Rihannsu
Join Date: Jun 2012
Posts: 287
# 11
05-19-2013, 04:45 PM
Quote:
Originally Posted by ursusmorologus View Post
I sort of wish the game used the fixed hard-points from the ship models. I understand why it doesnt though, not that kind of game
In some cases the game does. An example is the Armitage class which has two heavy cannon ports and four regular cannon ports where you see the cannons fire from when you use them.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 12
05-19-2013, 04:45 PM
Cannons are not my thing (I rarely mount them at all)
But I should like to say that there is no reason for them to make ANY noise (sound does not really travel in space very well)
Empire Veteran
Join Date: Jun 2012
Posts: 1,326
# 13
05-19-2013, 08:11 PM
I mostly agree with the OP but more when I watch that vid I have to say... Ouch... That looks really tight. I mean those D'deridexes are properly large and impressive. Also I LOVE the way damage looks on the ships. Our ships get a little scuffed up but in that video they get the proper Trek holes and burning bits.
Lt. Commander
Join Date: Jul 2012
Posts: 101
# 14
05-19-2013, 08:58 PM
Quote:
Originally Posted by sorceror01 View Post
Then yer not gonna see it "shooting like that".
Isn't that just the Defiant with a Quad-Cannon?

Quote:
Well, that's why most Starfleet ships outside of the escorts aren't really supposed to have cannons. It never really fits into the ship design.
Wrath of Khan says you're wrong.

https://www.youtube.com/watch?v=LaVIIoRKBlk

Enterprise clearly has dual cannons.
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