Career Officer
Join Date: Nov 2012
Posts: 63
Hi all!

It may be an old and nob question but i still have to ask.
What are the differences between the various ground weapons?
I mean, I can read the tooltips, this is not what I'm asking; what I would like to know is when some weapons are better then others?

I can see the difference when in space:
Torpedoes does a lot of damage if there are no shields, cannons do more damage but they can only be mounted on certain vessels, phaser beams have a wider arc of fire, and so on.
But on ground weapons? The differences seems smaller, apart expose\exploit Attacks.

Can you please illuminate me?
Career Officer
Join Date: Jul 2012
Posts: 11
# 2
05-30-2013, 10:20 AM
At the top of the page, under Community, go to Wiki and under equipment choose weapons, then ground weapons. It will have a list of all of the weapon types and what their special effects are.

Hope that helps!
Career Officer
Join Date: Nov 2012
Posts: 63
# 3
05-30-2013, 10:26 AM
I already looked there, but thanks for pointing that out

As I said, i've read about them, I just can't find the purpouse to use one instead of another (if not for the expose\exploit mechanic).
For example, why should i use a pistol when a rifle does more dmg at higher range?
Even though I might like pistols more, I just wanted to take into account the sheer numbers.
Captain
Join Date: Jun 2012
Posts: 1,926
# 4
05-30-2013, 11:04 AM
The most basic break down I can think of is this :

Pistols are most effective for short range combat .
If this is the type of combat you enjoy , you can equip yourself with a melee weapon + a pistol and switch as needed (via the 'z' button) .

Pulswave "shotguns" represent the mid-range weapons . Their secondary shot usually carries a cone effect that damages several targets at once .
The "auto carabine" from the OMEGA set also falls into this category .

Mostly everything else (snipers , split beams , ect.) gives you the best bang for your buck if used at long range .
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Starfleet Veteran
Join Date: Jun 2012
Posts: 2,624
# 5
05-30-2013, 11:04 AM
A lot of it comes down to secondary attacks. Pistols typically have shorter cooldowns on their secondary fire.

Then there's the varying pattern in secondary attacks. Splitbeam rifles hit 3 targets, full auto rifles and assault miniguns "spray" random targets, pulsewaves hit everything in an arc, snipers hit a single target. Other weapons hit everything in a straight line, or everything close to your primary target, some apply a secondary effect (stun pistol), repeater pistols do increasing damage the longer the secondary fire is used on a single target, and so forth.
Captain
Join Date: Oct 2012
Posts: 1,841
# 6
05-30-2013, 11:11 AM
Also pay attention to the "Expose" and "Exploit" property on both the guns and your bridge crew.

Expose puts a target on an enemy, and if you use an Exploit on that targetted enemy you do bonus damage.

Some of your bridge officers (and your captain as well) might have trait-based bonuses to more often expose or expose for longer or to do bonus exploit damage. And it is often a good idea to match these up so the guy with the bonus exploit damage gets a weapon that has the exploit property.

I often like to have 3 exposes and 2 exploits on my team, but I do vary it up a bit. Like my captain always has one of each.
Ensign
Join Date: May 2013
Posts: 7
# 7 ground weapons
05-31-2013, 03:46 AM
Pistols are used for short ranged, but there are 2 types of phaser pistol. The stun pistol shoots a concentrated beam at the target, as well as stunning as secondary fire. The wide beam pistol acts as a handheld shotgun, it targets several enemies in one shot.


Rifles have several types, there is the pulsewave (as said before, its a shotgun) snipers and auto, as well as miniguns. Auto can fire fully automatic, but its only the secondary fire. Otherwise, snipers are single shot, auto are short bursts (as well as miniguns) and pulsewave, is shotgun.


i'm equipped with auto rifle mk.I and stun beam pistol mkII.

hope this helped
Lt. Commander
Join Date: Nov 2012
Posts: 138
# 8
05-31-2013, 08:58 AM
I think this is one of those things you just need to experiment with and see what you like best. As you level up through story content you should run across every weapon type through random drops. My personal pref is for the high density beam rifle -- long range primary fire, with a pushback on the secondary. If had a second choice it would be the split beam. I think it is sound advice to look at the expose and exploit traits of the secondaries -- I never did but now I think I should.

Now on my Romulan guy I absolutely love the plasma wide beam rifle.
Lt. Commander
Join Date: Dec 2012
Posts: 212
# 9
06-01-2013, 10:36 AM
Quote:
Originally Posted by desertjets View Post
I think this is one of those things you just need to experiment with and see what you like best. As you level up through story content you should run across every weapon type through random drops. My personal pref is for the high density beam rifle -- long range primary fire, with a pushback on the secondary. If had a second choice it would be the split beam. I think it is sound advice to look at the expose and exploit traits of the secondaries -- I never did but now I think I should.

Now on my Romulan guy I absolutely love the plasma wide beam rifle.
Agree.


The variety is there to accommodate your play style. I didn't realize how huge the variety was until I reviewed my anti-proton Nukia weapons. Then I noted the range and tried them all out. Now I know what my favorite weapons are for myself and for my boffs.

It fits my play style and works for me.

Have fun.

Oh, does anyone know what the "blue beam" weapon is? I've noticed other players using it on Nukia. Its not a Nukia weapon (I have them all). My guess is that its a Borg weapon.

Anyway, I'd like to know, it seems cool and I want to acquire it.

Last edited by ficr; 06-01-2013 at 10:41 AM.
Commander
Join Date: Apr 2013
Posts: 286
# 10
06-03-2013, 10:32 AM
Quote:
Originally Posted by ficr View Post
Agree.


The variety is there to accommodate your play style. I didn't realize how huge the variety was until I reviewed my anti-proton Nukia weapons. Then I noted the range and tried them all out. Now I know what my favorite weapons are for myself and for my boffs.

It fits my play style and works for me.

Have fun.

Oh, does anyone know what the "blue beam" weapon is? I've noticed other players using it on Nukia. Its not a Nukia weapon (I have them all). My guess is that its a Borg weapon.

Anyway, I'd like to know, it seems cool and I want to acquire it.

Blue beams are generally Tetryon.. whether its phased or normal i don't know, but they are both blue
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