Captain
Join Date: May 2013
Posts: 858
# 1 Full PvP Mechanical Review
05-20-2013, 11:18 AM
Thanks for reading, Please review my open world pvp changes here
http://sto-forum.perfectworld.com/sh...d.php?t=686231

This Post Is under Construction

The following post will be about racial diversity, and balancing



Fixing Potential Problems




Weapon Systems

Federation

Weapons
Phasers

Shielding
Regenerative

Armor
Ablative Armor


Klingon

Weapons
Disruptors
Highest Rate of Cannons

Shielding
Covariant shielding

Armor
Dispersive armor


Romulan

Weapons
Plasma

Shielding
Refractive shielding

Armor
Boridium PolyAlloy


Coming Later (when the race is released)


Borg

Weapons
Anti-Proton

Shielding
Resilient Shield Array

Armor
Polytrinic alloy

Cardassian
Weapons
High Energy Discharge Beam

shielding
Shield array

Armor
Beritium armor

Dominion
Weapons
Polaron Beams

Shielding
Shield array

Armor
Neutronium Armor



Skills

Last edited by uhmari; 05-23-2013 at 08:47 PM.
Captain
Join Date: May 2013
Posts: 858
# 2
05-20-2013, 11:40 AM
Armor
Ablative Armor (Federation)
+15-25 resistance to Kenetic and disruptor Fire
+15-25 resistance to Beam weapons

Dispersive Armor (Klingon)
+25-50 resistance to Cannon damage
+5%-10 Hp

Boridium Alloy (Romulan)
+25-50 Stealth
+25-50 speed & turn rate


Shielding*
Regenerative shielding
Regenerates Per Mp3
+10 % damage from Cannon sources (Take more damage from Disruptor)

Resilient Shielding
+65 all resistance
+10 % damage from Torpedo sources (Take more damage from Kenetic)

(Standard) Shielding
Same Stats

Paratrinic Shielding
+10% Hp
- 50% regeneration from standard shield rates.
Polaron weapons cannot penetrate this type of shielding.

Covariant shielding
+5% Max shielding
+10 % damage from Beam sources (Take more damage from Phaser Beams)



Weapons
Phasers (Federation)
Shuts down a random subsystem for 5 seconds

Disruptors (Klingon)

Plasma (Romulan)
Damages Hull Over Time

Polaron
Penetrates shielding by 10%

Anti Proton
Reduces resistance by 10% for 6 seconds (all resistance by 15)

Tetyron
Deals 200% damage to Shielding, but 50% damage to hull

Last edited by uhmari; 05-20-2013 at 11:43 AM.
Captain
Join Date: May 2013
Posts: 858
# 3
05-20-2013, 11:50 AM
Thoughts are reviews are as follows



1) PvE and PvP are vastly Unbalanced.
At times is very hard to kill something, and other times very easy.
This is largely due to Weapons, and Skill combinations (when its easy to kill)
and insufficient damage (when its hard to kill)

2) with the ipcoming buffs to pvp, we need to balance this above system out.

3) we need to do is change the buffs of the skills especially the following.

Rapid fire Cannon
Fire At Will Beam
Overloard

My Recommendation is
Rapid fire cannon : Make it a passive to reduce the cool down of cannon
weapons by 1-2 seconds. so the rapid fire is more stable, but has less cealing (burst) power. Cool down increased by 10 seconds.

In other words if the peak dps for cannons now is 3000 Dps, and its floor is 1200 dps.
we should change the skills to do 2000 damage all the time.

Fire at will
This is a great skill, But it needs a review revisals.

first the duration should be increased by 5 to 10 seconds, but its cool down should
also be increased by 10 seconds.

Overload is another great example of a broken skill. Compared to the others above
its under powered, We should look at also lowering its max damage, but reducing its cooldown.

Suggestion is - 20% damage and - 10 second Cool down





(the Above racial info)


We should simply the game at current and try to give the races to difference and draw to using racial technology.


On way to do this is to give bonus's on the shop to using specific types of weapons, for example

Federation cruisers receive a + 10 power to Phaser weapons
Federation escorts receive + 10 power to cannon weapons

Klingon cruisers receive a + 10 power to Disruptor beam weapons
Klingon escorts receive + 10 power to Disruptor cannon weapons

Romulan cruisers receive a + 10 power to Plasma beam weapons
Romulan escorts receive + 10 power to Plasma cannon weapons

Additionally you can add in the others weapons to fleet ships

Federation : + 10 Damage to Anti-Proton weapons
Klingon : + 10 Damage to tetyron Damage
Romulan: + 10 Damage to Polaron damage


This helps encourage these weapons to go pvp based, which will allow balances to be better for both pve and pvp.

Last edited by uhmari; 05-20-2013 at 11:55 AM.
Captain
Join Date: May 2013
Posts: 858
# 4
05-23-2013, 08:38 PM
Looking for feedback still.
Captain
Join Date: Sep 2012
Posts: 3,623
# 5
05-23-2013, 09:13 PM
heh. "ablative" basically means it disperses...
anyway, what kills cruisers more than anything else is being slow.

need to jack the 'class' impulse modifiers out the window for starters.
especially when the funky class system means completely NOTHING to the source material and does NOTHING but cause imbalance between ships.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: May 2013
Posts: 858
# 6
05-23-2013, 10:10 PM
not really sure i understand the

Agil Bit, Care to explain more?



You dont need to redo the entire stat system for the larger ships.

If they are larger, by default they should be slower, and slower ships should
have more tank.

So the solution to fixing that is to make the larger ships have a secondary shielding slot.
so they can get basically x2 the shield of the escorts.
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