Lieutenant
Join Date: Jul 2012
Posts: 62
# 11
05-21-2013, 11:32 AM
If you go from 50% hull to 0% hull in a few milliseconds... your build PLAIN AND SIMPLE SUCKS. My Tac captain in a Chel Grett will sit around 50%ish for as long as it takes to get hull heals off cooldown, I personally have NO issue with this change as it makes it fair with the buffs they gave this ability as well, giving you buffs to resistance AND upping your damage output when you're 50% or less hull? That's a pretty nice bonus, you people always find something to rage about when they make the game a little more balanced. If you need an OP specialization to win... I question your true ability to win....
Captain
Join Date: Jun 2012
Posts: 1,069
# 12
05-21-2013, 11:33 AM
Quote:
Originally Posted by twg042370 View Post
Good. Like Leadership it was insanely OP.

I would have made it 60% hull though...
same for mw and photonic fleet.both should be blocked till your hull is 50-69% and have 4 minutes cd.

Quote:
Originally Posted by jadz3 View Post
If you go from 50% hull to 0% hull in a few milliseconds... your build PLAIN AND SIMPLE SUCKS. My Tac captain in a Chel Grett will sit around 50%ish for as long as it takes to get hull heals off cooldown, I personally have NO issue with this change as it makes it fair with the buffs they gave this ability as well, giving you buffs to resistance AND upping your damage output when you're 50% or less hull? That's a pretty nice bonus, you people always find something to rage about when they make the game a little more balanced. If you need an OP specialization to win... I question your true ability to win....
If you never played PvP your build simply sucks.A sci can make that pretty fast and easy.Same with a engineer.

MW and Photonic Fleet are not blocked.Im fine with a power blocked if both MW and Photonic FLeet are blocked....Im sure you dont mind that.

Last edited by adrianm63; 05-21-2013 at 11:36 AM.
Captain
Join Date: Jun 2012
Posts: 667
# 13
05-21-2013, 11:36 AM
Quote:
Originally Posted by adrianm63 View Post
and miracle worker should make water pipes stop leaking on your ship.

Photonic Fleet should be a flashlight....thats what photons are.

want to continue with name= description?
Sure, lets do it in the Star Trek Universe, obviously.

Who was routinely called the Miracle Worker? Montgomery Scott. What could he do? Get systems back up and running in less time then he quoted himself and generally get a ship back into tip-top shape in less time then an entire Engineering Team.

What does the Miracle Worker skill do? Large Hull and Shield Heal.

Okay, Photonic Fleet. What does Photonic refer to in the Star Trek Universe? Holograms. Photonic Lifeforms are Holographic to us.

What would a Photonic Fleet be...oh, a Fleet of Photonic creations, aka Holograms.

What does Photonic Fleet do? Create a small group of Holographic Ships.

Yeah, got something else to say?
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Rihannsu
Join Date: Sep 2012
Posts: 573
# 14
05-21-2013, 11:38 AM
I would call this a buff, not a nerf, with newest change you are restricted into getting approx 50% dmg boost from GDF at ALL TIMES! this is certainly a buff and addition to the dmg resistance it also aplies, another buff. I never used GDF above 50% hull, actually i used it from between 10% to 40% based on shield strength and rsp availibility. and also, i can stop fae plaming on the fools trying to do any dmg with 90%+ hull with GDF so it also makes beter players and it will improve overall dps and allow more people to join the strategy of the best players.
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Captain
Join Date: Nov 2012
Posts: 1,074
# 15
05-21-2013, 11:38 AM
Seeing a nerf in that, well, look again. When dying in pvp having GDF active doesnt really mean much if you really die fast. If you dont die fast, but are temporarily under 50%, this becomes a huge buff for defense. But this is for teamplay. 1on1 might be a different theme.
So two scenarios: You die almost instantly even with teamhealing->GDF wasted. You get healed properly->boost your defense.

