1) PvE and PvP are vastly Unbalanced.
At times is very hard to kill something, and other times very easy.
This is largely due to Weapons, and Skill combinations (when its easy to kill)
and insufficient damage (when its hard to kill)
2) with the ipcoming buffs to pvp, we need to balance this above system out.
3) we need to do is change the buffs of the skills especially the following.
Rapid fire Cannon
Fire At Will Beam
My Recommendation is Rapid fire cannon : Make it a passive to reduce the cool down of cannon
weapons by 1-2 seconds. so the rapid fire is more stable, but has less cealing (burst) power. Cool down increased by 10 seconds.
In other words if the peak dps for cannons now is 3000 Dps, and its floor is 1200 dps.
we should change the skills to do 2000 damage all the time.
Fire at will
This is a great skill, But it needs a review revisals.
first the duration should be increased by 5 to 10 seconds, but its cool down should
also be increased by 10 seconds.
Overload is another great example of a broken skill. Compared to the others above
its under powered, We should look at also lowering its max damage, but reducing its cooldown.
Suggestion is - 20% damage and - 10 second Cool down
(the Above racial info)
We should simply the game at current and try to give the races to difference and draw to using racial technology.
On way to do this is to give bonus's on the shop to using specific types of weapons, for example
Federation cruisers receive a + 10 power to Phaser weapons
Federation escorts receive + 10 power to cannon weapons
Klingon cruisers receive a + 10 power to Disruptor beam weapons
Klingon escorts receive + 10 power to Disruptor cannon weapons
Romulan cruisers receive a + 10 power to Plasma beam weapons
Romulan escorts receive + 10 power to Plasma cannon weapons
Additionally you can add in the others weapons to fleet ships
Federation : + 10 Damage to Anti-Proton weapons
Klingon : + 10 Damage to tetyron Damage
Romulan: + 10 Damage to Polaron damage
This helps encourage these weapons to go pvp based, which will allow balances to be better for both pve and pvp.
heh. "ablative" basically means it disperses...
anyway, what kills cruisers more than anything else is being slow.
need to jack the 'class' impulse modifiers out the window for starters.
especially when the funky class system means completely NOTHING to the source material and does NOTHING but cause imbalance between ships.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.