Lt. Commander
Join Date: Jul 2012
Posts: 211
Hi guys
I was wondering what is the best weapons combination ?


I was trying this combination

FORE:
1 - Quantum Torpedo Launcher
1 - Dual Beam Bank
3 - Dual Heavy Cannons

AFT:
2 - Turrets

and I realized that the damage is far higher than this other:
FORE:
1 - Quantum Torpedo Launcher
1 - Wing Cannons
3 - Dual Heavy Cannons

AFT:
2 - Turrets


I don't know why, but even without using Beam Overload, or other beam related abilities, the damage is higher.

I simply used Cannon Rapid Fire and Torpedo High Yield, but with the first combination the damage is about 40-50% higher o_O.

Do you have any idea ?
Career Officer
Join Date: Jun 2012
Posts: 32
# 2
05-21-2013, 11:34 AM
seen a few diff and very effective builds which make short work of STF runs

Friend of mine runs
Forward, 5x DHC
Aft 1x turret and 1 borg cutting beam

Mine runs
Forward- 3xDHC, 1 Wing Weapon, 1 QT
Aft- 1 turret and borg cutting beam

remember to spec into your ship,(ie points in torp if you use), wep power and get doffs to support your build like my Kumari (engineering one, might have gotten the name wrong) I run 2 LT engineers (one in universal slot) and then run 2 copies of A2B with 3 doffs to support A2B which dramatically reduces CDs and keeps power levels very high.

In pvp lots use your style with DBB and copies of CRF for solo kill dps while the stf guys normally run CSV and Spreads to deal with all the mobs easier.

edit- both those ships above are using Andorian phasers, one of my toons uses AP which is better dps but my Andorian, flies an Andorian ship so might as well use andorian phasers

Last edited by maoguin; 05-21-2013 at 11:36 AM.
Lieutenant
Join Date: Jun 2012
Posts: 71
# 3
05-21-2013, 11:43 AM
Here is what I've found to be the best combination for PvE damage in a Kumari

http://www.stoacademy.com/tools/skil...smakumari_1395


Apparently I need to add a warp core
Lieutenant
Join Date: Jun 2012
Posts: 71
# 4
05-21-2013, 11:46 AM
Last time I've used the Wing cannons (first week) they didn't perform very well. They actually lost damage while using scatter volley, I'm sure they have fixed it, but as that is the only thing that is different between your 2 setups, they have to be the problem.
Ensign
Join Date: Mar 2013
Posts: 13
# 5
05-21-2013, 02:51 PM
I've been trying this

http://skillplanner.stoacademy.com/?build=spender1_3667

Which works great if you got a tank in your team because the spike is nuts. Failing that a pocket support boat and your'e golden. It's a team based boat imo but lots of fun all the same.
Lieutenant
Join Date: Jun 2012
Posts: 71
# 6
05-21-2013, 03:54 PM
Quote:
Originally Posted by spender007 View Post
I've been trying this

http://skillplanner.stoacademy.com/?build=spender1_3667

Which works great if you got a tank in your team because the spike is nuts. Failing that a pocket support boat and your'e golden. It's a team based boat imo but lots of fun all the same.
Why the prefire chamber? Wouldn't you get more out of another coil?
Lt. Commander
Join Date: Dec 2012
Posts: 166
# 7
05-21-2013, 03:59 PM
I use , 3 Fleet Andorian DHC, the wing cannons, and 1 XII very rare anti-borg Photon torp in the front and 2 Breen cluster torps rear, this setup is Devastating in ESFTs
Ensign
Join Date: Mar 2013
Posts: 13
# 8
05-21-2013, 06:31 PM
Quote:
Originally Posted by vyperwoo View Post
Why the prefire chamber? Wouldn't you get more out of another coil?

I was flicking between them in regards to seeing the difference in diminishing returns. Much of a muchness I'm assuming but worth a look at in action rather than the paper stat.

Like I said a fun setup/ship and if fly it aggressively you can mug targets fast

Last edited by spender007; 05-21-2013 at 06:40 PM.
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