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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-19-2010, 01:54 PM
I'm sorry, this will really sound like being some kind of elitest l33t kiddie, but learn to play. Seriously. Games cater far too much for the super-casual these days, posing no challenge whatsoever. As has been said, learn and adapt.

You get destroyed in a mission? Group up or change tactics.
You don't know where to hand in research data? If you'd had a run around the starting station you'd have found the npc you hand them in to.
You don't know where Sulu is? Read the f**king quest.

Adapt to the game, don't expect it to adapt to you.

I've had two (now deleted, one fed, one klink) level 9 characters, a level 13 and a level 8. Most of my play has been solo, I've not had any difficulty to the point where I felt the game needed changing to accomodate me. The only irritating issue is the AI's overwhelming tendency to focus fire a single ship from a group.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-19-2010, 01:56 PM
I will admit that the artifacts thing is confusing. I had to ask how you "give" them to Cmdr Romaine and someone said it's in her "Buy" tab and that was the end of it. I think when you introduce yourself to her it should be more clear to press Buy instead of her just saying (paraphrasing) "bring me your anomolous data".

[Edit] Oh also, I hope they're planning on updating the map a little bit... It's pretty much useless as it stands. Took me 3 loops around the station to find the admiral's office a second time. This isn't a lack of learning but the fact that if there is a map it should be useful. The only thing that says anything when you mouse over it is the white block that said "New Orders" in the beginning.[/Edit]

That being said, at least I KNEW to go to her in the first place cause I actually went around and talked to the NPCs in the Earth starbase before venturing out. What is up with all the noobs yelling "what do i do with this" etc. GO FIND OUT! Not that I won't answer them if they ask, but why does everyone have to be handheld?

Here's hoping like Rob says they will actually learn from the mistakes of SWG and others. I truly believe we are in the majority, so they will keep more people if they don't nerf the battle mechanics and tutorialize everything, ruining the immersion factor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-19-2010, 02:22 PM
It all changes for the better at level 11 when you get your new ship. Much easier to do missions, and it seems more balanced. 1 through 10 I guess needs to be tweaked.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-19-2010, 02:24 PM
Quote:
I don't know, maybe they just really don't want you to do it solo. The Federation's about working together anyways. And it is MULTIPLAYER online after all.
Looking for PUG was always a pain in any MMO. And even your guildies had limited patience to help every newbie with low level missions. That is why I like STO for autoteaming and autoscaling difficulty if the team is not full or you are alone. Problem is that autoscaling don't always work too well and it can't help if somone got DC. Next problem on the ground is actually a bug - there should be Away Team of NPCs that will take free spots in your party. Unfortonately as for now, they don't always appear... >.<


PS: Federation earns money by selling loot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-19-2010, 02:50 PM
No matter what anybody says, essentially in the first few hours of any MMo or MoG for that matter you need to be guided and have your hands held whilst you learn the ropes, this is called a learning curve. Its easy for everyone here to say negative things because we have already done the curve. However for totally brand new players, if things don't get nerfed for at least the first...lets say Five levels, then people will quickly get annoyed/frustrated and that'll lead to countless forum compliant/whine posts..

And the more whine posts there is, the more likely the game will get nerfed even more as time progresses. So its best to get the balance right, sooner rather than later. As for later in-game, who knows how balanced that is right now since its un-accessible, who knows it could be even worse but until we can test it - the future is un-written. Most tutorials at least provide some basis for the curve so you can head into the main game with at least enough knowledge to keep moving forward, I just personally think the tutorial doesn't quite give the player enough knowledge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-19-2010, 03:02 PM
Quote:
Originally Posted by Moonphase View Post
No matter what anybody says, essentially in the first few hours of any MMo or MoG for that matter you need to be guided and have your hands held whilst you learn the ropes, this is called a learning curve. Its easy for everyone here to say negative things because we have already done the curve. However for totally brand new players, if things don't get nerfed for at least the first...lets say Five levels, then people will quickly get annoyed/frustrated and that'll lead to countless forum compliant/whine posts..

And the more whine posts there is, the more likely the game will get nerfed even more as time progresses. So its best to get the balance right, sooner rather than later. As for later in-game, who knows how balanced that is right now since its un-accessible, who knows it could be even worse but until we can test it - the future is un-written. Most tutorials at least provide some basis for the curve so you can head into the main game with at least enough knowledge to keep moving forward, I just personally think the tutorial doesn't quite give the player enough knowledge.
The more complainers/whiners the dev's of any game give in to, the worse it gets and it goes on and on(I guess they win because if they don't they leave so no $ for the devs).

The tutorial was OK didn't tell you EVERYTHING but gave you controls etc the rest of the game just takes some poking around the UI and some basic intelligence. Not saying it's perfect how it is but come on it is not difficult.

edit: I'm not saying EVERY complaint is invalid this is the period to get feedback on the game which is fair enough. It's just the people that are happy with how it is are less likely to come on here and post on how they enjoy the challenge, again im not saying the balance etc is 100% I would just rather feel like it actually took some effort to progress not just spamming abilities mindlessly flying around with no tactics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-19-2010, 03:51 PM
To an extent I agree with a lot of things that most people have said so far.

I've done my fair share of testing/playing MMOs, and right now I absolutely love playing STO, but there are a handful of missions which just seem a tad TOO difficult for the level they're aimed at. When I've died doing these missions solo, I've gone away, done a few side missions, levelled up, teamed up, bought new gear, and gone back later. So they ARE doable, I just think the level guidelines aren't entirely appropriate. I had real difficulty completing some level 4 missions when I was a level 4 lieutenant. At level 5 there was still some challenge.

But what you've got to bear in mind is that this is a STAR TREK game. Aside from SWG it's probably the most mainstream license for an MMO ever. It will attract people who have never even heard of an MMO before, let alone played one. So the game has to cater to these people, the hardcore gamers, and everyone in between that will be picking it up.

I'm not saying that every new player should be hand-held, but there needs to be more guidance on what missions would be better tackled as a group (some kind of icon in the episode list to indicate this would be enough), and throwing warships, cruisers and escorts at low level players in standard mobs just seems a bit too much in my book.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-19-2010, 03:54 PM
The Orion patrol missions need to be fixed!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-19-2010, 03:54 PM
Quote:
Originally Posted by Dyrna View Post
I have been playing MMO's since EQ came out, and all kinds of games for the last 24 years. I am now into STO at the 8hr plus mark, and I have not got a single energy credit to my name. I have no idea how to get my inventory items scanned that need it so that I can maybe sell them (I hope).

I have been looking forward to this game for a long time, and have been a fan of the series since The Original ST. I can honestly say that if some kind of manual or tutorial doesn't appear soon to tell me how to play the game, sadly I will not be subscribing. I was all set to lay out for a lifetime membership, now I'll play for the beta and my free 30 days and hope for the best.

The game is as much fun as it can be when I seem to be getting nowhere. This is honestly the most newbie hostile game I have ever played. Thanks to the OP for bringing this topic up!!

Please dev's, get this thing on the right track!! I really want to see it succeed!
pretty sure this is your issue and not the game, just because you have played games for 24 years still dont mean your any good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30 Any1 Else Lost
01-19-2010, 04:15 PM
i have several missions that i cannot find the names do not show up on the map the admirels ,upon speaking to them dont even hint as to where these locations areand if you mouse over the mission it doesent tell you anything is any1 else having a problem w this or is it just me????
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