Career Officer
Join Date: Mar 2013
Posts: 16
# 11
05-28-2013, 07:24 PM
I was in the double D and the mission was a beast. The first and second waves were ok, the third was rough. But to quote someone else in another thread on this mission. It's 'sneaksneakBOOM' and that's for any Rom ships. It got easier once I took out one of the battleships and dreadnaughts. Then I could work on slowly burning down the command ship. And yes, dying and exploding at point blank range is a very viable tactic. So unless you are really good at DPS or tanking, expect to die a lot in the final wave. But it is doable.
Lt. Commander
Join Date: Sep 2012
Posts: 107
Quote:
Originally Posted by joshjpeter2 View Post
Currently, I just finished "The Last Stand" mission, and what I've been hearing about the last mission of this arc is troubling. I'm a Lvl 34 tac right now, and I'm wondering if I should wait to play this mission until I level up to subadmiral and get a new ship (I'm considering the Ha'Feh as that seems the closest to an escort.) I'd just like an opinion on this.
Defense of New Romulus is one of the worst examples of mission creation I've ever encountered in any game. One wonders exactly what the team and their crack, specially selected group of "LoR Closed Beta" testers were doing, because they definitely were not testing and reporting back on the epic fail of this particular mission.

Besides the absolutely ridiculous powers of every elachi ship, big or small, in relation to the player, there are serious issues with the collision detection and physics (you'll love wayching your allies get stuck to you or others in the formation as they move...or when your eject plasma run gets stopped dead as your box gets "stuck" on an enemy box and your run is wasted) Oh and there is the unbreakable, focused elachi aggro on the player (even stealth and distance won't break it). Finally, there is the simply -bleeping- spawn differential between the player's npc cohort and the elachi (the allied respawn is about 1 to 2 random ships which enter within the elachi formation and are eaten in succession...over and over).

In my multiple runs through this awful mission, I have literally watched the final elachi group of redonkulously op'd dreadnaughts and command carrier eat the entire group of npc allies while I was waiting to respawn. Of course the player respawning is a blessing for the npc allies as every elachi ship will begin focusing on the player, either shooting, or intercepting to shoot.

As you can see, I did not enjoy that mission and I would at the least advise you to level up first, or wait for these geniuses to fix the mission. I'm about ready to end this ranting advice post, but let me say that these poorly tested and configured New Romulus arc missions convinced me to boycott premium purchases until they are resolved.

Good luck with your epic arc run.
Career Officer
Join Date: Jun 2012
Posts: 2,934
# 13
05-29-2013, 11:31 AM
Went through it in the DD and didn't have a problem. Had to retreat a few times but came back and kept taking out ships before retreating again. I'll share my build

TT, APB1
TT, BFAW
EPTS, RSP, AUX2SIF, DEM3
EPTW
HE1, TSS2

Use all beams and keep broadsiding your main target and you'll end up killing quite a few smaller ships in the process. When you can tank much longer evasive and battlecloak. Rebuild your hull then repeat.

This Mission does not need any nerf. Just a decent build and tactics.
Rihannsu
Join Date: Jun 2012
Posts: 13,125
# 14
05-29-2013, 02:33 PM
Quote:
Originally Posted by azyurion View Post
Defense of New Romulus is one of the worst examples of mission creation I've ever encountered in any game. One wonders exactly what the team and their crack, specially selected group of "LoR Closed Beta" testers were doing, because they definitely were not testing and reporting back on the epic fail of this particular mission.

Besides the absolutely ridiculous powers of every elachi ship, big or small, in relation to the player, there are serious issues with the collision detection and physics (you'll love wayching your allies get stuck to you or others in the formation as they move...or when your eject plasma run gets stopped dead as your box gets "stuck" on an enemy box and your run is wasted) Oh and there is the unbreakable, focused elachi aggro on the player (even stealth and distance won't break it). Finally, there is the simply -bleeping- spawn differential between the player's npc cohort and the elachi (the allied respawn is about 1 to 2 random ships which enter within the elachi formation and are eaten in succession...over and over).

In my multiple runs through this awful mission, I have literally watched the final elachi group of redonkulously op'd dreadnaughts and command carrier eat the entire group of npc allies while I was waiting to respawn. Of course the player respawning is a blessing for the npc allies as every elachi ship will begin focusing on the player, either shooting, or intercepting to shoot.

As you can see, I did not enjoy that mission and I would at the least advise you to level up first, or wait for these geniuses to fix the mission. I'm about ready to end this ranting advice post, but let me say that these poorly tested and configured New Romulus arc missions convinced me to boycott premium purchases until they are resolved.

