Captain
Join Date: Nov 2012
Posts: 1,359
# 21
05-17-2013, 05:12 AM
Quote:
Originally Posted by virusdancer View Post
Hrmmm, what kind of weapons/abilities were you running on your guys? I tend to run them with pulsewaves, dual pistols, full autos...things that basically apply the spray and pray methodology. With my guy and my guys running those...nothing gets close. Actually found the ground to be disappointing compared to the space...the ground guys were the typical monster farm - they wait for me to kill them so I can be the hero....yay!

Can see where if one were using different weapons - then yeah, one could get frustrated/annoyed with them...
Exclusively the Romulan weapons(all types) with a mix of survivability and control. Come to think of it, chroniton mines would probably be wonderful against the bomb crawlers and walking flame-throwers.

Probably my main beef though is with not being able to shoot bomb crawlers/'scavengers' off of other people(It's a long, unavoidable animation that is even more punishing than a regular disable - with no chance to break it) and the seemingly instant-cast disable skill that the humanoids chained one after the other.

They weren't really deadly as, say, the Tholians, but I really did find them quite obnoxious to fight.
Captain
Join Date: Aug 2012
Posts: 13,651
# 22
05-17-2013, 05:20 AM
Quote:
Originally Posted by szerontzur View Post
Probably my main beef though is with not being able to shoot bomb crawlers/'scavengers' off of other people(It's a long, unavoidable animation that is even more punishing than a regular disable - with no chance to break it) and the seemingly instant-cast disable skill that the humanoids chained one after the other.
Not being able to attend to them - remove them - etc...does come off as odd. Cryptic can't really say it's because we might hit our guys while trying to blow them off of them...we shoot through our guys all the time.


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Rihannsu
Join Date: Jun 2012
Posts: 586
# 23
05-17-2013, 06:17 AM
When I first experienced the mission, my character was already level 50, and I was using a T'varo Retrofit. The two initial waves were pretty well balanced, and generally enjoyable to go through. The final wave was, in contast, such a huge ramping up in difficulty that it became a process of dying and slowly thin out enemy numbers until I managed to compete.

People are worried whiners will get something 'good' toned down. Well, I'm not a whiner - I'm a tester whom is commenting on the difficulty level. I'm one of those guys whom trudge through the initial STFs and found ways to beat them. I was one of those guys whom was annoyed when they toned down the difficulty of the space enemies during STO's open beta.

From that standpoint, I'll just lend my voice to those saying that last wave goes too far. It does. It also gets old to get swatted aside like a fly repeatedly. Challenge is nice, but it shouldn't go so far as sour the fun of it either.

Personally, I'd want the number of enemies to remain the same. The key, I beleive, is to improve the NPC support the player has.

First of all, I'd increase it, and have some named Romulan Republic ships joining the fray be 'unkillable' as well - using vessels such as the Ha'apax-class R.R.W. Deihu and others can be nice for continuity (and also justify why there's still a flotilla afterwards - because apparently that's what's defending New Romulus).

Second, I'd suggest changing the unkillable mechanic from 'repairing once disabled' to 'the eternal 1 hitpoint'.That way, the allied ships remain enemy targets.

The point of this is giving the player proper support so that he not end up under an overwhelming amount of enemy pressure while maintaining the epic feel of being part of a climatic pitched battle for the new Romulan homeworld. Player death should still be possible, but it'd be better to elicit an "Oops" reaction from the player whom got too careless rather than a "Grr, again?!" to one whom is trying to do his best and not finding he can really compete.
Mhae ir-Virinat t'Rillas, R.R.W Temer
Rihannsu
Join Date: Jun 2012
Posts: 3,949
# 24
05-17-2013, 06:20 AM
Quote:
Originally Posted by diotw View Post
Why are we even bothering to fight the Elachi? Clearly they are invincible space gods, and we should probably just roll over and let them do whatever they please. Because honestly, after seeing the Elachi command ship wave at new Romulus wipe out the entire fleet (bar the hero ships, who are basically on an endless repair cycle), and dieing five times before taking down a single shield facing on the command ship while flying the D'Deridex, I honestly don't even know where to begin? Who exactly finds repeated death for no gain fun?
Maybe because its a test server for new content and not everything is working/balanced right yet?

