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Republic Veteran
Join Date: Jun 2012
Posts: 2,803
# 11
06-03-2013, 10:02 PM
Quote:
Originally Posted by dareau View Post
Random thought:

Can't saucer separation be the "unique trick" built into many (aka all capable) fed ships like battle- and standard-cloak on Rommie and Klink ships...
Not all KDF ships can cloak and all Romulan ships pay a price for their cloak. What will feds pay? Reduced maneuverability since Saucer Separation would increase turn rates?

There aren't really any capable ships, we know the Galaxy and the Prometheus, only other ship really ever mentioned that might have the ability that is playable is the Excelsior, even then I'm not sure it was really a canon ability.
Starfleet Veteran
Join Date: Jul 2012
Posts: 809
# 12
06-04-2013, 03:42 AM
Quote:
Originally Posted by thehakaishin View Post
Maneuverability was never an issue for me (as I've proven on enough occasions). But, the saucer sep does provide a different flavor - a versatility to the ship that it didn't used to have (it becomes a heavy escort - far greater maneuverability with more offensive-oriented base power settings much like the Prometheus and/or Gal-R with a pet saucer with BO1, as well as a "shotgun lance" with a wide dispersal damaging AoE).

Turning that on/off changes the dynamics of the ship on the fly. For people who fly the Gal-X like me (the shark 1-shotting everything upon a decloak), what this means is I can perform my shark surgical kill with the full power of the precision lance upon a decloak, then separate for a more aggressive stance rather than being limited to support fire and healing/tanking - or if the situation demands it, I can stay 1 vessel and do that support tank/heal role.

That flavor change on the fly would be enough in my opinion.

The other mentioned changes - 4th Tac slot, increased hull/shield strength, etc etc - I wouldn't turn them down, I admit... but honestly, the aforementioned versatility would be enough to make me reinstall the game.

10console slot, better hull and shield is the normal upgrade for any fleet ship, so it will happen.is the 10th console will be tactical? there a great chance but you never known with cryptic.

as for the separation console it will come FOR SURE, because just like daniel sthal remind us in the last ask cryptic, it is the things that hold back the realease of the fleet galaxy x.
so just prepare yourself to reinstall the game

you will have to catch up with some auxtobat build, fleet shield, romulan BO that enhanced your crit, crit console ( borg, tackyo, zero point ), the leech that is now available to fed, the warp core, helsman trait and some other thing that i might forget.
have fun!
Career Officer
Join Date: Nov 2012
Posts: 722
# 13
06-04-2013, 05:31 AM
you guys with your crying for the separation module is what keeps the fleet dread from being released.. i myself dont care about separation anything so all you do for me is keeping the dread away..

why not get the dread out without it and maybe add this functionality later..
Ensign
Join Date: May 2013
Posts: 15
# 14
06-04-2013, 08:09 AM
Quote:
Originally Posted by johnsteward View Post
you guys with your crying for the separation module is what keeps the fleet dread from being released.. i myself dont care about separation anything so all you do for me is keeping the dread away..

why not get the dread out without it and maybe add this functionality later..
To be honest, I don't care. I've had to go 3 years of catering to the PvE queens at the complete and total, blatant neglect of PvP.

For the very first time since STO's inception, the PvE queens can wait for my request.

Only fair.

Besides, I'd rather have a late, finished product than a rushed half-a**ed one. Give me the FULL Gal-X package up front, or not at all. Because if they do not, Cryptic will take ANOTHER 3 years to do anything to improve it.

At least with it implemented already, even at the cost of waiting longer for its initial introduction, I don't have to deal with that disappointment - as I have with EVERYTHING within STO because the PvE queens cry louder than the PvP population.

For once, the vice versa can ring true.
Captain
Join Date: Jun 2012
Posts: 1,558
# 15
06-04-2013, 09:42 AM
Quote:
Originally Posted by lianthelia View Post
Not all KDF ships can cloak and all Romulan ships pay a price for their cloak. What will feds pay? Reduced maneuverability since Saucer Separation would increase turn rates?

