Empire Veteran
Join Date: Jul 2012
Posts: 5,353
I'm beginning work on my next series of guides. Three of them, one for starting a character on each faction, as if it was your first character ever in playing STO, and thus you didn't know anything. So keep that in mind when answering the questions:

1. What do you feel is the philosophy for playing as a member of Starfleet?

2. What are the biggest strengths you will have as playing as a Starfleet officer?

3. The biggest weaknesses?

4. What personal reasons do you have for playing as Starfleet?

5. What ships do you feel are the 'best' from Starfleet's...fleet?

6. The worst?

7. What class of character do you play? Or do you have multiple characters with different classes?

8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most?


Feel free to suggest any questions you might have as well. I may also add more questions in the near future if I think of more or if I get ones I feel should be added.

Lieutenant
Join Date: Jan 2013
Posts: 92
# 2
06-07-2013, 02:47 PM
1: I'm not 100% sure what you mean by this. If I had to make a guess, it's that the Federation is supposed to be the "good guys". The TV shows, movies, books, all of them portray the main characters as a force for what's good and right, and so one rolling a Starfleet character would be following in those footsteps.

2: Amount and type of content, and sheer number of people in public zones to help make the in-game universe feel alive...

3: Along the lines of #2, though, the zone chat in many places degenerates into political/religious/hot-topic-of-the-day flamewars, or somewhat less annoyingly, constant fleet spam. I don't know if K-Side is as bad, but I doubt it.

4: For pretty much the reasons stated in #1

5: In-game, it's hard to say. They all seem fairly balanced, though I don't have much experience with anything besides Sci. The Reconnaissance Science vessel packs some mean heat, and looks nice, to boot. However, it lacks toughness and utility.

6: Again, hard to say due to balance. However, the Olympus class ships are kinda ugly, IMO.

7: I play a Science officer. I had been looking forward to dealing out helpful buffs and crippling debuffs, however, Sci powers have gotten hit with the Nerf Bat a few times since I've started playing ... =(

8: Unfortunately, this questions seems to require a good amount of knowledge in how Klingon/Romulan combat is handled in order to make a good comparison. Also, each class and each type of ship plays totally differently. For instance, it is far from unheard of for Sci Captains to fly Tac ships to pile on a few good debuffs and couple it with extensive damage.

Sorry I couldn't be more helpful =/
Career Officer
Join Date: Dec 2012
Posts: 253
# 3
06-07-2013, 05:04 PM
  1. Your part of a humanitarian and peace keeping armada, though the primary goal of Starfleet is exploration, experiences from encounters with the Borg the dominion and other races is that not all share your peaceful intentions and the worlds united under the Federation need protection.
  2. Largest amount of players and the most content so there is much more variety than the Klingon's and Romulans.

  3. Same as exsteele said, can be childish trollers online but they can be easily ignored, there is also limitations on how you can act if your a role player, Starfleet doesn't have murderers and thief's and any sort of criminal element in it officers.

  4. Ever since i have a child i have loved the ships and their design the amount of development on them has ment that you have a large variety of ships to choose from if one doesn't fit you playstyle.

  5. Cruisers, though they can be slow they have massive hull meaning they can take more damage there are also some end game cruisers that have good turn rate and can be very versatile plus i have found that the engineering slots can allow you to both have survivability and unique damage abilities.
  6. id say none really, though escorts can be tricky to master IMO due to their low hull each plays very differently (though im not a fan of the saber escort)
  7. i have a Trill engineer a pre legacy of romulas Romulan science cap and a Catian tactical officer all of which are Admiral lvl or above.

  8. Though i have limited experience with Klingon's and Romulans (only have 1 of each), each class brings something new to the table and play differently and each class can do well in a cruiser escort or recon ship
Captain
Join Date: Aug 2012
Posts: 3,553
# 4
06-07-2013, 07:10 PM
Quote:
Originally Posted by mimey2 View Post
I'm beginning work on my next series of guides. Three of them, one for starting a character on each faction, as if it was your first character ever in playing STO, and thus you didn't know anything. So keep that in mind when answering the questions:

1. What do you feel is the philosophy for playing as a member of Starfleet?

Use your strength to defend the weak from those who would take advantage of them. Maintain peace and order in Federation space. Always try for diplomacy first, but do not hesitate to use force when necessary. Above all, be the best you can be, and don't let others influence who you are and what you choose to do.

2. What are the biggest strengths you will have as playing as a Starfleet officer?

Very powerful damage through Escorts, and nigh unkillable Cruisers. Great utility via science ships. Better/easier access to higher tier fleets, larger playerbase, so you won't be waiting in faction specific queues for as long. Larger playerbase also means more players that are experienced, which means larger information base. Greater variety of ships to choose from, greater variety of everything in general to choose from.

