I love the D'Deridex and because of my love I'm forced to not fly it as the ship we have been given here is a pale shadow of what the D'D should be. As a Battle Cruiser (as classified by the Federation) it should have a significantly higher turn rate.
It may not have been shown kicking butt and taking names in DS9 but in my opinion it has always appeared fairly nimble for its size on screen. I believe it should have a BO layout like the Jem Dread with a turn of 8 or 9. It should also have a single hangar bay which is also canon.
Neither the D'D nor the Galaxy have ever been seen engaging in anything that could be described as acrobatic. Both seem to prefer the battle strategy of sitting there stationary while dispensing whoopass.
This does not work well in STO because the Galaxy lacks whoopass.
It should also be noted that in all such cases, the whoopass was dispensed forwardly. No evidence on screen indicates that "broadside" was ever a thing. This seems purely an STO notion.
The d'deridex is my favorite romulan ship, just as the galaxy is my favorite starfleet ship. My experiences with the galaxy have taught me to ignore what the majority says about a certain ship and find the true potential in them. Most anyone will tell you that the galaxy sucks, and can't be useful in any situation. I think I've proven them wrong already. My galaxy, when fitted properly, takes second and sometimes first place consistantly in nearly every stf. The same will be true of my d'deridex. There are many new consoles and items out now that are real benefit only to these giant, slow turning ships, and it only takes time and patience to find the perfect combination of parts to make a ship truly deadly.
That doesn't mean they don't suck, though: The problem with the Failaxy is that, while you CAN get it to do some damage, you can apply the same build nearly verbatim to just about any other ship and that ship will do it BETTER.
I'm disappointed that the devs gave the ship a carriers turn rate (the scimitar is bigger, with a hangar bay and turns better...wtf), but if you load the ship up with a couple Fleet RCS Accelerators you can get the turn rate up so that it doesn't feel too sluggish (got mine up to 16.3 deg/sec). It's a bit of a sacrifice, but as it's my favorite Romulan ship (grew up watching TNG) I had to figure out something to make it work. Thankfully, the ship has a decent bridge officer layout with above average tactical and science options.
I've still managed to pull about 15k dps out of the space whale. Which isn't too bad all things considered. I wouldn't say the ship sucks... I think it's just a bit of a disappointment. Particularly for TNG fans who saw the D'Deridex as the big bad villain ship. I suppose we should be happy it's not as bad as the Galaxy... then it would be unusable.
Watch "Sacrifice of Angels" again. The opening volleys of the capital ship fight clearly show GCSs crossing the T on the Dominion/Cardassian fleet.
they also portrey thousands of kilometers as a ship length.
ds9 was startreks decent into mindless explosion porn, simple fact is none of these dinky surface navy tactics will apply to space warfare.
one simply rule of the depictions, they are prettier to look at than in invisible twinkle beam being fired from a ship a parsec away travelling at super-luminal speed, at a target that may be doing the same.
Originally Posted by markhawkman
Also there's the fight between the Ent-E and Scimitar. That had all kinds of fun maneuvers. Barrel rolls, strafing runs, a reverse strafing run, and yeah, broadsides....
broadsiding would mean being side on to allow fore and aft deck guns to be presented at the same time, thats not the case with the saucer design on fed ships
-star trek online minimum DPS requirement vortex probe hp = 62365 x3 = 187095. speed = 0.8 km/s(about) giving about 25 seconds to kill them while in range, this means you need an effective DPS output of 7484, or your build is a failure. Star Trek canon depictions of battle: 1000km in dialogue = 1km on screen.
I will probably never get why so many people seem to be obsessed with turn-rate and a fighter-like combat style. Except the Defiant and B'rel-class, hardly any ship in Star Trek performs maneuvers similar to fighter craft.
Considering the size of the ships, that shouldn't be, because otherwise you'd end up in turning Star Trek into a Trek-universe version of X-Wing. Especially with the stupid obession to put cannons in nearly every ship (yes, I know the game mechanics and understand that it might be necessary for pvp-players, but it is often a blunt canon violation), this trend gets pushed even more foward.
I am cruiser captain since the beginning and can only say that you have to adapt to the ships characteristics if you want to get the most out of it. But it's the same with other classes, nobody would think of drawing the aggro of several Borg ships while commanding the Defiant and expect to live long.
The D'Deridex is a ship of the line, not some fast attack frigate. I agree that the Scimitar is too fast, which makes it a little overpowered, but the D'Deridex just behaves like it should according to how it is displayed on screen.