Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,136
There have been a few questions concerning the Duty Officers that can be obtained via the Tal Shiar Lock Box. In the interest of answering those questions, and hopefully clearing up any remaining confusion, we've prepared a thorough explanation of all the information related to these new Duty Officers.


How do you obtain them?
Every "Tal Shiar Command Code" item retrieved from a Tal Shiar Lock Box will grant you the opportunity to run one of several duty officer assignments from the Tal Shiar Infiltration chain. There are a total of 8 assignments in all - 4 in the chain, each with a repeatable variant.

Each one of these assignments has the opportunity to reward you with a Green-or-better Duty Officer as part of its reward, with the fourth assignment in the chain upgrading these rewards. Every Duty Officer received from these assignments is a new hand-crafted officer, created specifically for the Tal Shiar Lock Box.


How are they unique from other Duty Officers?
Every one of these officers is either a Romulan or Reman, with the appropriate Traits of their respective species. Additionally, every officer has a new Active Roster Power which cannot be obtained anywhere else.

Additionally, every officer in this pack should have a unique name. Unlike past Lock Box Doffs, where the Federation and Klingon versions would have the same names, we've generated these all using random name generators. This should make it easier for players to search for a specific officer on the Exchange, once they learn its name, without having to worry about accidentally obtaining one of the wrong allegiance.


What are the Active Roster Powers?
There are 16 (SIXTEEN!) new Active Roster Powers being introduced with this Lock Box.

8 of these will only be available to Romulan characters.
** Federation and Klingon faction players will not receive these as rewards, and will not be able to use their abilities, put them on assignment, or anything else that a faction mismatch would prevent.

The other 8 can only be obtained by Fed or KDF characters.
** Romulans that are allied with Fed or KDF can use the officers designed for their chosen ally, but will not obtain them as rewards. They can only be obtained by purchasing them from other players.

The officers will all belong to only the following Specializations:
- Ground Warfare - Romulan
- Space Warfare - Romulan
- Projectile Weapon Officer
- Energy Weapon Officer
- Deflector Officer
- Warp Core Engineer
- Warp Theorist
- Gravimetric Scientist


And here are the powers, starting with the Romulan-Only versions first:

NOTE: All of the following details are subject to change, as we continue tuning and receiving feedback on these abilities.


Ground Warfare - Romulan
Higher Chance to Expose Tal Shiar NPCs
o This actually offers an additional chance to Expose with every Expose attack, instead of just increasing your base Expose Chance.
o Scales as follows: 5% / 7.5% / 10%

Space Warfare - Romulan
Energy Weapons Reduce Tal Shiar NPC Accuracy
o The accuracy debuff lasts for 10sec, and is always -20%
o Chance to activate scales as follows: 10% / 15% / 20%

Projectile Weapon Officer
Torpedo Weapons provide Singularity Charge
o Each time this activates, you gain one-half pip of Singularity Charge
o Cannot trigger while on Singularity Lockout, or while Singularity Overcharge is in effect.
o Chance to activate scales as follows: 4% / 6% / 8%

Energy Weapon Officer
Additional Singularity Charge Rate
o This effect is always active, and increases overall Singularity Charge while in combat
o This effect does not stack with other Fill Rate modifiers (Warp Core, e.g.)
o % increase scales as follows: 2.5% / 3.75% / 5%

Deflector Officer
Activating any Singularity Power will increase your Exotic Damage output temporarily
o "Exotic Damage" is intended to include any damaging ability that is not a Weapon.
o This buff lasts for 15sec when it activates.
o The % of damage increase scales as follows: 2.5% / 3.75% / 5%

Warp Core Engineer
Emergency Power to X abilities have a chance to shorten the Singularity Lockout duration
o Each time this activates, it reduces your lockout period by 15sec
o This effect can only activate while you are in Singularity Lockout - it cannot adjust your lockout period prematurely.
o The chance to activate scales as follows: 15% / 20% / 25%

Warp Theorist
Reduces Singularity Decay Rate while at Full Impulse
o This effect is always active while under Full Impulse
o The reduction scales as follows: 5% / 7.5% / 10%

Gravimetric Scientist
Reduces Singularity Decay Rate while Cloaked
o This effect is always active while any Cloak is active (not Mask Energy Signature)
o The reduction scales as follows: 15% / 20% / 25%


And here are the powers for the FED and KDF versions (both use the same powers)

Ground Warfare - Romulan
Increases Damage to Tal Shiar NPCs on Ground Maps
o The description says "Romulan" but players should only ever be able to attack Tal Shiar-type Romulan NPCs. NOTE: This may include Remans allied with the Tal Shiar, but it does not include their Elachi allies, or their Drones.
o The damage increase scales as follows: 5% / 7.5% / 10%

Space Warfare - Romulan
Increases Damage to Tal Shiar NPCs in Space
o The description says "Romulan" but players should only ever be able to attack Tal Shiar-type Romulan NPCs. NOTE: This may include Remans allied with the Tal Shiar, but it does not include their Elachi allies, or their Drones.
o The damage increase scales as follows: 5% / 7.5% / 10%

