Captain
Join Date: Sep 2012
Posts: 3,372
# 11
05-26-2013, 01:12 AM
homeworld 1 had dynamic scaling to make small ships seem bigger, that was built in as a way to make them visually easier to see.
it could be turned off by changing one line of code though.

as much as i like how the ships look, especially after the update... i dont need ships made bigger through scaling tricks.

though for those less in the know of how the ships should be scaled, it avoids the question of
"how did that miniscule buzzing little gnat kill my ship?"
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.

Last edited by skollulfr; 05-26-2013 at 01:15 AM.
Starfleet Veteran
Join Date: Jan 2013
Posts: 6
# 12
05-30-2013, 03:26 PM
I guess it is to much to ask for someone from cryptic to actually state if this is intentional or just some really strange bug... but it really has ruined any 'immersion' one gets from deploying their Aquarius... it's just ridiculous the way is.

If its intentional... wow... really are employing some big time minds there cryptic.
Ensign
Join Date: Jun 2013
Posts: 7
# 13
06-05-2013, 01:32 PM
Very immersion breaking. I will not use this ability again because of this crippling glitch or wahtever it is. Is there really any reason to make it swell to the same size as my odyessy? i can see it fine the size it is.

Last edited by feeblezak; 06-05-2013 at 01:36 PM.
Career Officer
Join Date: Jan 2013
Posts: 6
# 14
06-05-2013, 03:10 PM
Yeah, I noticed this as well. The Aquarius used to much smaller before LoR than it is now. I'm pretty sure it was done to make the Aquarius more visible, which makes sense from a design persective... but I hate it. I hope it goes back to being like it was - tiny and awesome.
Ensign
Join Date: Jun 2013
Posts: 7
# 15
06-05-2013, 03:20 PM
Quote:
Originally Posted by rainyn View Post
Yeah, I noticed this as well. The Aquarius used to much smaller before LoR than it is now. I'm pretty sure it was done to make the Aquarius more visible, which makes sense from a design persective... but I hate it. I hope it goes back to being like it was - tiny and awesome.
It wouldn't be so bad except for the fact when it undocks from my odyessy it expands like a balloon to almost triple its original size. What the hell? It was perfectly fine the way it was.

Last edited by feeblezak; 06-05-2013 at 03:22 PM.
Captain
Join Date: Jun 2012
Posts: 993
# 16
06-05-2013, 03:27 PM
I'ts kinda funny
Division Hispana
www.divisionhispana.com
Ensign
Join Date: Jun 2013
Posts: 7
# 17
06-05-2013, 04:24 PM
Quote:
Originally Posted by mrkollins View Post
I'ts kinda funny
No, its just immersion breaking, annoying and completely unnecessary.
Captain
Join Date: Sep 2012
Posts: 3,372
# 18
06-05-2013, 05:27 PM
Quote:
Originally Posted by arawnaun View Post
I guess it is to much to ask for someone from cryptic to actually state if this is intentional or just some really strange bug... but it really has ruined any 'immersion' one gets from deploying their Aquarius... it's just ridiculous the way is.

If its intentional... wow... really are employing some big time minds there cryptic.
not really, from a 'game'y' perspective, scaling small craft so the owner can see them more easily does make sense.

and from an 'atmosphere' perspective, not having ds9 dwarfed by most of teh ships in teh game helps

i would still like a dedicated window for monitoring support craft i launched though, along with an option to turn off scaling in video settings
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Captain
Join Date: Jun 2012
Posts: 1,073
# 19
06-05-2013, 05:28 PM
For me personally Scaling has always been a HUGE issue in this game, It has been... and will always be... Terrible...

Initially we were told it was due to the camera tech as well as loading reasons, hence why all of the interiors are so huge on the inside and why ships are so similar in size. But after so many years they finally put out a few interiors that were more to scale (TOS bridge being the best i hear) as well as the decently made runabout interior, which was showcase stupidly as the interior of the type 2 shuttle which is smaller on the outside than the interior on the inside.... Go Cryptic.


The tech has changed a lot in the time since beta, and to be honest i feel like Cryptic has done a terrible job adapting older things to show this, much like how all custom skin ends at the neck, they're making no effort to fix these things to make the game better as a whole but instead just moving on to ty and add the next shiny instead of fixing things that should be fixed or updated.



In terms of scaling i would LOVE to have these things be more accurately portrayed. They should go through and find a better balance between ships, my tiny two man craft shouldn't be THAT big next to a Galaxy class. we have autolock targeting, so it's not like a galaxy NEEDS to be able to see every detail of the fighter shooting at it. When fighting against a galaxy, the fighter needs to feel the magnitude of how big the ship is in comparison. The ships already autoscale the camera depending on their size, but why not scale down the perspective depending on the ship size as well?

Why not make space and large ships a little larger in size and small ships and their perspective that much smaller? That way you're not adjusting the size of the ships too much, but still getting the desired effect? Is that even possible? to change the perspective size rather than the ship size? Like making the camera a lot smaller for smaller craft, so while playing on them you seem normal, but normal things seem to be huge? If it is of course all craft would need to readjust their sizes to be more realistic, but at the same time it would please a lot of people.


As a side note, it would be nice to have realistic small craft interiors as well, even if it just means sitting room only with me and a Boff at the controls all zoomed in. It would give a great feel for going to interiors instead of having the huge runabout interior for a small scorpion fighter cockpit which is just plain lazy on cryptics part.
Captain
Join Date: Jun 2012
Posts: 993
# 20
06-05-2013, 05:36 PM
Quote:
Originally Posted by feeblezak View Post
No, its just immersion breaking, annoying and completely unnecessary.
You are overreacting, there are tons of bugs needed to squash first and I'm sure this is not intended.
Division Hispana
www.divisionhispana.com
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