I have tons of ancient alts with lots of history to them, and I wanted to know some details (spoiler alert, absolutely) to see if I can be convinced to make a KDF alt... or even a Fed one (not sure if they got a new tutorial).
I heard the new KDF tutorial is really cool, even funny, and wanted details. Believe me, it won't ruin it for me... when I hear about cool stuff I rush out to see it for myself.
So, please, sell me on the idea of stabbing one of my old alts and doing it from scratch! Details please!
The new Tutorials and Missions are great the Bridge Officers usw. also have more Charakter the Story is more personal and more Storydriven then befor ... after playing a lot on tribble yesterday i must say if you play a fed char now you feel a little bit like the unloved faction
The Klingon Tutorial is quite nice. It's a little buggy with VOs talking over each other, and your 1st officer gets stuck behind some things when you go planet-side, but the story is very Klingon. Running around Qo'nos is more enjoyable when you're doing it for a real reason other then just to learn things.
I really like the idea that the Boffs have personalities in both the Rom and KDF Tutorials. They're not just attack pets that pew-pew things. They feel "real" now. It's a very pleasant change. It also makes you feel a little guilty when you replace them at a station with some random Boff.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Romulan tutorial is best, Klingon tutorial is still pretty good. Fed tutorial is probably the weakest of the three now.
Man, oh, man. What I wouldn't give to write a new Fed tutorial based on the Romulan one!
Things they do right:
Nice quiet spaces to explore.
They teach you how to shoot with targets.
The characters are (mostly) voiced.
The characters ramble on with character bits but they're all optional.
There's a sense of travel from location to location. But I love to use of the cutscene to get you back out of the cavern.
The cutscenes are the most cinematic thing we've seen in STO.
Costume changes are part of the tutorial. I like this. You get a bunch of simple costumes at character creation but you get a full uniform and a free costume change halfway through the tutorial. So you don't have to get tied up at character creation before you hit the action. I'd have actually been fine with it if they'd locked uniform until this point. You know, customize your face. Play. Pick a uniform in game after playing a bit.
It's the equivalent of if the Fed tutorial started you off in an Academy uniform or a default one and then, say, unlocked the TNG movie uniform and explained why you could wear custom uniforms as a story point, letting you get deeper into costuming AFTER you've played your character a bit.
You get a bridge officer with a story and personality.
Cool detail: You can't even see New Romulus on your map before it's discovered in story.
Strong use of Hakeev and Sela as strong villains who you feel the urge to fight again later. Hakeev has probably become the strongest villain in STO. I also like that it covers how Hakeev lost his eye.
My favorite thing (and what I think the Feds need): It actually is pretty approachable for a gamer who doesn't know anything about Romulans. It covers the history of Romulans and Vulcans, the history of Romulans, what happened to Hobus, etc. You can go into this as a 21st century player with no Star Trek knowledge and get up to speed inside the tutorial. I wish the Fed tutorial did something like this, introducing the newbie player to Star Trek/Federation history without assuming they know it. For fans, it's a nice reaffirmation. For new fans, it would give you a pretty comprehensive view of the game's setting -- not just as in "This is what happened after TNG!" but as in "World War III decimated earth in the 21st century until a scientist named Zefram Cochrane met the Vulcans, forming the basis of a galactic alliance dedicated to scientific progress and peace."
Imagine a video montage showing First Contact and then outlining Enterprise, TOS exploration, the Khitomer Accord, TNG's Diplomacy, The Dominion War, and the current state of affairs in about 2-3 minutes. That's not unlike what the Romulan tutorial provides.
You can go in not knowing what a Romulan is and walk out feeling like one. I haven't played the Klingon tutorial but it sounds similar. The Federation could use this kind of treatment.
I like the idea of STO, especially as a F2P game, not making assumptions about what people know.
The bad bits:
You can't replay the tutorial. I feel like there should be a way to as awesome as it is. Klingons will want to. Feds will want to if the tutorial ever gets upgraded like this. Mission replay in general needs love.
The story bridge officer(s) you get can't be customized and the first one (which is a nice purple BO) can't be dismissed or customized. I feel like you should be able to do something with him, even if it's as simple as dismissing him and then being able to reclaim him later for the optional stuff he brings.