Captain
Join Date: Sep 2012
Posts: 1,909
# 41
05-14-2013, 05:10 AM
It seems you're already dismissing the suggestions made because you "don't like them" and narrowed your choice to either photon or quantum.

By now all the advantages and disadvantages of the other torpedoes have been explained.
All that is left is for you to purchase a good quantum torpedo and support consoles OR purchase a good photon torpedo and supporting consoles and TRY them to see which one eventually suits your style best.
Lieutenant
Join Date: Jun 2012
Posts: 36
# 42
05-14-2013, 08:46 AM
Quote:
Originally Posted by avengerkid1993 View Post
mmm, i think i have to give you other details about my playing style:
i LOVE using Torpedo High Yield !



Photon or Quantum ?


I don't Like Hargh Pen, Breen Clusters and Bio-Neurals cause i can't use THY or TS with them.
I don't like plasma and tricobalt cause they are slow and destructible torpedoes.
I really hate transferics cause they deals ridicolous damage.
If you use any plasma torpedo but the Romulan one, you could use TS on it and it doesn't make the torpedoes slow or destructible, and you get extra chances for the burn proc. You do less damage to a single target vs high yield but only if all the high yield torpedoes hit. Torpedo spread never misses. The only problem is that it can draw too much attention from NPC's in STF's. However, in PVP and romulan/omega rep. missions it doesn't matter.
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 43
05-14-2013, 10:51 AM
Quote:
Originally Posted by questerius View Post
It seems you're already dismissing the suggestions made because you "don't like them" and narrowed your choice to either photon or quantum.

By now all the advantages and disadvantages of the other torpedoes have been explained.
All that is left is for you to purchase a good quantum torpedo and support consoles OR purchase a good photon torpedo and supporting consoles and TRY them to see which one eventually suits your style best.

yeah, but i'd rather not to buy a torpedo launcher that i don't like.
also, you should be able to tell me which one works best with that builds.
Captain
Join Date: Nov 2012
Posts: 3,465
# 44
05-14-2013, 10:54 AM
Quote:
Originally Posted by avengerkid1993 View Post
yeah, but i'd rather not to buy a torpedo launcher that i don't like.
also, you should be able to tell me which one works best with that builds.
Theorycrafting will only take you so far. You will need to actually try the item(s) in question to make the final decision for yourself, and more often than not something that you think will work for you on paper doesn't end up doing so in reality.

Bottom line: You've been given the guidance you requested. Now man up and take the ones you think will work for a test drive.
Captain
Join Date: Jun 2012
Posts: 1,122
# 45
05-14-2013, 11:00 AM
Quote:
Originally Posted by avengerkid1993 View Post
I don't Like Hargh Pen, Breen Clusters and Bio-Neurals cause i can't use THY or TS with them.
In my B'rel torpedo boat, I am the opposite. I love these torpedoes BECAUSE they do not work with THY or TS. That way, my Quantum is the only torpedo to benefit from it and is consistent.

But, you're not running a torpedo boat, so I guess that's a moot point.

I find the Quantums to be the superior torpedo compared to a Photon.
Captain
Join Date: Jun 2012
Posts: 3,266
# 46
05-14-2013, 05:13 PM
Quote:
Originally Posted by cynder2012 View Post
Breen cluster is a ~40 second CD with at 15 second copy CD (running 2 is good lol)

Bios are not affected by the proj doffs, but (unless cryptic changed it recently) they DO work with the Cluster. (I'll have to check on this one) as for the consoles, I'll have to check also as i only ever used a transphasic build on my Blockade runner retrofit. (PvE)
The Proj Doff torpedo CD reduction does work for Breen Clusters. I was playing extensively last night with the Transphasic Build. However, the Breen Cluster damage benefits from the mine damage consoles, not transphasic torp ones. I revised my earlier, big post about it. Mine cooldown related DOFFs do nothing to shorten the CD of Breen Clusters.

This weapon is a weird hybrid. Great weapon, but maximizing its use and impact can be tricky.

One compromise I did for having quick firing, regular torpedoes alternating fire, and each reducing the CD. Each fire took a bit of time off the Breen Cluster to bring it earlier into the fight. I'm sure this isn't the most effective use, but merely testing things out.

Quote:
Originally Posted by shookyang View Post
In my B'rel torpedo boat, I am the opposite. I love these torpedoes BECAUSE they do not work with THY or TS. That way, my Quantum is the only torpedo to benefit from it and is consistent.

But, you're not running a torpedo boat, so I guess that's a moot point.

I find the Quantums to be the superior torpedo compared to a Photon.
Completely agree. My B'Rel Torpedo Boat changed its loadout quite frequently. But I counted on always having at a bare minimum at least 1 copy of Breen Cluster, Hargh'Peng, and for certain days, Bio-Neural Warheads. The regular torpedo I use would depend on what I wanted to do. Usually Quantums. Sometimes I did Chronitons to try to slowdown and harass some of the really problematic, fast Escorts. Or, to slow down someone so they can get finished off by my teammates.

Last edited by warmaker001b; 05-14-2013 at 05:16 PM.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 47
05-14-2013, 05:40 PM
I think for 1 launcher in that setup you should go for the omega.

you get the set bonus with Assimilated mod and cutting beam

keep it offline till you have a shield face down then it can fire off 5-6 torps on an exposed hull in quick time for burst damage.
Ensign
Join Date: Aug 2013
Posts: 2
# 48 My Weapon Loadout
08-14-2013, 07:46 AM
Im very new to the forums, but I need some help about a very good weapon loadout for each of my characters.

All the weapons can be "bought" by the following actions/currency:
-Mission Rewards
-Dylithium Store
-Exchange

For the Federation I'm planning to do a plasma loadout in my future assault cruiser.
high damage and ROF! also covarient defense shields.

