Captain
Join Date: Jul 2012
Posts: 507
# 11
05-17-2013, 04:39 AM
Quote:
Originally Posted by virusdancer View Post
Hrmmm, there is an issue with that mission - imho - that results in your first death. You end up stuck out front and get slaughtered as everything targets you. It's kind of funny, imho. After that though, uh - my experience was not the same in the least.

I was actually going to say it would be nifty if the rest of the NPCs got a sort of pass to be brought up to the level of the Elachi. They've got the best AI I've seen in STO. Sure, it's still catering to the casual player - but I could see it being applied to ESTFs and them actually feeling like ESTFs.

The encounters before and after the Elachi just pale in comparison...
I agree, I remember fighting them in the closed beta. People were crying at how hard they were then but in reality, they weren't able to adapt and use tactics to beat them. They are quite a fun and almost dynamic enemy to face, if you don't think before engaging them you'll be screwed.
KDF Future with Cryptic. Fact.

What Cryptic should consider before releasing anything.
Captain
Join Date: Jul 2012
Posts: 777
# 12
05-17-2013, 04:44 AM
I made it through this mission without getting destroyed. However I used a D'Deridex with an Aux2Bat + dual heavy cannons build and just blasted through the Command Ship's shields using Directed Energy Modulation. Its hull withered away in a matter of seconds. This build is obviously nothing you should expect from a beginner, so I think the devs should consider tuning that final wave a bit to avoid frustration among newcomers.
Career Officer
Join Date: Apr 2013
Posts: 128
# 13
05-17-2013, 04:51 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
never bothered leveling up that high, again, but it sounds like theres an actually challenging mission to look forward too. unless all this wineing about it gets it nerfed into nothing. seriously, the average pve'er uses their ship to about 10% of its potential, and the devs balance the pve based on those people. thats why space pve is so frigging bad.

I apologize the rest of us cannot live up to your level of skill. But such is life. I tip my hat to your grasp of game mechanics. *flourished curtsey*

However, there are two levels of difficulty above normal and those are intended for people such as yourself who are well versed with and skilled in the application of ship abilities.

For the rest of us it strongly appears the normal level of this mission has been over-tuned. However, I do hope they leave the difficulty intact at the two higher levels so you may enjoy the challenge.
Career Officer
Join Date: Jun 2012
Posts: 1,700
# 14
05-17-2013, 04:53 AM
Quote:
Originally Posted by eisenw0lf View Post
I made it through this mission without getting destroyed. However I used a D'Deridex with an Aux2Bat + dual heavy cannons build and just blasted through the Command Ship's shields using Directed Energy Modulation. Its hull withered away in a matter of seconds. This build is obviously nothing you should expect from a beginner, so I think the devs should consider tuning that final wave a bit to avoid frustration among newcomers.
I'm trying to keep my canon ship builds at least semi-canonically, so I play the D'deridex with single cannons and turrets, the only way to make stuff shoot from the nose. Also, I once cloaked right before a wave arrived and had the feeling that in spite of that all the green targeting funnels of doom were pointed at my unshielded ship.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Captain
Join Date: Nov 2012
Posts: 1,416
# 15
05-17-2013, 04:53 AM
They have a few tricks and setups that are designed specifically to counter Romulans. Surprisingly, I think broadside cruisers and kinetic/torpedo/mine ships are probably the best counter to them.

Their escorts are primarily APO forward attack ships("spearheads", if you will.). Their Frigates are flanking control/cripple ships. Battleships are an all-purpose mix of the two with support capacity, and their Dreadnoughts.. are hunters designed to chase you down and bring the pain-train. Personally, I like the way they fight in space. Their methods are different from the status quo and make you think about what you're doing(and what both you and they will be doing a few seconds from now).

How they fight on the ground.. is a different story. Getting chain-disabled and interrupted.. simply is not something I find to be an enjoyable expenditure of my time. There are no counters to a lot of it("Here! have a dozen exploding head-crabs, right on top of you and out of thin air!") and you probably spend more time doing nothing/waiting while fighting them instead of.. actually playing the game.
Rihannsu
Join Date: Apr 2013
Posts: 700
# 16
05-17-2013, 04:56 AM
the idea of the last wave being over amped was also put forward in another post.. I myself somehow ended up with three or four battleships camping the spawn point so i'd die, respawn and be dead again in a couple seconds.. I also think thy need to work on the transparency of the honeycomb shape of the weapons envelope the elachi are using.. Its simply too opaque to get an idea of where you are, where your going or how many of them have you bull's eyed.
Captain
Join Date: Aug 2012
Posts: 14,013
# 17
05-17-2013, 04:58 AM
Quote:
Originally Posted by szerontzur View Post
How they fight on the ground.. is a different story. Getting chain-disabled and interrupted.. simply is not something I find to be an enjoyable expenditure of my time. There are no counters to a lot of it("Here! have a dozen exploding head-crabs, right on top of you and out of thin air!") and you probably spend more time doing nothing/waiting while fighting them instead of.. actually playing the game.
Hrmmm, what kind of weapons/abilities were you running on your guys? I tend to run them with pulsewaves, dual pistols, full autos...things that basically apply the spray and pray methodology. With my guy and my guys running those...nothing gets close. Actually found the ground to be disappointing compared to the space...the ground guys were the typical monster farm - they wait for me to kill them so I can be the hero....yay!

Can see where if one were using different weapons - then yeah, one could get frustrated/annoyed with them...

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...
Rihannsu
Join Date: Apr 2013
Posts: 700
# 18
05-17-2013, 05:02 AM
Quote:
Originally Posted by szerontzur View Post

Their escorts are primarily APO forward attack ships("spearheads", if you will.). Their Frigates are flanking control/cripple ships. Battleships are an all-purpose mix of the two with support capacity, and their Dreadnoughts.. are hunters designed to chase you down and bring the pain-train. Personally, I like the way they fight in space. Their methods are different from the status quo and make you think about what you're doing(and what both you and they will be doing a few seconds from now).
yeahh, your right.. they are very different than the run of the mill encounter. On a mission i had previous to defence of new romulus i had a battleship and a frigate, and they were feeding each other enough energy to keep them at full capability. I had to take out the frigate before i could take out the battleship. It was a good fight and surprising as well.. I enjoyed it, bu it did kinda riled me a bit ( suckers are just too annoying to not get pissed ).
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,075
# 19
05-17-2013, 05:29 AM
On the one hand I can understand how they can be frustrating to fight at first; on the other, they did teach me how to fly my D'deridex-class Warbird properly. So I'm okay with how they are to be honest.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Career Officer
Join Date: Jul 2012
Posts: 243
# 20
05-17-2013, 05:58 AM
I was using Purple gear from other accounts... and I get my but still kicked.
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