3. The biggest weaknesses?

Much lower contraband income. Not as easy to get dilithium (not as easy, but it's still there, just requires more moving around). DOff missions are less rewarding/more difficult to complete easily. Only your escorts and certain other ships can use dual heavy cannons. Larger playerbase means more people who are... less than helpful and in some cases downright malevolent. Lots of fluff missions that are silly. Fewer PvP missions and rewards.

4. What personal reasons do you have for playing as Starfleet?

Had to make a Starfleet char to get to KDF, but kept my fed char because I wanted a constant comparison, and for nostalgias sake. Personal reason for continuing to use fed char? It's fun using a 5 tac escort that's tiny but hits like a freight train. I also like their science capabilities.

5. What ships do you feel are the 'best' from Starfleet's...fleet?

For damage? Fleet Defiant. For tanking/utility? The Odysseys. For general usage? Fleet Imperial/Fleet Patrol.

6. The worst?

Galaxy, Trident, Intrepid. Oh, and the freebie shuttle.

7. What class of character do you play? Or do you have multiple characters with different classes?

Two fed toons, one Engi (main), one Tactical.

8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most?

Shutdown and neutralize. Shutdown via their science prowess, and neutralize via their escorts. Also, fed cruisers are famous for being impossible to destroy when set up correctly (I believe the current best claim goes to a guy in a sci oddy, can tank a full team of 5 escorts for quite a while before going down, or for eternity if he's got a buddy).

Feel free to suggest any questions you might have as well. I may also add more questions in the near future if I think of more or if I get ones I feel should be added.
Answers in red.

You also might want to add in differences/advantages/disadvantages on the ground, not just space.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 3,212
# 5
06-07-2013, 07:44 PM
Quote:
Originally Posted by mimey2 View Post
1. What do you feel is the philosophy for playing as a member of Starfleet?
That really depends on the player. Since Starfleet and Federation obviously got the most airtime on the shows, we saw a huge variety of lifestyles and attitudes. So players can choose to play their character(s) however they want, and it will work.

My personal philosophy as a Starfleet character, and the one most often seen on TV, is basically the same one heretic describes in the post above mine.

Quote:
Originally Posted by mimey2 View Post
2. What are the biggest strengths you will have as playing as a Starfleet officer?
They have the most customization options by a lot, and more ships than the other two factions combined. Also, the player can probably relate better to the Federation, again because we saw more of them on TV.

Quote:
Originally Posted by mimey2 View Post
3. The biggest weaknesses?
The quality of their missions is a bit sub-par compared to those of the KDF and Romulan Republic.

Quote:
Originally Posted by mimey2 View Post
4. What personal reasons do you have for playing as Starfleet?
I relate to Starfleet and its mission the best. I like the idea of a brighter future ahead of us, and I like imagining myself as being a part of that.

Quote:
Originally Posted by mimey2 View Post
5. What ships do you feel are the 'best' from Starfleet's...fleet?
My personal favorite is the Heavy Escort Carrier, though I got a lot out of my free Advanced Escort as well. It's not really the ship that matters, though ... it's how the player chooses to fly it.

Quote:
Originally Posted by mimey2 View Post
6. The worst?
I haven't played them all so I can't really comment. I don't really like most cruisers for their low turn rates, but I enjoyed flying them until I discovered escorts.

Quote:
Originally Posted by mimey2 View Post
7. What class of character do you play? Or do you have multiple characters with different classes?
I tend to play Tactical, mostly because I love lobbing grenades at people. Stun Grenades and Photon Grenades and Plasma Grenades ... oh my!

Engineers are pretty good for defensibility, though. "Miracle Worker" has saved my aft more times that I care to mention. And Orbital Strike is hilariously effective against a clump of ensign-level NPCs.

Quote:
Originally Posted by mimey2 View Post
8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most?
Again, they all have their good and bad points. It all depends on how the player works them.



Hope those help. Good luck on your new guides; I look forward to reading them!
Please fix the Foundry lag!

Last edited by psycoticvulcan; 06-07-2013 at 07:47 PM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,353
# 6
06-08-2013, 01:04 AM
Quote:
Originally Posted by hereticknight085 View Post
Answers in red.

You also might want to add in differences/advantages/disadvantages on the ground, not just space.
Hmm, well, what kinds of advantages/disadvantages/differences can you think of? I mean, sure there's different species for all three factions, including some unique abilities and traits those species can get, but besides that, there isn't really any majorly unique things that the three factions each have.

Quote:
Originally Posted by psycoticvulcan View Post
Hope those help. Good luck on your new guides; I look forward to reading them!
Thank you, I plan on writing and posting these next three guides within a couple weeks or so. They will be pretty small of course. I want to get em out relatively soon, because with the talk of the new fleet holding which might be changing some of the stuff up, I wanna be ready to see what might need to be adjusted or changed for my Starbase guide.

