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Lt. Commander
Join Date: Jun 2012
Posts: 175
Edit: this is the final wave of the mission with the command ship.

1Is there a certain way to beat it (without bringing other players along), or is something broke that causes the mission to send endless Elachi ships?

When the friendly reinforcements come in, they are just a few named ships that end up stuck endlessly repairing because there are so many darn Elachi. I don't see why the named reinforcements wouldn't have brought at least some generic friends along with them.

Last edited by peter1z9; 05-16-2013 at 02:55 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 2
05-16-2013, 02:44 AM
take out the command ship....if your talking about the final wave

i spent a good 15-20 mins on that wave alone just because i couldnt take the combined firepower of all those dreadnoughts -_-...I finally destroyed the command ship through plasma and harpengh DoT

it IS a pain actually...that mission took far longer than i thought it would...but it was awesome none the less...especially considering the nice singularity core reward.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Rihannsu
Join Date: Apr 2013
Posts: 700
# 3
05-16-2013, 03:06 AM
I'm not even going to say how much time i spent on the entire mission, but i did die over 150 times ( i was in a mogai ). After doing Mind games earlier today i was in no mood for that level of player abuse.. In the end there were still four battleships that up and ran away. I think the command ship was one of them, i dont know.. i was too busy trying to see through big honeycomb shaped weapons stuff that semed to be able to hit me even when i wasnt directly in their path.. it was really annoying..
Career Officer
Join Date: Jul 2012
Posts: 491
# 4
05-16-2013, 04:38 AM
You know I was wondering, who in their right mind sends your fleet ships after frigates, and then only fighters after command ships.

New Romulus should be sending your fighters out first to attack the frigates, Mogai to hit the escorts, then send your fleet ships to help you with the Command ships.

For some reason the devs though it be tactically sound to do the exact opposite, which makes it harder for you, because those fighters don't take any punishment, and with all those cones being tossed out, they all died in about 10 seconds.
Survivor of Romulus
Join Date: Sep 2012
Posts: 68
# 5
05-16-2013, 07:58 AM
Hmm I think they did it that way because in DS9 they had the fighters that could move in and assault the larger ships, while the main fleet hit the front lines of the Dominion Fleets, essentially the fighters would keep pressuring the larger command and control ships. Just my take on it.
Ensign
Join Date: Oct 2012
Posts: 4
# 6
05-16-2013, 08:06 AM
yeah took quite a while even in a well decked out D'dex. any time i got within firing range of the command ship i had all the battle ships spin around and start whacking me with their cone attack. took me 45 minutes and about 20 deaths to finally kill it using plasma and hrpang(sp) torps. it was getting quite frustrating. even using the item to call in the pirates to help you didn't help much if at all.
Career Officer
Join Date: Jul 2012
Posts: 4,539
# 7
05-16-2013, 08:10 AM
Quote:
Originally Posted by ladymyajha View Post
You know I was wondering, who in their right mind sends your fleet ships after frigates, and then only fighters after command ships.
You mean like how the US Navy sent it's fighters after the Japanese carriers at the battle of Midway? Or any of the other carrier battles whose victory was decided by fighters, dive bombers, torpedo bombersd?
Ensign
Join Date: Oct 2012
Posts: 4
# 8
05-16-2013, 08:18 AM
Quote:
Originally Posted by sopwithsnipe View Post
You mean like how the US Navy sent it's fighters after the Japanese carriers at the battle of Midway? Or any of the other carrier battles whose victory was decided by air power?
not quite the same thing........ when everything including command ships are air power and have massive blanketing AOE weapons, and missiles that seek to anything and main weapons that if it is a "hit" seek until they impact a ship.


in STO it is stupid to send fighters against command ships. hell it is generally stupid in sto to send fighters against anything bigger than other fighters.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 9
05-16-2013, 08:23 AM
Quote:
Originally Posted by taknath View Post
even using the item to call in the pirates to help you didn't help much if at all..
that item IMO is utterly useless with the unneeded 15 min CD

it has a 35 second uptime to a 15 min CD.......cryptic needs to lower that CD down tol something like 5 mins. same for the fleet support.....

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Career Officer
Join Date: May 2013
Posts: 66
# 10
05-16-2013, 08:59 AM
Found something odd about the mission as well, while cloaked, the enemy ships will follow you around; that should not happen...unless I've missed something somewhere.

The mission does seem a bit out of balance and needs to be tweaked before going live. Better allied support would be nice if they are going to keep the number and type of enemy ships for that last mission.

Odd...while leading the ships while cloaked, I went to the border of the map and just sat there. Came here to post, and when I switch back to the game the mission mysteriously completed itself... Well, that's one way to complete a mission. They definitely need to take a look at this.

Last edited by theantisaint; 05-16-2013 at 09:06 AM.
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