Good luck with your epic arc run.
I was there, and yes, there was a lengthy discussion about this. And no... the devs DID listen to feedback. A LOT of bugs got fixed in beta and never made it live.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 1,185
# 15
05-29-2013, 03:51 PM
it needs to be brought up we (beta testers) did nto even get access to these missions and the rest of the content untill a week before open beta

that was 3 weeks to play through the content and try and find bugs a lot where found and a lot where fixed. sadly they just had a set date for LoR to launch it really need another week or to of testing before going live
Rihannsu
Join Date: Jun 2012
Posts: 13,125
# 16
05-29-2013, 04:15 PM
Quote:
Originally Posted by gpgtx View Post
it needs to be brought up we (beta testers) did nto even get access to these missions and the rest of the content untill a week before open beta

that was 3 weeks to play through the content and try and find bugs a lot where found and a lot where fixed. sadly they just had a set date for LoR to launch it really need another week or to of testing before going live
I think it was 2 actually... Not completely sure though. But yeah... This mission only got raged about for a short time before LoR went live.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Nov 2012
Posts: 1,223
# 17
05-29-2013, 04:44 PM
This mission is junk. Clearly below virtually every single grinder that Cryptic went out of their way to nuke out of the foundry (remember folks, reading blocks of text for 45 minutes is gameplay, playing the game is not). Like, I don't even know how a sane person could argue "Defense of New Romulus" is better than those, by even the widest stretch of defining a good mission.

Not that those were good either but at least they functioned as designed. This is like a grinder work in progress that someone published by accident.

Sure, it's beatable. If you want to retreat and sit on your butt every couple of minutes and spend twice as long beating this as any reasonable length mission in the game should be.

That doesn't make it designed properly just because it can be beaten. Anyone that doesn't see that is kind of slow, or is just missing the point on purpose.
--------------------------------------

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom

Last edited by tsurutafan01; 05-29-2013 at 04:50 PM.
Commander
Join Date: Jul 2012
Posts: 272
# 18
05-29-2013, 04:56 PM
Quote:
Originally Posted by tsurutafan01 View Post
This mission is junk. Clearly below virtually every single grinder that Cryptic went out of their way to nuke out of the foundry (remember folks, reading blocks of text for 45 minutes is gameplay, playing the game is not). Like, I don't even know how a sane person could argue "Defense of New Romulus" is better than those, by even the widest stretch of defining a good mission.

Not that those were good either but at least they functioned as designed. This is like a grinder work in progress that someone published by accident.

Sure, it's beatable. If you want to retreat and sit on your butt every couple of minutes and spend twice as long beating this as any reasonable length mission in the game should be.

That doesn't make it designed properly just because it can be beaten. Anyone that doesn't see that is kind of slow, or is just missing the point on purpose.

What?!

You mean you didn't wade through thousands of insta-kill ships with a broke arm and leg on elite, dehydrated and malnourished suffering from heatstroke and muscular dystrophy with nothing but a toothpick to defend yourself with and die 10 times in an attrition fueled rage because "ain't no content gonna stop me"?

Welll dear sir, or madam. You're in the minority! "NO DEvZ PLEAzE DON"T CHANGE IT!!11"

</end extreme sarcasm>

I agree with you 100%.
These forums suck. ~Omega X
Captain
Join Date: Jun 2012
Posts: 1,185
# 19
05-29-2013, 05:14 PM
Quote:
Originally Posted by markhawkman View Post
I think it was 2 actually... Not completely sure though. But yeah... This mission only got raged about for a short time before LoR went live.
could of been 2 weeks i'll be honest my judgement of time is not that great
Lieutenant
Join Date: Jun 2012
Posts: 97
# 20
05-29-2013, 05:25 PM
It doesn't help seeing that the elachi are simply the most annoying enemy in the game, here are their abilities Ive counted up.

1. Weird shutdown torps that also reduce your shield's effectiveness
2. Their own version of viral matrix which is very effective at ****ing all of your systems.
3. Boarding party III
4. An uber cannon on even tiny escorts than can hit for up to 10k damage normally, or if you're unlucky can slam you with crits upwards of 40k damage.
5. A version of subspace jump that they can use, it seems, every 15 seconds or so.
6. Bigger ones can spit out a metric **** ton of fighters all with torps of their own.
7. Can see straight through singularity jumps, warp shadows, cloak (sometimes), and will engage at distance.
8. Torpedo High Yield (III i think)
9. Odd crescent cannons whose energy type is unclear

On the ground:

1. They can spawn incredibly annoying robots from aoe damage bots to flamethrower bots to stasis turrets that teleport/freeze you.
2. Move around constantly
3. Commanders can spam subspace rifts like crazy which basically blind you, hold you, and chip away at your health.

No single enemy type has this much cheese in its arsenal at the same time.

Last edited by abyssinain; 05-29-2013 at 05:28 PM.
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