There aren't really any capable ships, we know the Galaxy and the Prometheus, only other ship really ever mentioned that might have the ability that is playable is the Excelsior, even then I'm not sure it was really a canon ability.
Sovereign had a detailed saucer sep drawn out, but it was never referenced by the scripts for the TNG films.

The Connie and the Excelsior were, I think, designed with Saucer Sep as a sort of heavy lifeboat... that the drive section wouldn't fight without its saucer like the Galaxy or Odyssey can, but the saucer could detach and flee under its own power if the drive section was destroyed, allowing ships on a long-term exploration mission keep their crew alive longer until another ship can pick them up.
Lt. Commander
Join Date: Jun 2012
Posts: 216
# 16
06-04-2013, 01:10 PM
Quote:
Originally Posted by thehakaishin View Post
To be honest, I don't care. I've had to go 3 years of catering to the PvE queens at the complete and total, blatant neglect of PvP.

For the very first time since STO's inception, the PvE queens can wait for my request.

Only fair.

Besides, I'd rather have a late, finished product than a rushed half-a**ed one. Give me the FULL Gal-X package up front, or not at all. Because if they do not, Cryptic will take ANOTHER 3 years to do anything to improve it.

At least with it implemented already, even at the cost of waiting longer for its initial introduction, I don't have to deal with that disappointment - as I have with EVERYTHING within STO because the PvE queens cry louder than the PvP population.

For once, the vice versa can ring true.
Sadly it will never be.

Why?
Because if they were to actually address PvP and make things viable all around and actually give a fart, they would also have to address PvE as the changes made in PvP would make all kinds of havoc for the DPS first everything else after we're done PvE.

And that is just to much work for them to consider doing in a currently "working as intended" P2W system that PWE has cultivated.

STO is a long dead horse.
Dead on launch and will likely remain that way.

Which sucks because I was so looking forward to this game... once a long long time ago.
Then I had a fellow fleet mate fly circles inside my saucer section while I was doing everything I possibly could to get away from her, and I saw the future! Lol. Sad
Ensign
Join Date: May 2013
Posts: 15
# 17
06-04-2013, 03:26 PM
Quote:
Originally Posted by veraticus View Post
Sadly it will never be.

Why?
Because if they were to actually address PvP and make things viable all around and actually give a fart, they would also have to address PvE as the changes made in PvP would make all kinds of havoc for the DPS first everything else after we're done PvE.

And that is just to much work for them to consider doing in a currently "working as intended" P2W system that PWE has cultivated.

STO is a long dead horse.
Dead on launch and will likely remain that way.

Which sucks because I was so looking forward to this game... once a long long time ago.
Then I had a fellow fleet mate fly circles inside my saucer section while I was doing everything I possibly could to get away from her, and I saw the future! Lol. Sad
If I've done nothing else on STO, I've proven to the community that a good player can make such a machine work in PvP with effort and intellect... but that's just it.

A great player knows better than to simply "MAKE it work", defying the design with raw skill. A great player will take something (say, a Defiant) and use what already works.

That is what kept me from ever being a "great" player in STO. I've received a number of admiring notes of my use of the Dreadnought, but unfortunately if I were to fly a Defiant (difficult for me to do with injuries to my arm, but hypothetically) I'd be several times stronger if for nothing else that I'd be transferring from being a good player in a bad machine to a good player in a good machine.

When I first picked up the Gal-X, it was for 1 reason. It was because a member of my fleet at the time told me that it is physically impossible to make it work effectively in PvP, and I hate the word "impossible".

So I put my man-pants on and MADE it work, for no other reason than to spite him. What most regard as the "Hakaishin Dreadnought" is the result of that.

I can do so again, I've every confidence of this. Game's changed, but my tenacity hasn't.

The question stands however - do I want to?

Galaxy-X has so much potential, any moron can see that.

Will Cryptic capitalize on that? Unfortunately, given their track record, I've to agree with you 100%... which pains me to admit.
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