Captain
Join Date: Jul 2012
Posts: 869
# 31
05-17-2013, 08:54 AM
Quote:
Originally Posted by nadiezja View Post
Know what? No. No, I'm done with reading these posts and not responding.

The game is appropriately challenging. It's balanced so the average player can work their way through it without undue frustration, and optional challenges, like elite STFs, are present to push more advanced players to their limits. If it were harder, especially during the leveling process, it would chase away a LOT more players than the extra difficulty would draw in.

And being good enough at the game that you complain about it being boring... well, for starters, I honestly don't believe you are. I finish significantly more elite STFs than I don't, while playing pick-up groups. I've beaten Super Mario Bros. The Lost Levels. I've beaten Through the Fire and the Flames on Hard. I've been playing video games since the days of Nintendo Hard, and I have to say this:

I don't like playing the same thing over and over again and failing. That happens more than enough in daily life, to everyone, that I feel no need to have it in my entertainment as well. I've paid my dues, both in life and in gaming, and I'm done. And, if STO decides to rush the fake difficulty train with ridiculously over-statted enemies and one-hit kills in the basic story content, I will be done with the game. And so will a lot more people than the number who say, "Wow, STO's frustrating and unfair! I can't wait to try it!"
just a reminder.... when the game was released it attracted more Star Trek fans who were not gamers or may have been used to archaic games like EQ.

This people were so - well ill just say it - dumb, that they adjusted the overall difficultly.

What is the "Normal" setting now, is actually the VERY easy mode they created for these people. About a week before release they renamed the difficulty levels. Easy became normal, Normal advanced and hard elite.

If you arent playing on Advanced you are actually playing on the setting designed for your grandma. Advanced is actually how the game was designed to be played.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,624
# 32
05-17-2013, 09:13 AM
The Elachi themselves aren't hard to fight. The issue with defending New Romulus is that you're massively outnumbered, most of your allies aren't flagged to repair, and several that are stop repairing when the mission progresses. It'd be easy to fix, flag friendly ships as straight up immortal, like your allies in the Tau Dewa patrols, so they never die and never go through a repair cycle. They'll take forever to win the battle on their own, but as long as they're alive the battle is manageable just by soaking up incoming fire.
Rihannsu
Join Date: Jun 2012
Posts: 13,939
# 33
05-17-2013, 09:25 AM
Quote:
Originally Posted by szerontzur View Post
Oh yeah, it's mostly during Turnabout where you're trying to stop the ship from self-destruction and you get about 8~ of them spawning around you in a circle in the hallway(presumably dropping from the hatches in the ceiling - actually had one get stuck up there). You've only got maybe 2 seconds to react before they all leap at you and leave ya twiddling your thumbs. If you're 'unlucky', you'll get a second one jumping on right after the first one explodes, repeating the cycle of helplessness.



As for their weapons, I believe they're a type of plasma-disruptor.. although I really want to get my hands on those crescent-shaped cannons.
After the first encounter with face-huggers, I discovered that if I moved through the hallways slowly enough I could trigger the spawn without being inside their engagement range. Which gave me more than enough time to blast them.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Feb 2013
Posts: 5,394
# 34
05-17-2013, 10:00 AM
Quote:
Originally Posted by colonelchenchuan View Post
just a reminder.... when the game was released it attracted more Star Trek fans who were not gamers or may have been used to archaic games like EQ.

This people were so - well ill just say it - dumb, that they adjusted the overall difficultly.

What is the "Normal" setting now, is actually the VERY easy mode they created for these people. About a week before release they renamed the difficulty levels. Easy became normal, Normal advanced and hard elite.

