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Empire Veteran
Join Date: Jun 2012
Posts: 421
Please look at the exchange

Why do common medical and security officers cost more than uncommon and most rare duty officers?

Because Starbase duty officer requirements do not match drop tables.

Please correct this Cryptic, this issue is causing an extreme unbalance in the exchange and making an impossible obstacle for small fleets to advance.

I know of two times Devs have looked at this issue, the first time they were rather dismissive about it, the second time there was only a hint of a consideration about addressing it (and in a manner that only partially addressed the issue)
Captain
Join Date: Feb 2013
Posts: 895
# 2
04-25-2013, 08:21 AM
I understand your concerns. From my point of view, as a provider of Security and Medical common doff on the exchange, this trade is one of the most lucrative for my treasury. But let me explain why they are so expensive - because they are rare. When I source common doff, they typically come from exchange of uncommon doff into 3 common doff. For every 100 common doff I obtain, I estimate only 10-15% of those are either Security or Medical. Because the prices of these two are so high, I exclusively set them aside for the exchange while the other common doff become contribution to my fleet and/or candidates for Officer Exchange program with Bajoran, Cardassian, Karemman and Paradan authorities. Occasionally, I will also get some refugees.

But more importantly, the price is being decided by the markets. I generally sell those doff between 70-100K per doff, which is very lucrative. If there is no demand for these doff, the price will fall. But the truth is, they are sold very quickly, even when a biochemist is going for 85K - it's snatched up within a few minutes. I tend to provide those at or near the best market price so they sell quickly.

My suggestion is if your fleet is small, you should recruit more new members and some of them will either be more economically efficient or have more disposable EC. Or your fleet can be a little more organized in farming your own doff sources. It can be done. Another trick is if you have an unwanted or lowly priced rare or very rare doff, you can exchange those for lower tier doff all the way down to common level, they can yield quite a bit of doff.
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 3
04-25-2013, 08:33 AM
your solutions only add to the problem

I go though thousands of science doffs just to get medical doffs, I haven't been placing them on the market yet.

recruiting more players is not a solution either, as it just splits the work

right now it takes hours to gather 100 medical doffs to fill a project

my fleet still needs about 13,500 medical doffs to get to tier-5, that means we will be producing an excess of over 20,000 science doffs that aren't needed at all on the way. And this is just my fleet. An almost as bad situation is happening with security and tactical.

I know they are rare, I am suggesting that the fleet projects reflect that rarity rather than create even more demand for otherwise useless duty officers.

I'm happy for you that you are getting rich, but this is a problem for players in general whether they realize it our not
Rihannsu
Join Date: Jun 2012
Posts: 10,498
# 4
04-25-2013, 09:06 AM
I tend to compact extra sci/tac commons....
HAIL HYDRA!
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MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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Empire Veteran
Join Date: Jul 2012
Posts: 4,746
# 5
04-25-2013, 10:38 AM
The other day, Bort said they may change the project requirements to all need a mixture of DOFFs. so instead of needing say... 50 tacs and 50 security apart. Instead you would only need 100 tac/security mixed together.

Lieutenant
Join Date: Jul 2012
Posts: 94
# 6
04-25-2013, 10:56 AM
Simple Fix -Any color can be used - the more rare the more it is worth

White Doff = 1
Green Doff = 2
Blue Doff = 4
Purple Doff = 6
Rihannsu
Join Date: Jun 2012
Posts: 10,498
# 7
04-25-2013, 11:00 AM
that's not simple Raven. Bort explained that they can't do that without recoding the way the system works entirely.

But yeah a change to the way the project slotting works seems liek the easiest fix.
HAIL HYDRA!
-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 8
04-25-2013, 11:05 AM
Quote:
Originally Posted by mimey2 View Post
The other day, Bort said they may change the project requirements to all need a mixture of DOFFs. so instead of needing say... 50 tacs and 50 security apart. Instead you would only need 100 tac/security mixed together.

that wasn't the other day, that was 2 weeks ago and it was a very non-committal comment that only addressed the science/medical problem
Rihannsu
Join Date: Jun 2012
Posts: 10,498
# 9
04-25-2013, 11:08 AM
It was here: http://sto-forum.perfectworld.com/sh...d.php?t=614071
HAIL HYDRA!
-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 10
04-25-2013, 11:38 AM
Quote:
Originally Posted by markhawkman View Post
that's not simple Raven. Bort explained that they can't do that without recoding the way the system works entirely.

But yeah a change to the way the project slotting works seems liek the easiest fix.
Not sure why it would be so complicated. Is that not exactly what they did the last time they changed the fleet holding costs? IIRC, certain projects, tier upgrades I think, used to require separate subcategories of DOFFs, and some even required very specific types (e.g. sensor officers for one of the op asset projects).
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