
Are you flying a cruiser that does NOT always face your torpedo launcher at the enemy? Quantums then, are your best bet as when you DO fire Torpedos... they'll hit harder.
So yes, quantums do more DAMAGE per shot, but NOT more DPS. Also Photons fire much more often with the Projectile Weapons DOFFs than Quantums do. I've done extensive testing with Both and found that the Photons I could fire pretty much every 1-2 seconds and the Quantums I could only fire every 3-5. This testing was done with 3 VR Projectile Weapons Officers. I have a few fleetmates who ALSO have done this testing... and have found extremely similar results. Also I'm not sure the OP is going for a torpedo boat build or just a type of torpedo to use in general.
Rihannsu
Join Date: Sep 2012
Posts: 20
# 18
05-13-2013, 10:14 AM
You all know WAY more about stats than I do here.

Lets put it this way. the Z-store variety of the T'varo Light Warbird has a cloak that allows you to fire torps while cloaked.

So i want to turn the thing into as hard core of a torpedo boat as I can.

can someone here tell me a precise build for it that will optimize the speed I could dump torpedos out? Any empty slots, I will PROBABLY fill in with tetryon cannons... for higher shield DPS when i'm not cloaked.

It doesn't really need to stand on its own. the idea would be for it to support in PVE(once and a while PVP) and hit hard when shields go down.

need a build(lay it out really clear ELI5 type thing) so I know what I'm working towards at launch of LoR
Captain
Join Date: Sep 2012
Posts: 2,158
# 19
05-13-2013, 10:16 AM
The thing to remember is that asking which torpedo is best is like asking which damage type is best.

A lot depends on personal preference, the type of ship or even the type of mission.

Ask 100 people and you'll get as many replies as there are types of torpedoes.

Quote:
Originally Posted by captaindurrell View Post
You all know WAY more about stats than I do here.

Lets put it this way. the Z-store variety of the T'varo Light Warbird has a cloak that allows you to fire torps while cloaked.

So i want to turn the thing into as hard core of a torpedo boat as I can.

can someone here tell me a precise build for it that will optimize the speed I could dump torpedos out? Any empty slots, I will PROBABLY fill in with tetryon cannons... for higher shield DPS when i'm not cloaked.

It doesn't really need to stand on its own. the idea would be for it to support in PVE(once and a while PVP) and hit hard when shields go down.

need a build(lay it out really clear ELI5 type thing) so I know what I'm working towards at launch of LoR
There are several torpedo build topics to be found. usually they include Rapid Fire Transphasic, Quantum, breen cluster and harpeng.

LoR will bring some new and unique torpedoes though and at this time it is too early to say which setup is best.

Last edited by questerius; 05-13-2013 at 10:19 AM.
Captain
Join Date: Nov 2012
Posts: 3,466
# 20
05-13-2013, 10:24 AM
Quote:
Originally Posted by captaindurrell View Post
You all know WAY more about stats than I do here.

Lets put it this way. the Z-store variety of the T'varo Light Warbird has a cloak that allows you to fire torps while cloaked.

So i want to turn the thing into as hard core of a torpedo boat as I can.

can someone here tell me a precise build for it that will optimize the speed I could dump torpedos out? Any empty slots, I will PROBABLY fill in with tetryon cannons... for higher shield DPS when i'm not cloaked.

It doesn't really need to stand on its own. the idea would be for it to support in PVE(once and a while PVP) and hit hard when shields go down.

need a build(lay it out really clear ELI5 type thing) so I know what I'm working towards at launch of LoR
If you're looking to make use of the EBC, your best starting point is going to be to hunt down dedicated B'Rel retrofit torpedo setups in the Klingon subforums. Functionally speaking, a BoP using an EBC is fundamentally different (and has to be approached differently) than a non-EBC carrying ship that's putting torpedoes downrange concurrently with energy weapon fire.

Typically that involves a lot more mixing and matching of the various "specialty" torpedoes (Hargh, Breen Cluster, even Hyper-Plasmas in some cases) to make the most of cheesing out the torpedo GCD and maximizing PWO procs.
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