My biggest beef with the spiral wave dual proc is the nature of the dual proc itself: specifically that the phaser immunity timer prevents the disruptor breach from occurring.
Random thought: since it's a functionally different proc (it's a lower magnitude resist debuff) can the nanite disruptor breach stack with a standard disruptor breach?
Yes, I've heard that varying disruptor breaches DO stack. If it weren't for my OCD nature, I think rainbow disruptors might be the way to go.
Is it true that the phaser immunity prevents a spiral wave disruptor proc? I never noticed that. If so, that would explain then why the Sprial's disruptor proc is such a high debuff (13.5 i think), as it will functionally proc less than it is supposed to.
Is it true that the phaser immunity prevents a spiral wave disruptor proc? I never noticed that.
The way dual weapon procs work is that if one procs, they all proc. As a result, as I understand it, if one can't be applied, none can be applied.
Originally Posted by martakurill
f so, that would explain then why the Sprial's disruptor proc is such a high debuff (13.5 i think), as it will functionally proc less than it is supposed to.
The debuff strength is I believe (and I'm not 100% certain of this, full disclosure) tied to the tier and quality of the weapon. Fleet disruptors have a 12.5 debuff, while non fleet disruptors of the same tier only have a 10 if memory serves.
right now i run all hybrid disruptor and with the embassy plasma console that adds plasma dot to all my weapons. and all are mk xii and have acc and dmg mods, and i stack porc off the chain. My Valdore retrofit is like a fire breathing dragon.
An update: decided to go back and give the Spiral Waves another shot, as something just didn't "feel" right about the Nanite Disruptors.
Then I realize where this feeling originated. Playing in a Fleet Alert, same build and layout, I found it was much easier to consistently get the Spiral waves over 2k damage a hit with the right buffs. They may not get the same kind of spike crits as the [acc]x3 Nanite Disruptors, but their basic "peak" damage is higher for me with my build. So on second thought, I will stick with my spirals.
And as cmdrscarlet pointed out more or less, they are more fun.
Thanks once more, and let's hope I don't change my mind again.
Spirals have 4 modifiers, nanite disruptors have only 3.
But, more importantly...
Nanite Disruptors gain their Shield Debuff at the EXPENSE of their disruptor breech debuff; while they can still debuff damage resistance, they only debuff with about half the effectiveness of normal disruptors. So, effectively, you get two different "half-procs" with the Nanite Disruptors. Cool? Yes. Better then Spirals? Do the math.
Spirals? 4 modifiers. Nanites? 3. Spirals? 2 different procs (disruptor and phaser). Nanites? Two "half-procs".
Just my take.
Except why not use both to get all procs? That way you get -15 dmg resist proc, phaser proc, AND bleedthrough proc. They say 3 turrets is enough to keep the disruptor proc up, so probably 4 of each kind is enough to keep at least both types of disruptor up. You do reduce your phaser proc chance a bit, but oh well!
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