After that, I'll see what happens on what I feel like writing next.


Last edited by mimey2; 06-08-2013 at 01:09 AM. Reason: added a reply
Captain
Join Date: Sep 2012
Posts: 3,137
# 7
06-08-2013, 01:25 AM
Quote:
Originally Posted by mimey2 View Post
1. What do you feel is the philosophy for playing as a member of Starfleet?
it was them or nothing. fed re-education centers are a little more comfortable than imperial gulags.

Quote:
2. What are the biggest strengths you will have as playing as a Starfleet officer?
lots of shiney things

Quote:
3. The biggest weaknesses?
hubris

Quote:
4. What personal reasons do you have for playing as Starfleet?
none i can think of.

Quote:
5. What ships do you feel are the 'best' from Starfleet's...fleet?
fleet versions of the darvish & prometheus

Quote:
6. The worst?
galaxy, avenger

Quote:
7. What class of character do you play? Or do you have multiple characters with different classes?
my feds a vulcan engie

Quote:
8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most?
dakka with a side of durability.
somehow fed ships seem to have a bit more life in them than their counterparts. though that could be down to gear investment.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Starfleet Veteran
Join Date: Jun 2012
Posts: 585
# 8
06-08-2013, 02:56 AM
Quote:
Originally Posted by mimey2 View Post

1. What do you feel is the philosophy for playing as a member of Starfleet? - Do be part of a peacekeeping spacefleet, Providing assistance to random aliens building weapons in the delta volanis sector, Ect.

2. What are the biggest strengths you will have as playing as a Starfleet officer? - Huge array of starships, and many combat capable science vessels.

3. The biggest weaknesses? - The fact that everything is a kill fest. If we're supposed to be a peaceful society why does literally EVERY space encounter end up resulting in a battle to the death.

4. What personal reasons do you have for playing as Starfleet? Well, when i started playing you couldn't create a KDF untill Level 25, but i still play them as my main because i like the ship designs.

5. What ships do you feel are the 'best' from Starfleet's...fleet? Vesta line. Most versatile, ass kicking members of the fleet

6. The worst? Probably all the shuttles. That mechanic needs a serious overall upgrade.

7. What class of character do you play? Or do you have multiple characters with different classes? Mostly engineering, i like playing support, healing up escorts and stuff.

8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most? Stuns and stuff i guess, due to the large amount of science vessels (Compared to the other two factions.


Feel free to suggest any questions you might have as well. I may also add more questions in the near future if I think of more or if I get ones I feel should be added.
Answers in pretty blue!
---------------------------------------------------------------------------
"We won't go back, you don't know what its like in our Universe, the original timeline had gone, JJ Abrahms is everywhere"
Quote:
Originally Posted by rylanadionysis View Post
just shut up
Captain
Join Date: Jan 2013
Posts: 3,013
# 9
06-08-2013, 04:45 AM
1. What do you feel is the philosophy for playing as a member of Starfleet?
The Feds don't have a philosophy that is represented in the game. Indeed, for the longest time, you didn't actually get a choice, you're basically drafted.

2. What are the biggest strengths you will have as playing as a Starfleet officer?
The wide and varied selection of ships available.

3. The biggest weaknesses?
The fact that so much of the ship selection is lackluster and so many are toothless...a real problem in a game which is nearly entirely PEW PEW PEW.

4. What personal reasons do you have for playing as Starfleet?
I have no personal reasons. It's there, so I do. Honestly, I've always found the Federation pretty unrelatable, with their firm lack of any redeeming vices and generally bland personality. Fortunately, none of these things matter in a PEW PEW PEW game.

5. What ships do you feel are the 'best' from Starfleet's...fleet?
The Besta, of course. I'm also pretty partial to the Steamrunner.

6. The worst?
The Failaxy, no contest. There's just nothing it does right.

7. What class of character do you play? Or do you have multiple characters with different classes?
All of them.

8. What is the best 'focus' of Starfleet combat? What do they tend to excel at the absolute most?
Feds used to have the best Escort-types, but the Roms pretty much stole the thunder there. Feds retain an overwhelming advantage in Science ships.
Captain
Join Date: Aug 2012
Posts: 3,553
# 10
06-09-2013, 02:12 AM
Quote:
Originally Posted by mimey2 View Post
Hmm, well, what kinds of advantages/disadvantages/differences can you think of? I mean, sure there's different species for all three factions, including some unique abilities and traits those species can get, but besides that, there isn't really any majorly unique things that the three factions each have.
Well I was thinking more along the lines of faction specific things, like those species you mentioned. It was only a small thing.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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