I have my tactical stations buffing energy weapons and plasma torpedoes.
My engineering stations are for EPS systems and armor (Neutronium, Ablative Armor, and parametallic alloy)
My science stations are focused on energy draining the enemy (tal shiar lock box reward) and improving shields.

For the Klingons im planning on doing a disruptor cannon and plasma torpedo layout for the highest tier free bird of prey.
High attack. Enough defense to recloak.

probably same console configuration

For the Romulans Im planning on doing plasma cannons and plasma torpedos for the highest tier free ship.
(same idea too)
High attack and Defense.

probably same console configuration

I need help on the best weapons of the above categories that are not too expensive but are able to do the job right.

I'm talking at maximum for federation 1,000,000 EC and 10,000 Dylithium and any Mission reward that I can get.

For the Klingons and Romulans I can only do energy credits (1,000,000 EC MAX) and mission rewards.

Please Help!
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 49
08-14-2013, 10:59 AM
From a straight-up damage output perspective, the most powerful non-ship-specific torpedo I've used in this patch is an Omega Plasma Torpedo with High Yield3, occasionally delivering 160k critical hits vs exposed hulls. Unfortunately you need a build capable of delivering the torpedo at close range (e.g., fast attack escort) or disabling the target's engines. Even without HYT3, the Omega Launcher can shoot 2 torps/sec until its 6-round magazine goes empty.

Last edited by shar487a; 08-14-2013 at 11:25 AM.
Ensign
Join Date: Mar 2013
Posts: 5
# 50
05-17-2014, 12:23 AM
Quote:
Originally Posted by captaindurrell View Post
You all know WAY more about stats than I do here.

Lets put it this way. the Z-store variety of the T'varo Light Warbird has a cloak that allows you to fire torps while cloaked.

So i want to turn the thing into as hard core of a torpedo boat as I can.

can someone here tell me a precise build for it that will optimize the speed I could dump torpedos out? Any empty slots, I will PROBABLY fill in with tetryon cannons... for higher shield DPS when i'm not cloaked.

It doesn't really need to stand on its own. the idea would be for it to support in PVE(once and a while PVP) and hit hard when shields go down.

need a build(lay it out really clear ELI5 type thing) so I know what I'm working towards at launch of LoR
I got you buddy. I run an effective klingon torpedo boat. This what I got with non special equipment, other than the ship. This is very effective. Change out a plasma torpedo for they Romulan hyper torpedo, same recharge time, for more effectievness, ect.:

Klingon- Engineer Officer (your skills should be stealth, hull healing, torpedo damage, hull resist, no shields no beams)

1) Use a ship with enhanced battle cloak. Turn it on leave it on. You pop out of cloak quickly to fire automatically, this is the only time you can fire your torpedoes. it is the only time you can be targeted, and attack while you are cloaked will be registered as misses.

Ship: B'rel Bird of Prey Retrofit (C-store)
This has a enhanced battle cloak, allowing you to fire torpedoes and mines while cloaked. If you lose your cloak, you can re-cloak during battle. You have no shields, and can heal your hull while cloaked. Get use to not seeing your shields. Stay away from ships about to die.

4 weapons front- auto fire Quantiumx2, plasma x2
2 weapons rear- Quantiumx2

Engineer consoles- Hull healing you don't use shields, and you don't tank.
Science consoles- particle generators (exotic damage) increase the plasma burn and eject warp plasma damage. yes, you can use this while cloaked after sneaking up on some one. They drop hazard emitters, thats why you got plama torps, continue the burn.
Tactical consoles- Quantium projectile weapon damage. More damage against the hull with shields than photons, even more when its down. Trust me, shields will drop.

BoFF- Your focus should be abilities you use while cloaked. Hull healing from engineer and hazard emitters, self damage buff for alpha torpedo strike, torpedo high yield, Eject warp plasma. You don't want to fight de-cloaked. Escape as fast a possible, heal, then come around.

Federation: Tactical officer
Honorable, so none of the ships fire while cloaked. no offensive attacks, just passive buffs. You have to de-cloak to attack.

Ship: Tactical Escort Refit- fast turning more slots for damage and alpha strike.

4 weapons front- photonx3. Cannon or dual beam for dropping shields. You will fire torpedoes once every 2 seconds.

2 weapons rear- Turrets or beams to hammer shields as you turn around. Be sure to match front and rear non-torpedo weapons.

Engineering consoles- Bonus power to Aux, for using tachyon beam.
Science consoles- Flow capacitors for more shield draining power.
Tactical- Photon projectile damage.

Boffs- You can only cloak out of battle, so your focus is self buff while cloaked for alpha strike, de-cloake for damage buff torpedo damage, shield dropping, keeping your shield up. You need polarized hull to escape a tractor beam. You have to escape combat to cloak again. after your first torpedo salvo, your committed, and you will drop some major damage from stand off distance.

Tactics- Beam fire at will, point defense system, and automated defense turret will take out any slow moving torpedoes. Stay away from them in pvp. You need something that will constantly hit. The automated defense turret has a 5km range and will shoot one a second, with enough damage to kill a slow moving torpedo every second.

As a klingon, your power levels should be in weapons and Aux. Aux, for better hull healing and exotic damage, weapons for more torpedo damage.

As a fed, your power levels is most in weapons, with a balance in shields and Aux.

This is an easy load out, not expensive, and requires no special equipment. Use this load out while you get specialized gear.

Non-cloaking torpedo boat:

Cant go wrong with the Kumari, the andorian ship from the C-store. Same load out as above. this time you get a quad cannon, so rock cannon turrets on the back. Additional Dual heavy cannon on the front.

What makes this special is the wing cannons, the abilities let you drop shields quickly so when your photons hit, its dead in 1 pass.

Good luck buddy.
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