Career Officer
Join Date: Jun 2012
Posts: 1,745
# 11
06-03-2013, 09:17 PM
Indeed, on the one hand I'm glad this is fixed for my Romulans, on the other hand this is going to make it stupid as **** for my non-cloaked ships.

Good thing I've been testing anti-cloak, snooping ****.

Still, no one should have to spend 10 USD to ****ing detect Romulans!

Unless EPTA provides a substantial boost to detection over what exists now, you're going to need that commander ship uni console and sensor scan to even have a chance to detect a fully-specced Romulan ship.


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Captain
Join Date: Jun 2012
Posts: 1,492
# 12
06-03-2013, 09:22 PM
Quote:
Originally Posted by snoge00f View Post
Indeed, on the one hand I'm glad this is fixed for my Romulans, on the other hand this is going to make it stupid as **** for my non-cloaked ships.

Good thing I've been testing anti-cloak, snooping ****.

Still, no one should have to spend 10 USD to ****ing detect Romulans!

Unless EPTA provides a substantial boost to detection over what exists now, you're going to need that commander ship uni console and sensor scan to even have a chance to detect a fully-specced Romulan ship.
TB3 has 17 sec duration. Follow it w/a TB1 or 2 and basically they can't cloak for 30 seconds even if they're using APO so long as you're an a ship built to keep up w/them.

Pre-emptively it's back to old tricks like laying mines/cycling tbrs/cycling ewp, pets w/cloak debuffs etc. Or just let them try and alpha and counter like I mentioned above.

Edit: Forgot to mention TB's cooldown starts on activation, not when it ends for w/e reason. This is why it's easy to chain.
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Career Officer
Join Date: Jun 2012
Posts: 1,745
# 13
06-03-2013, 09:25 PM
Quote:
Originally Posted by p2wsucks View Post
TB3 has 17 sec duration. Follow it w/a TB1 or 2 and basically they can't cloak for 30 seconds even if they're using APO so long as you're an a ship built to keep up w/them.

Pre-emptively it's back to old tricks like laying mines/cycling tbrs/cycling ewp, pets w/cloak debuffs etc. Or just let them try and alpha and counter like I mentioned above.

Edit: Forgot to mention TB's cooldown starts on activation, not when it ends for w/e reason. This is why it's easy to chain.
Agreed, that's one of the things I was considering, going back to the old school area denial.

I guess it's time to spam the **** out of stuff.


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Captain
Join Date: May 2013
Posts: 2,163
# 14
06-03-2013, 09:27 PM
Quote:
Originally Posted by snoge00f View Post
Indeed, on the one hand I'm glad this is fixed for my Romulans, on the other hand this is going to make it stupid as **** for my non-cloaked ships.

Good thing I've been testing anti-cloak, snooping ****.

Still, no one should have to spend 10 USD to ****ing detect Romulans!

Unless EPTA provides a substantial boost to detection over what exists now, you're going to need that commander ship uni console and sensor scan to even have a chance to detect a fully-specced Romulan ship.
Before all this LoR stuff - before the Romulan Rep - I could spec my B'rel Retrofit to be undetectable unless I was sitting ontop of a ship and they did a sensor scan.

Sometimes when In Ker'rat and there was a Fed there with no de-cloaking abilities - I would just constantly bump there ship and push their ship around - lots of fun - then I would de-cloak on top of them and let them blow me up to get the daily for dying- and make them feel better for me bumping them and they could do nothing about it.

So what is this you are saying about Romulans?
Captain
Join Date: Jun 2012
Posts: 1,492
# 15
06-03-2013, 09:34 PM
Quote:
Originally Posted by snoge00f View Post
Agreed, that's one of the things I was considering, going back to the old school area denial.

I guess it's time to spam the **** out of stuff.
Except you can do w/a battle cloak now lolz. Just got rank 40 rom sci ship
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
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Captain
Join Date: Aug 2012
Posts: 13,666
# 16
06-03-2013, 09:34 PM
Quote:
Originally Posted by snoge00f View Post
Unless EPTA provides a substantial boost to detection over what exists now, you're going to need that commander ship uni console and sensor scan to even have a chance to detect a fully-specced Romulan ship.
Sub/Infiltrator is stacking +Stealth again. Shouldn't be.

You could have Sub/Infil on the Captain and 5x Sub/Infil BOFFs giving you +900 Starship Stealth or more when you should only be getting +150 or so....


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Last edited by virusdancer; 06-03-2013 at 10:20 PM.
Captain
Join Date: May 2013
Posts: 2,163
# 17
06-03-2013, 10:04 PM
Quote:
Originally Posted by virusdancer View Post
Sub/Infiltrator is stacking +Stealth again. Shouldn't be.

You could have Sub/Infil on the Captain and 5x Sub/Infil BOFFs giving you +900 Stealth or more when you should only be getting +150 or so....
But isn't that to counter the fact that 5 pips would wipe out your cloak? Without min 400 you would have 0 stealth.

Now this would only effect 2 cases as Pip goes down after cloaking - but cloaking at full pip they would be able to follow you.

Also In the T'Varo you can be running 5 pips quite a lot with the EBC - so how will that work if it does not stack?
Captain
Join Date: Feb 2013
Posts: 1,060
# 18
06-03-2013, 10:27 PM
Once again, it shows Cryptic is unable to fix something without breaking it. Thankfully, it's still on Tribble, not Holodeck. Since this fix isn't working, it likely means it won't be rolled out to the Holodeck anytime soon until they can actually fix it.
Captain
Join Date: Aug 2012
Posts: 13,666
# 19
06-03-2013, 10:31 PM
Quote:
Originally Posted by newromulan1 View Post
But isn't that to counter the fact that 5 pips would wipe out your cloak? Without min 400 you would have 0 stealth.

Now this would only effect 2 cases as Pip goes down after cloaking - but cloaking at full pip they would be able to follow you.

Also In the T'Varo you can be running 5 pips quite a lot with the EBC - so how will that work if it does not stack?
5 pips would wipe out 400 of the 450 Stealth the BOFFs/Captain Provide (900 Starship Stealth providing 450 Stealth)...

I build Singularity Charge in no time on my T'varo. There's the [SingA][SingC] mods on the Singularity Core which give me +20% Singularity Charge and -10% CD on Singularity Power. There's the Singularity Specialist Trait (with it's somewhat useless description). There's also the Singularity Stabilizer console which resets the Singularity timer and builds 2 SC/s for 15s. I'm always popping Singularity Jump when I get the chance to bleed charge.

Currently he has 5309.2 Stealth. If it weren't stacking, it would be 5159.2...which at 5 pips would drop to 4759.2. Somebody with min Aux in a non-Sci without any Sensors/skill or gear/etc would have 5003 Perception and be able to see me 4.88km. I'd still have +135% Bonus Defense (not including any abilities, which allow me to boost it over +200% temporarily). That's with just Infiltrator on the Captain and 2x Sub (I didn't have much luck with the reroll game to get better BOFFs...I never got Superior Infil/Op...just Superior Crap so I stopped).


Fleet Admiral Geist, Klingon Science Officer
U.S.S. Arcadia, Benthan Assault Cruiser - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Endless, Hazari Destroyer - U.S.S. Naked Sun, Hirogen Apex Battle Cruiser
Career Officer
Join Date: Jun 2012
Posts: 1,745
# 20
06-03-2013, 10:32 PM
Oh ****, so they removed the stealthsight bonus on Tribble? Or at least it's broken.



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