Starfleet Veteran
Join Date: Jul 2012
Posts: 485
# 91
05-17-2013, 04:24 PM
Quote:
Originally Posted by marc8219 View Post
You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.
That and the vast majority of players are so pew pew specced for fast moving lil buggers that when a real cruiser finaly shows up they think they are traveling so slow time is going backwards...

and I only spoke for my fleet on the part of Leave it Alone, since my entire fleet is of the same opinion that we got the ltc tac and sci slots leave it as such it doesnt need any other tweaking its good, its one of the ships we are all looking forward to the most, and we are about 20k points from the tier 4 shipyard to boot...exciting fun days ahead!
Captain
Join Date: Feb 2013
Posts: 5,394
# 92
05-17-2013, 04:26 PM
Quote:
Originally Posted by marc8219 View Post
Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.
A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

But now people want MOAR!

Quote:
Turn isn't so much of an issue for me though
Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

That doesn't make you chuckle even just a little?

How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

Or is it useless unless it gets its base turn rate doubled?
Captain
Join Date: Aug 2012
Posts: 511
# 93
05-17-2013, 04:29 PM
Quote:
Originally Posted by snoggymack22 View Post
I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:

"I'm actually of the opinion that the D'Deridex will be okay"

So really, I mean you already think that the ship is going to be okay as it currently is.

I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.

But hey, let's not let that get in the way of asking for more!
*Sigh* I'm not asking for more of anything. I did not once post a number that I wanted for the D'Deridex turn rate. All I did was point out that the current way the crytpic dev team assign turn rate numbers to ships make no sense. Carriers have always traditionally been the least maneuverable ships in game, yet here we have a cruiser assigned a number of a carrier.

Anyway, you keep mentioning a turn rate of 10 like it's blasphemous, but several Klingon Battlecruisers have a turn rate of 9-10 and the Breen Warship (which is classified as a cruiser in game - personally I think its an escort with 8 weapon hard points) has a turn rate of 13. I'm not mentioning these numbers because I think the D'Deridex should have a turn rate of 9, 10 or 13. I'm just pointing out that randomness of the number assignments and how stupid it is.


U.S.S. Mary Celeste
Commander
Join Date: Dec 2012
Posts: 405
# 94
05-17-2013, 04:32 PM
Quote:
Originally Posted by snoggymack22 View Post
Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.



Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!



There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.

A 10 turn rate? Keep on keepin on!

I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.

But I don't see the 10 turn rate happening. Not in this game.

Please, please PLEASE keep trying though.

10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
OK so for starters, 10 turn was never a number I said the d'deridex needed. Some middle ground between 5.5 and 23. I said some KDF cruisers had 10, and they are fine.

Second, quit being a douchebag troll. I would like to be able to claim that you have some caliber of intelligence, given your grammar and typing ability.

Again. Not asking for defiant level turn here. Not even asking for breen ship level turn or even KDF cruiser level. But better than carrier level 5.5 on EITHER romulan cruiser that are not carriers?

And enough with the whining claims, seriously. It is not whining to point out flaws in the design on the test server "ship feedback" forum. Quit being a troll.

If you were content with the d'd being a galaxy clone, then you apparently have no idea how this game works.

As far as the d'd goes, fix the turn or don't, I don't really care. Give us some other ship options then. An option for those of us who like to fly cruisers without carrier turn rate on romulan, isn't asking too much.
Starfleet Veteran
Join Date: Jun 2012
Posts: 27
# 95
05-17-2013, 04:33 PM
Found the ship to fly pretty much how you'd expect it to fly. It?s not a tiny little Escort or Mogai Warbird it?s a huge ship by comparison to Say the both the Federations Galaxy class or Sovereign class. Think its turn rate is more than accurate to its size.

Size Comoarison between Galaxy and D'Deridex http://img10.imageshack.us/img10/8738/gwarb.gif

Last edited by anubisdelta; 05-17-2013 at 04:37 PM. Reason: Added Size Comp
Commander
Join Date: Dec 2012
Posts: 405
# 96
05-17-2013, 04:39 PM
Quote:
Originally Posted by snoggymack22 View Post
A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

But now people want MOAR!



Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

That doesn't make you chuckle even just a little?

How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

Or is it useless unless it gets its base turn rate doubled?
I don't get where you get this notion of turn rate is not needed.......

Oh wait. Do you spend your time fighting borg?

Ooook. I get it. Pfft yeah in that regard you are right, who needs turn?

Now, have you actually tested the ship in pvp, as many of the people complaining about the turn have?
Captain
Join Date: Jun 2012
Posts: 3,289
# 97
05-17-2013, 04:40 PM
Quote:
Originally Posted by snoggymack22 View Post
A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

But now people want MOAR!



Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

That doesn't make you chuckle even just a little?

How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

Or is it useless unless it gets its base turn rate doubled?
I routinley out parse escorts in STFs in a Bortasqu using DHC, it has same turn rate, and I think worse inertia, and doesn't get a battle cloak turn buff, also do pvp with it and usually am top in damage, most targets don't last long enough to get out of my firing arc. D'D will be slightly easier then Bortasqu once I get to try it fully geared out at level 50, only have tried the level 30 version so far and it was manageable enough without good gear or spec.

Maybe there needs to be some kind of big ship piloting tutorial or guide someone could make or something in pvp bootcamp, its not hard once you learn the tricks and practice.


That said maybe all worst turning ships could get boosted by 1, I could agree with something like this as long as no other stats get taken away and it might make the ship appeal to more.
Commander
Join Date: Dec 2012
Posts: 405
# 98
05-17-2013, 04:44 PM
Quote:
Originally Posted by anubisdelta View Post
Found the ship to fly pretty much how you'd expect it to fly. It?s not a tiny little Escort or Mogai Warbird it?s a huge ship by comparison to Say the both the Federations Galaxy class or Sovereign class. Think its turn rate is more than accurate to its size.

Size Comoarison between Galaxy and D'Deridex http://img10.imageshack.us/img10/8738/gwarb.gif
Jesus man, read the *** damn post. 8 to 10 turn is not escort level, is it?

If size is your comparison, why don't you go look at the MVAE size compared to the Heavy Cruiser. Should then the cruiser have almost half the turn?
Career Officer
Join Date: Jun 2012
Posts: 318
# 99
05-17-2013, 04:46 PM
How 'bout a turn rate of 7 to match the Ambassador? Still nowhere near the turn rate of Escorts, so those twitchy tweakers won't feel their e-peen is threatened, but enough to make it still fun to fly.
Captain
Join Date: Jun 2012
Posts: 3,289
# 100
05-17-2013, 04:47 PM
Quote:
Originally Posted by cha0s1428 View Post
I don't get where you get this notion of turn rate is not needed.......

Oh wait. Do you spend your time fighting borg?

Ooook. I get it. Pfft yeah in that regard you are right, who needs turn?

Now, have you actually tested the ship in pvp, as many of the people complaining about the turn have?
I have to wonder if you are experienced in pvp at all using low turn ships, it is totally different from using a bop or escort. If not, you are not a PVPer as far as big ships are concerned.
I kill people all the time and routinely end up with total damage 1mil+ and top kills using a Bortasqu with DHC, 1 other guy in my fleet is able to do this also. I took out a bug ship piloted by a kerrat regular 1v1 without even having to start out cloaked, reason being is once I tractored him after his omega was on CD, he didn't last long enough for the tractor to expire and him to be able to get out of my arc. I was able to just tank him until I saw the oppourtunity to killl his manuverablity, then quickly evasives and omega to his arc and kill him in seconds afterwards. PVE I out parse escorts all the time, I am almost always on target when I need to be. This ship is as hard, if not harder to pilot then a D'D.

Anyway there are all kind of techniques you can use to compensate for bad turn, also you can play to the strengths most ships with bad turn get like better surviablility, and a boff layout that has room for lots of movement buffs like EPTE and Aux2ID.
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