If you arent playing on Advanced you are actually playing on the setting designed for your grandma. Advanced is actually how the game was designed to be played.
Just a reminder to those giving out reminders ... when the game was released, it did not have a difficulty slider. So hard and elite did not EXIST.
Rihannsu
Join Date: Jun 2012
Posts: 608
# 35
05-17-2013, 10:19 AM
Snoggy, Chenchuan actually has a point there - you're just filling holes in a nitpicky fashion

In Open Beta, the difficulty was toned down AND we didn't have difficulty sliders then as well. When they were added, we don't quite know for sure if Advanced did end up being equal to the pre-Open Beta tone down of the difficulty... but it's probably the closest.

Some critter group may kind of bend the difficulty curve. In increasing order... Breen, Tholian and Elachi likely end up being significantly trickier opponents to face. Also note, though, that most of them came up later in the life of the game, and were expected to face max-level players too.
Mhae ir-Virinat t'Rillas, R.R.W Temer
Rihannsu
Join Date: Jun 2012
Posts: 13,939
# 36
05-17-2013, 10:29 AM
Quote:
Originally Posted by umaeko View Post
Snoggy, Chenchuan actually has a point there - you're just filling holes in a nitpicky fashion

In Open Beta, the difficulty was toned down AND we didn't have difficulty sliders then as well. When they were added, we don't quite know for sure if Advanced did end up being equal to the pre-Open Beta tone down of the difficulty... but it's probably the closest.

Some critter group may kind of bend the difficulty curve. In increasing order... Breen, Tholian and Elachi likely end up being significantly trickier opponents to face. Also note, though, that most of them came up later in the life of the game, and were expected to face max-level players too.
It's worth noting that Elachi aren't more difficult than those, and are not often encountered before level 30. They have different tactics, but they aren't harder. Crescent Bolt and Stasis Turrets are a major PITA until you figure out their weaknesses...

Crescent Bolt turrets are like mortars in that you can see it comingand move out of the way, the only real difference is that it's an arc and not a circle. Stasis Turrets have a green circle around them, if you step in the circle you get temporarily immobilized. Also... they seem to be able to pull people towards them sometimes.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 2,043
# 37
05-17-2013, 10:47 AM
What makes them hard is the number you have to deal with, spawn levels are way too high. I don't really care about dying, it's not like my insurance company wants to raise my rates, but I do care when frame rate tanks and the sound starts getting goofy because there is just way too much going on on screen, I would be fine with decreasing their number while raising their difficulty to keep the challenge but lose the video overload.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Oh Hell NO to ARC........One Ring to Rule Them all........
Survivor of Romulus
Join Date: Apr 2013
Posts: 78
# 38
05-17-2013, 11:08 AM
Personally, I didn't find Last Stand to be so bad beyond the tedious nature of blasting through three waves of Elachi at the end (the 'upgraded' escort ships were especially annoying), but I was in my mogai for that trip... haven't actually used my d'deridex for a mission yet.

The shuttle mission, though? Screw that. I was flying the runabout and it was still ridiculous. Admittedly, I've gotten used to having better (but not pay) gear on my main characters' shuttles, and the singularity charge was distracting, since it filled at an abnormal rate... but the sheer number of those, ah, 'oschu' shuttles were ridiculous. Lost those fighter wings every few seconds in the latter half of that sortie, and then I'd get shot to pieces with those stupid crescent waves.

Lastly, the Elachi seem to do Disruptor damage, since I got the final Disruptor 'received' accolade while flying over the Rhi colony before taking my runabout down into the atmosphere.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 39
05-17-2013, 11:12 AM
The Runabout Rocks
I flew that air to air mission in it (mines called "Dagger" ) with bog standard weapons and an upgraded core only
It wasn't easy but its possible

the Big fight I suspect would have been easier in the Runabout than the Big D
Career Officer
Join Date: Apr 2013
Posts: 128
# 40
05-17-2013, 12:07 PM
Quote:
Originally Posted by maxvitor View Post
but I do care when frame rate tanks and the sound starts getting goofy because there is just way too much going on on screen
Is that why my sound died halfway through? I was wondering why all the sound effects suddenly cut off.

I'm shocked. I'm running a pretty high end rig and can easily play the rest of the game with every setting completely maxed without issue.
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