Ensign
Join Date: Jun 2013
Posts: 28
Huge fan of Star Trek online......Completely hate how Star Trek didn't even try to get medicines correct. They should be embarrassed. I would like to see Hospitals, Doctors, and Nurses more involved with the game. I would like to see real diseases and diagnostic protocols. I would be willing to talk to all the star trek fans that have backgrounds in medicine to create foundations that the game can use to make it more realistic and fun.
Empire Veteran
Join Date: Jun 2012
Posts: 1,116
# 2
06-20-2013, 05:07 PM
As a resident within the UK, realistic medicine would mean sitting in a queue for hours on end waiting to get treated unless I spent 10k Dilithium a month to go private.

I say no to more public queues.

Not sure how such a system would be implemented myself though.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Captain
Join Date: Jun 2012
Posts: 2,540
# 3
06-20-2013, 06:07 PM
Quote:
Originally Posted by cesaraugment View Post
Huge fan of Star Trek online......Completely hate how Star Trek didn't even try to get medicines correct. They should be embarrassed. I would like to see Hospitals, Doctors, and Nurses more involved with the game. I would like to see real diseases and diagnostic protocols. I would be willing to talk to all the star trek fans that have backgrounds in medicine to create foundations that the game can use to make it more realistic and fun.
The sickbay of each ship is basically a small hospital that comes with its own holographic doctor.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Captain
Join Date: Jun 2012
Posts: 1,281
# 4
06-20-2013, 06:57 PM
I'd really like my sickbay to, well, WORK.


I can only squeak by in my imagination when I heal my captain in game. I imagine he's taken to sickbay and the Doctor is running the dermal regenerator or applying a fix for a shattered bone.

It would be nice if you could actually do that., little cutscene as you're treated and then done.
Career Officer
Join Date: Jun 2012
Posts: 157
# 5
06-20-2013, 07:29 PM
The way Cryptic will see it is: whats the point? Ok you can heal yourself threw a long and rigorous process... why? Most players wount feel any kind of 'reward' for doing it and it would be kind of stupid to add a reward.

More importantly, your the captain, not the doctor, you order the doctor to find a cure and he does, which you do threw the doff system already. You never saw Picard curing diseases did you?
Ensign
Join Date: Jun 2013
Posts: 28
# 6
06-21-2013, 11:29 AM
Quote:
Originally Posted by defalus View Post
As a resident within the UK, realistic medicine would mean sitting in a queue for hours on end waiting to get treated unless I spent 10k Dilithium a month to go private.

I say no to more public queues.

Not sure how such a system would be implemented myself though.
I too am a Physician but in the US. I think that if we give the creators certain clinical cases and management protocols and principals. We can make the game a lot more realistic and educational for the STO population. The trauma that they receive is not much different than what we see on earth with a few exceptions. At lest the mechanism of trauma is the same. Impact from fighters, burns, tensions pneumothoracs, pericardial effusions, and of course acute hemorrhages.
I would love to see more medicine in this game. I would also love to see the surgery undergone in gameplay.
Ensign
Join Date: Jun 2013
Posts: 28
# 7
06-21-2013, 11:33 AM
Quote:
Originally Posted by gilion View Post
The way Cryptic will see it is: whats the point? Ok you can heal yourself threw a long and rigorous process... why? Most players wount feel any kind of 'reward' for doing it and it would be kind of stupid to add a reward.

More importantly, your the captain, not the doctor, you order the doctor to find a cure and he does, which you do threw the doff system already. You never saw Picard curing diseases did you?
Did you forget that Beverly was Captain of a spacecraft? Even in the Navy they're are Captains that are doctors. How many players are Physicians, nurses, paramedics, or medical students? A lot I suppose. How many people can benefit from learn real life medicine protocols? Is that a real question?
Ensign
Join Date: Jun 2013
Posts: 28
# 8
06-21-2013, 11:35 AM
Quote:
Originally Posted by tpalelena View Post
The sickbay of each ship is basically a small hospital that comes with its own holographic doctor.
True but to me its more like white noise, just there to look good. I would like to see more interaction between sick bay and the game. Why just think how often do your duty officers get sick? How cool would it be if you yourself can treat them by doing a little research? It could inspire younger players to maybe peruse a career in medicine.
Captain
Join Date: Jul 2012
Posts: 531
# 9
06-23-2013, 10:12 AM
I can see how a more medically realistic foundry or story mission might be interesting and fun. So why don't some of you medical professionals get busy with the Foundry?

The reality, however, is, first, this is primarily a space and ground based combat simulation MMO. Second, most people playing it are not necessarily interested in the nitty gritty details. With the grind and time sinks, most are so busy trying to get as many resources as possible in as little time as possible to earn the next shiney gadget they don't want to have to actually figure out solutions. On the first point, if someone gets hit in combat with an anti proton ray they are going to be dead. The lethality of future weapons would be near absolute. So the idea of instant in combat healing overcoming the pain of a plasma burn that would instantly melt the flesh from bone as we do in MMO combat is just a necessary unreality of fantasy game play.

Shields armor and damage avoidance or imperviousness are the only things that would keep the soft and easily damaged flesh alive.
Just say no to ARC
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,325
# 10
06-23-2013, 10:19 AM
The flaw in your idea is simple.

I'm a Tactical Captain.
First Officer: Captain, Pete from Engineering is Sick
Me: Send Pete to Sick Bay.

I'm a Engineering Captain.
First Officer: Captain, Pete from Engineering is Sick
Me: Send Pete to Sick Bay.

I'm a Scientific Captain, specialising in physics and spatial phenomina
First Officer: Captain, Pete from Engineering is Sick
Me: Send Pete to Sick Bay.

I'm a Doctor Captain.
First Officer: Captain, Pete from Engineering is Sick
Me: What? What happened to all my other Doctors, Nurses and Medical Personal? Do we still have the EMH?
First Officer: Yes sir, they're fine and the EMH is still online.
Me: Send Pete to Sick Bay.

Yes, Crusher was a Doctor and a Captain of a Hospital ship, do you think she walked off the bridge every time somebody got hurt? I have medical staff on my ship in the form of DOFFs and the BOFF whose in charge of the department, I'm worrying about Captaining a ship not treating people. I think we have too many MMO fetch quests in this game. The sort of things Kirk/Picard/Sisko/Janeway/Archer even Crusher would assign to a department head who would assign it to somebody else.

I'm quite sick of Starfleet's (and KDF's) one Tricorder per a ship policy, and sick of it only being in the captains hands.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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