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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Key Stroke Queueing
01-20-2010, 06:44 AM
Can you please implement a one level key stroke queueing!

Especially in ground missions a keytroke to activate a power isn't recorded as your still in the process of another action or maybe even lag.

It would be nice if you activate a power, weapon, kit or effect that can't be fullfillt in the moment will be queued to be handled next time possible best in putting a colored box around the action button (like red dottedI) to show that the key stroke is recorded.

Very often i hammer a action button to get my avatar to actually do the action behind the button that is very frustatiing. Maybe the problem is the auto action that i mostly have on (deafult shoot in ground combat, phases in space combat.)
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