Ensign
Join Date: Feb 2013
Posts: 19
# 21
06-02-2013, 06:07 AM
What i would like to see more then any 5 tac slot raptor (Unless it has a battle cloak!) is 10k more HP on my BoP, 10 console slots on my fleet Norgh, a uni Ensign slot on my HoH'SuS and either a fore or aft weapon solt on ALL the BoPs. That would bring a BoP on par with these new Rom escorts. like it's not bad enough they have 15k MORE EHP then a BoP, but they ALL get quantum absorption, which is pretty OP if you haven't noticed in PvP yet. I for one am actually dreading the day all these new roms get geared/repped out the way Fed/Klinks are.



PS. Stop trying to push MORE battle cruisers out, we have enough for the love of god... As a tac captian, knock it off.

P.S.S Give us a d**m mirror BoP already!
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 22
06-02-2013, 07:24 AM
I cant deny that I have been afeared the BoP would fall behind the curve.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jul 2012
Posts: 777
# 23
06-02-2013, 08:26 AM
I would prefer a ship with 5 forward weapons /2 aft weapons like the Kumari line offers.
Republic Veteran
Join Date: Jun 2012
Posts: 2,872
# 24
06-02-2013, 12:07 PM
Quote:
Originally Posted by dknight0001 View Post
For the Raptor, I'd like the Same BOFF layout but with a Universal Ensign (everyone gets the Ensign they want now right?) 5 Tac Consoles and a Battle Cloak.

If every Romulan ship has Battle Cloak we deserve at least an Escort with Battle cloak.

I'm not sure which Raptor skin to give but we got at least one unused Fleet Raptor left right?
Romulans suffer a bit for that Battle Cloak, how would a Raptor suffer in return?

There are two raptors that are unused, the Qorgh and the Pach...obviously I'm a fan of the latter!

On the whole Guramba thing, I didn't say the KDF shouldn't have a 5 tac console ship, I'm just not sure the Guramba is the ship for that. Give the Fleet version a 5 tac console and feds will complain...then next thing you know Siege Mode will have a 80% negative turn modifier because of Fed whining.
Captain
Join Date: Jun 2012
Posts: 2,228
# 25
06-02-2013, 01:51 PM
I would much rather have a K'Vort bird of prey with 5-TAC consoles and a setup similar to the Fleet T'varo Light Warbird Retrofit except with:

5 TAC, 3 ENG, 2 SCI.

I don't care if they trash the UNI station uniqueness too for that matter for this:

TAC CMDR
SCI LT
ENG LT
UNI LT CMDR
UNI ENS

Last edited by drkfrontiers; 06-02-2013 at 01:55 PM.
Career Officer
Join Date: Nov 2012
Posts: 389
# 26
06-02-2013, 01:54 PM
I'd like to see something along these lines:

Raptor
Hull: 33000
Shield mod: .95
Weapons: 4/3 can equip cannons
crew: 200
BOFFs: Commander tac, Lt. Commander tac, Lt, Eng, Lt. Sci, Ensign universal
Device slots:2
Consoles, 5 tac, 2 eng, 3 sci
Turn rate:16
Inertia: 50
Impulse mod: .20
+15 to weapon power
Cloak (or battle cloak, but that's wishful thinking)
Captain
Join Date: Jun 2012
Posts: 2,228
# 27
06-02-2013, 01:57 PM
Quote:
Originally Posted by sjokruhlica View Post
I'd like to see something along these lines:

Raptor
Hull: 33000
Shield mod: .95
Weapons: 4/3 can equip cannons
crew: 200
BOFFs: Commander tac, Lt. Commander tac, Lt, Eng, Lt. Sci, Ensign universal
Device slots:2
Consoles, 5 tac, 2 eng, 3 sci
Turn rate:16
Inertia: 50
Impulse mod: .20
+15 to weapon power
Cloak (or battle cloak, but that's wishful thinking)
Its a sweet build to be sure, but I would prefer that it first gets its pivot fixed before we end up with a problem again. There is a reason hardly anyone outside PvE fly Raptors.

I believe that the Somraw fixed some of that so would be hopeful that Cryptic translate that ship type if they decide on something.
Captain
Join Date: Jul 2012
Posts: 2,524
# 28
06-02-2013, 03:34 PM
Quote:
Originally Posted by drkfrontiers View Post
I would much rather have a K'Vort bird of prey with 5-TAC consoles and a setup similar to the Fleet T'varo Light Warbird Retrofit except with:

5 TAC, 3 ENG, 2 SCI.

I don't care if they trash the UNI station uniqueness too for that matter for this:

TAC CMDR
SCI LT
ENG LT
UNI LT CMDR
UNI ENS
Then...just make it a Raptor and be done with it-the KDF have little enough that is faction unique without diluting it further by just 'me too'ing' and tossing one of the few things we still have that nobody else does.

If you're intent on a Bird of Prey, then make it a BIRD OF PREY, not a defiant clone with wings.

a Bird of Prey has all universals and Battlecloak-that's the signature traits once you get past the artwork, it's something nobody else has, it lets us customize our layouts to a degree nobody else CAN.

for just another 5-Tac tactical ship, it SHOULD be a Raptor-that's the easy way for the Developers and everyone else. Make it a 5 tac Qorgh with the Boff layout you posted and a decent for an escort turn rate.
"when you're out of Birds of Prey, you're out of ships."

Last edited by patrickngo; 06-02-2013 at 03:38 PM.
Captain
Join Date: Jun 2012
Posts: 1,268
# 29
06-02-2013, 05:20 PM
I'd love to see a Fleet Guramba with 5 tac consoles and 16-17 turnrate with the standard 60-70 inertia rating.

Any Feddies whining about the combination of 5 tac consoles and the Javelin can suck eggs. The thing is barely applicable to PvP due to the huge turnrate and speed decrease. It's a PvE weapon.

A nice trick to add to the thing would be to have something like the Plasmonic Leech built in. Right now it drains a bit of weapon power to 'charge' the Javelin while in Siege Mode (which, again, is pretty useless in competitive PvP because you turn like a floating brick). Expand that to draining power from all subsystems the way PL does, only have the power feed into the Javelin instead of your own subsystems. Oh, and make the Javelin more powerful .
Captain
Join Date: Jun 2012
Posts: 3,025
# 30
06-02-2013, 05:34 PM
Quote:
Originally Posted by timezarg View Post
I'd love to see a Fleet Guramba with 5 tac consoles and 16-17 turnrate with the standard 60-70 inertia rating.

Any Feddies whining about the combination of 5 tac consoles and the Javelin can suck eggs. The thing is barely applicable to PvP due to the huge turnrate and speed decrease. It's a PvE weapon.

A nice trick to add to the thing would be to have something like the Plasmonic Leech built in. Right now it drains a bit of weapon power to 'charge' the Javelin while in Siege Mode (which, again, is pretty useless in competitive PvP because you turn like a floating brick). Expand that to draining power from all subsystems the way PL does, only have the power feed into the Javelin instead of your own subsystems. Oh, and make the Javelin more powerful .
Does it come with a big button marked 'i win' too? It seems like half the arguments here are wanting 'parity' (which means 'Klingon Uniqueness' stays unique, but they get everything the Federation has too), or something that just adds bonuses without any drawbacks.

Maybe instead think in terms of that for every advantage that gets added to a ship, even an advantage some people may have little use for but that are advantages nonetheless, think of a weakness, an actual weakness, that also gets added. Thats where that whole 'balance' thing comes from. The only 'better at everything' ships in the game are the Bug, the Vesta, and the Tor'kaht; no need to add more to that infamous line.
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