Projectile Weapons Officer
Chance to gain Shield Power when firing Projectile Weapons
o Buff lasts for 10sec, and provides +20 Shield Power each time it procs.
o You cannot benefit from multiple procs during any 10 second period.
o This power bonus does not stack with the Energy Weapons Officer power that grants the same benefit. Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit.
o Chance to activate scales as follows: 15% / 20% / 25%

Energy Weapons Officer
Chance to gain Shield Power when firing Energy Weapons
o Buff lasts for 10sec, and provides +20 Shield Power each time it procs.
o You cannot benefit from multiple procs during any 10 second period.
o This power bonus does not stack with the Projectile Weapons Officer power that grants the same benefit. Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit.
o Chance to activate scales as follows: 2.5% / 3.75% / 5%

Deflector Officer
Chance to gain Aux Power when activating Exotic Damage powers
o Buff lasts for 10sec, and provides +40 Aux Power each time it procs
o You cannot benefit from multiple procs during any 10 second period.
o Chance to activate scales as follows: 15% / 20% / 25%

Warp Core Engineer
Chance for Emergency Power to X to cleanse all negative effects (Debuffs, Controls and DOTs)
o Provides periodic cleansing every 0.5sec for 2sec duration when triggered.
o Chance to activate scales as follows: 20% / 30% / 40%

Warp Theorist
Higher Turn Rate while at Full Impulse
o Bonus is always active while at Full Impulse
o Bonus applies directly to your base turn rate, and is not modified by similar bonuses.
o Turn Rate bonus scales as follows: 30% / 40% / 50%

Gravimetric Scientist
Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
o Cooldown reduction is -10 seconds each time it activates.
o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
o Chance to activate scales as follows: 30% / 40% / 50%
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...

Last edited by borticuscryptic; 05-21-2013 at 01:47 PM. Reason: Fixed the dang smart quotes, n junk.
Captain
Join Date: Jun 2012
Posts: 771
# 2
05-21-2013, 01:43 PM
Thanks for the info Jeremy, but you really should stop writing and pasting these thing from Word documents. :p
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,136
# 3
05-21-2013, 01:48 PM
Quote:
Originally Posted by tangolight View Post
Thanks for the info Jeremy, but you really should stop writing and pasting these thing from Word documents. :p
Funny enough, I wrote it in Word, then pasted to Notepad before copying it over. I guess Notepad now preserves formatting. Who knew?
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Republic Veteran
Join Date: Jun 2012
Posts: 319
# 4
05-21-2013, 01:51 PM
Quote:
Originally Posted by borticuscryptic View Post
Funny enough, I wrote it in Word, then pasted to Notepad before copying it over. I guess Notepad now preserves formatting. Who knew?
But now you know and knowing ... is half the battle!

Also 25% red lasers and 25% blue lasers.
Lt. Commander
Join Date: Jun 2012
Posts: 165
# 5
05-21-2013, 01:54 PM
More like Notepad these days supports the Unicode characters that are used for open and close quotes.
Vice Admiral Elaron, USS Sky Road
Captain
Join Date: Jun 2012
Posts: 1,015
# 6
05-21-2013, 02:04 PM
Can you tell us which of these, if any, come with the Legacy bundle?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,136
# 7
05-21-2013, 02:08 PM
Quote:
Originally Posted by redricky View Post
Can you tell us which of these, if any, come with the Legacy bundle?
None. These Duty Officers are unique to the Tal Shiar Lock Box.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Rihannsu
Join Date: Jun 2012
Posts: 1,754
# 8
05-21-2013, 02:10 PM
Interesting new DOffs. Thanks J-Man.

Do you have the info on the special/unique Legacy Bundle DOffs?

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Rihannsu
Join Date: Jun 2012
Posts: 318
# 9
05-21-2013, 02:26 PM
What Doffs come in the Legacy pack bundle them?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 10
05-21-2013, 02:39 PM
The DOFFs in the Legacy Pack are all Rare (Blue) quality Remans. Here are some quick descriptions of each.

Kormer
Energy Weapons Officer - (Space) Chance to reduce the time to recharge when using subsystem targeting attacks.
DOFF Traits: Resilient, Teamwork, Telepathic, Telekinetic

Xishal
Systems Engineer - (Space) Chance for Viral Matrix to spread to additional targets.
DOFF Traits: Resilient, Cunning, Telepathic, Telekinetic

Liral
Diagnostic Engineer - (Ground) Chance to grant 99% Shield Damage Resistance when using Shield Recharge.
DOFF Traits: Resilient, Cunning, Telepathic, Resolve

Sharvok
Gravmetric Scientist - (Space) Chance to create an aftershock Gravity Well.
DOFF Traits: Resilient, Teamwork, Telepathic, Cunning
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