All Hangar Craft are now capable of gaining up to 5 Ranks which will improve their performance over time.
These Ranks are slowly gained based upon the time they spend in combat without dying.
Reaching Rank 5 requires a total of 5 minutes of active Combat time.
Each time a Hangar Craft ranks up, it receives a 25% Hull HP heal, as well as gaining additional stat buffs:
+5/10/15/20/25% Maximum Hull HP
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate Hangar Craft will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% Damage Bonus
Non-Damaging Hangar Pets gain unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank.
Shield Repair Drones will repair 20% more shields per tick, per Rank.
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP.
All Hangar Craft launch timers have been standardized.
For example, some ships used to wait 1 second between each pet summon, and others would wait up to 4 seconds.
All hangar pets will now linger for 1 second after death to aid in their replacement during combat.
The exception to this rule is any pet that uses Ramming Speed.
Though they will initiate Warp Core Breach after 1 second instead of the standard 6 seconds.
These have all been standardized to a 2 second interval between each pet summon.
Activating your Hangar Bay while pets are already summoned will no longer replace active pets, but will only fill in missing pets.
All Carrier Commands have had their descriptions updated to reflect their functionality.
Carrier Command : Recall has been improved:
Hangar Craft will still disengage from combat and return to their Carrier when put into Recall Mode.
After 15 seconds in Recall Mode, all active Hangar Craft will now attempt to dock with their Carrier.
When a Hangar Craft successfully docks, it will disappear from view but all of its applicable stats will remain (Shields, HPs, Ranks).
Docked Hangar Craft regenerate Hull HP at a highly accelerated rate.
Docked Hangar Craft cannot be affected by AOE abilities, or gain Ranks, as long as they remain Docked.
Docked Hangar Craft will immediately and automatically re-deploy upon receiving any Carrier Command other than Recall.
All Hangar Craft will now be far more likely to avoid the explosions caused by any Warp Core Breach.
This AI improvement also applies to other ship pets, such as MVAM and Saucer Separation.
Doubled the range at which Marauding Force shuttles will initiate their special ability to attack the target's subsystems.
Removed an incorrect power description from Fekihri Fighters that indicated their Ramming Speed would deal far less damage than it actually does.
Orion Slavers now have a better chance to raid enemy vessels during combat. However, their rewards have been decreased in order to keep the average value of goods approximately the same as it was before.
Updated the cooldowns on special abilities for carrier pets:
Delta Flyer: Tachyon Beam cooldowns reduced from 90sec to 30sec
Peregrine Fighter: Cannon Rapid Fire cooldowns reduced from 70sec to 30sec (Elite only) -
Shield Repair Drones: Repair Beam cooldowns reduced from 10sec to 5sec
Jem'Hadar Attack Ships: Beam Overload cooldowns reduced from 50sec to 30sec
Jem'Hadar Fighters: Directed Energy Modulation cooldowns reduced from 130sec to 90sec
Fer'Jai Frigates: Torpedo High Yield cooldowns reduced from 50sec to 30sec
To'Duj Fighters: Cannon Rapid Fire cooldowns reduced from 70sec to 30sec (Elite only)
Bird of Prey Raiders: Torpedo High Yield cooldowns reduced from 50sec to 30sec
Romulan Drone Ships: Beam Overload and Fire At Will cooldowns reduced from 50sec to 30sec
Scorpion Fighters: Torpedo High Yield cooldowns reduced from 70sec to 30sec (Elite only)
Elite Slavers: Resolved a typo in the description and added photon torpedoes to the short description.
sorta looks like quality over quantity, but they will be killed basicly as fast as always. i think its gunna end up being a nerf to people that spam launches as often as posible so thier pets can rapidly spam sci skills. though the cooldown on pet skills is actually as low as it is for players, thats still a slight up time decrease. the most try hard carrier pve'ers arent going to be happy, but i dout pets will live any longer then they do in pvp now, im guessing almost no real change will occur in pvp.
aside from every carrier user queuing up and flooding the ques with their pet barfing carriers for a week
I think Orion Interceptors will pwn even more if possible now. They need a hull buff like they needed a tractor beam. I wonder what a rank 5 will look like hull-wise compared to the pets that get less of a bonus due to "higher starting base value."
Tachyon Drones could probably be +100 per rank and it wouldn't matter on a target with PI.
Like I said before when I examined the changes on tribble, the new system will benefit, in PVP, the heartier pets (Frigates, BoPs, Drones, etc) while the fragile pets are just getting some buffs, some only if Elite versions, but other wise won't really be that big of a deal from my understanding of it.
Crying OP means you obviously didn't investigate it on tribble.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
might have to dust off the shield stripper vesta with delta flyers...
and i like how launching a "new wave" doesnt replace all the pets. only those missing.
makes abusing the system for their special powers less likely imo.
The new pet buffs still don't help how useless Tachyon Beam is :p
Especially on pets.
Devs would like a concise list of things that are broken and not working currently, so here's a short list for PvP: Neutronic Torpedoes, Ionic Turbulence, Surgical Strikes (including Faeht firing through cloak), PartGen stacking and CrtH being boosted to absurd levels.