Yes GDF increases with damage taken, but if you argue about the 50%-Rule, you are nullifying that argument quite nicely.
It's new? NERF IT TILL IT BLEEDS

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Captain
Join Date: Jun 2012
Posts: 1,069
# 16
05-21-2013, 11:43 AM
Quote:
Originally Posted by saxfire View Post
I would call this a buff, not a nerf, with newest change you are restricted into getting approx 50% dmg boost from GDF at ALL TIMES! this is certainly a buff and addition to the dmg resistance it also aplies, another buff. I never used GDF above 50% hull, actually i used it from between 10% to 40% based on shield strength and rsp availibility. and also, i can stop fae plaming on the fools trying to do any dmg with 90%+ hull with GDF so it also makes beter players and it will improve overall dps and allow more people to join the strategy of the best players.
I think I should decide when to activate captain powers.
Whats next?
You order your ships and watch a movie battle without any interaction?
If they want to nerf gdf they can remove the 25%damage bonus at 100% hull and give 1% for each 1% of hull lost ,but let me decide when I use my powers ,how and which order.
Starfleet Veteran
Join Date: Jun 2012
Posts: 238
# 17
05-21-2013, 11:48 AM
This just figures.... And here we go again.
The best thing on the game gets a nerf.
I don't know why I am so surprised, I have spent the last three years watching Cryptic and their management learn what not to do on a MMO. Apparently from the release notes, they are further from their objective than I realized.




So, that being said, it is time to remove a power from engineering and science characters.
Come on Cryptic, your lack of vision and knee-jerk reactions caused this, now balance this **** out and put limitations on them.
If attack pattern alpha and go down fighting are the top two, then nerf miracle worker and dampening field since one has sensor scan and the other nadion inversion.

How is it balanced if one career looses the practicality of a skill and the others don't?

Stupidest thing I have hear yet.... right up there with the crafting fiasco you created yourselves, another shining moment in your company history!
Captain
Join Date: Nov 2012
Posts: 3,465
# 18
05-21-2013, 11:48 AM
Quote:
Originally Posted by saxfire View Post
I would call this a buff, not a nerf, with newest change you are restricted into getting approx 50% dmg boost from GDF at ALL TIMES! this is certainly a buff and addition to the dmg resistance it also aplies, another buff. I never used GDF above 50% hull, actually i used it from between 10% to 40% based on shield strength and rsp availibility. and also, i can stop fae plaming on the fools trying to do any dmg with 90%+ hull with GDF so it also makes beter players and it will improve overall dps and allow more people to join the strategy of the best players.
You're missing one major issue: you have to be alive for the buff to function. STO's content, both PvP and PvE, swings from one of two extremes: either you don't get hurt (in which case you can't activate GDF), or you're dead nearly instantly (in which case, even if you manage to get GDF off, it doesn't help).

The inability to activate GDF when the player deems it to be most useful is a seriously detrimental, and completely unnecessary, change. The only other abilities that are similarly gated are Ramming Speed, Abandon Ship and Fleet Support. Think for a moment how many times you've used those.
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 19
05-21-2013, 11:55 AM
Quote:
Originally Posted by cletusdeadman View Post
So, that being said, it is time to remove a power from engineering and science characters.
Come on Cryptic, your lack of vision and knee-jerk reactions caused this, now balance this **** out and put limitations on them.
If attack pattern alpha and go down fighting are the top two, then nerf miracle worker and dampening field since one has sensor scan and the other nadion inversion.

How is it balanced if one career looses the practicality of a skill and the others don't?
Unlike all of the other Captain skills, GDF directly stacks with AP:Alpha, since both boost Attack Damage. No other set of captain powers has this much synergy so there was already an imbalance.
SNB is too powerful by itself and Engineers have a varied toolkit.

This is not knee-jerk nor does it lack vision.

Quote:
Originally Posted by stirling191 View Post
The inability to activate GDF when the player deems it to be most useful is a seriously detrimental, and completely unnecessary, change. The only other abilities that are similarly gated are Ramming Speed, Abandon Ship and Fleet Support. Think for a moment how many times you've used those.
Unlike those abilities who have niche uses, GDF is always useful. Fleet Support would also but it's hampered by a start up time and way too long CD.
Fleet Support needs a buff all it's lonesome IMO.

Last edited by yargomesh; 05-21-2013 at 11:58 AM.
Career Officer
Join Date: Jul 2012
Posts: 1,124
# 20
05-21-2013, 11:58 AM
It is a bad change because the reality of the game is different than theory.

In PvE a single borg torpedo does more damage than 100% of most escorts hull. If your shields are down, you die, your can get lucky with a partially absorbed torp and maybe down to 50%, but thats just luck.

In PvP a single subnuc can end you in a second, you can't react.

To me it is non-sense to have one captain type's abilities locked behind conditions where others aren't.
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