House of Cards - Lvl 46 Fed mission
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 25
05-17-2013, 06:21 AM
I did the Defend NR mission in a D'deridex with no tac consoles at all. Just be careful - get on the edge of the battle and whittle them down, retreat when you need to.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 26
05-17-2013, 06:24 AM
Hint
Bio neural plus battle cloak = victory (if you can spare the time)
Lt. Commander
Join Date: May 2013
Posts: 127
# 27
05-17-2013, 06:24 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
never bothered leveling up that high, again, but it sounds like theres an actually challenging mission to look forward too. unless all this wineing about it gets it nerfed into nothing. seriously, the average pve'er uses their ship to about 10% of its potential, and the devs balance the pve based on those people. thats why space pve is so frigging bad.
While my past experience has been that most people do indeed suck at flying their ships, I personally am capable of getting pretty much everything out of a ship that is possible and this final fight is a bit of a chore.

Its probably something to do with the level you do it at but it is very hard to get close to the command ship, let alone destroy it. It has seriously good shields and shield resistances, auto-distributes shields, has an army of battleships helping it (which spawn little platforms which use extend shields are are harder to kill than they have a right to be) and on top of that, it is a fully fledged carrier with all the trimmings and every ship in their fleet has a toned-down (or not in the case of the dreadnoughts) version of the Scimitar's blast. Oh and they all spam Viral Matrix. Joy.

And there are 3 of them in the attacking fleet. All grouped together.

It is a challenging fight. Worth replaying at max level if possible just to test your skill. I suspect even then, with best gear in game, you would die more than a few times.

There is really no encounter in the game like it. With the exception of Wave 9 or 10 in No Win Scenario. And those you don't do alone.
Rihannsu
Join Date: Jun 2012
Posts: 13,572
# 28
05-17-2013, 07:28 AM
Quote:
Originally Posted by szerontzur View Post
They have a few tricks and setups that are designed specifically to counter Romulans. Surprisingly, I think broadside cruisers and kinetic/torpedo/mine ships are probably the best counter to them.

Their escorts are primarily APO forward attack ships("spearheads", if you will.). Their Frigates are flanking control/cripple ships. Battleships are an all-purpose mix of the two with support capacity, and their Dreadnoughts.. are hunters designed to chase you down and bring the pain-train. Personally, I like the way they fight in space. Their methods are different from the status quo and make you think about what you're doing(and what both you and they will be doing a few seconds from now).
Yeah I've found a dragon build to be quite effective against them. It's especially fun venting warp plasma when you know they're gonna subspace jump in a few seconds.
Quote:
How they fight on the ground.. is a different story. Getting chain-disabled and interrupted.. simply is not something I find to be an enjoyable expenditure of my time. There are no counters to a lot of it("Here! have a dozen exploding head-crabs, right on top of you and out of thin air!") and you probably spend more time doing nothing/waiting while fighting them instead of.. actually playing the game.
the face huggers are something that you can shoot before they get to you. If you kill them before they jum,p on you they are actually really easy to deal with. The trick is to see them first.... not always easy. They don't usually actually spawn on top of you. But it you don't pay attention it's easy to walk into them.
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Captain
Join Date: Jun 2012
Posts: 3,281
# 29
05-17-2013, 07:39 AM
Quote:
Originally Posted by silversera View Post
So I didn't go past Nimbus to not spoil myself, but I am curious do the elachi at least use a new and interesting damage type ? or is it the same old Antiproton/plasma/disruptor whatever just with inflated numbers?
Their weapons resemble disruptors, but the combat log calls them "Elachi weapons". Not sure what their unique characteristic is yet, but I guarantee we'll find out when the new lockbox launches.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
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Captain
Join Date: Nov 2012
Posts: 1,359
# 30
05-17-2013, 07:54 AM
Quote:
Originally Posted by markhawkman View Post
the face huggers are something that you can shoot before they get to you. If you kill them before they jum,p on you they are actually really easy to deal with. The trick is to see them first.... not always easy. They don't usually actually spawn on top of you. But it you don't pay attention it's easy to walk into them.
Oh yeah, it's mostly during Turnabout where you're trying to stop the ship from self-destruction and you get about 8~ of them spawning around you in a circle in the hallway(presumably dropping from the hatches in the ceiling - actually had one get stuck up there). You've only got maybe 2 seconds to react before they all leap at you and leave ya twiddling your thumbs. If you're 'unlucky', you'll get a second one jumping on right after the first one explodes, repeating the cycle of helplessness.



As for their weapons, I believe they're a type of plasma-disruptor.. although I really want to get my hands on those crescent-shaped cannons.
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