Lt. Commander
Join Date: Dec 2007
Posts: 120
# 731
01-20-2010, 09:06 PM
Patch sloooow sweet chariot... while I'm waitin' give me patch notes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 732
01-20-2010, 09:07 PM
Quote:
Originally Posted by AutumnMeridian
That's nothing, anyone remember Commander Keen? That was like 12MB.
I got you beat Death Track on my uncles old Tandy computer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 733
01-20-2010, 09:07 PM
32% Damn Jooo ! me wantz to play !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 734
01-20-2010, 09:07 PM
HA HA HA, I win back in the 70's we had a Star Trek game that took 30 people to play and ran on a IBM 300 series deluxe mainframe. True story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 735
01-20-2010, 09:07 PM
my patch is going pretty good to be honest..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 736
01-20-2010, 09:07 PM
Quote:
Originally Posted by Sol_one View Post
Yes, I do. I remember when Duke Nukem was a side scroll game!
I remember Space Quest, Kings Quest, and before that, my dad had a text based Star Trek game. Black and green my friends, black and green.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 737
01-20-2010, 09:07 PM
Quote:
Originally Posted by Basface
I remember when 792MB was twice the size of my hard drive.
My first computer had a 20MB hard drive, and I was damn lucky to have one.
All my games fit on a single 5.25 inch, 360KB floppies.

Now get off my lawn, or I shall taunt you a second time!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 738
01-20-2010, 09:07 PM
Quote:
Originally Posted by Basface
Was that the one that came with the Klingon language lessons on CD?
No this is probably older than that. I'll have to go get it out and find out what the name of it was. I think I played it on my old Tandy computer back in the late 80's. lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 739
01-20-2010, 09:07 PM
I remember when installing Diablo 2 and it said it would take nearly 2gb, I was like WTF!!!! Reallly?

Yeah I had to buy a new hard drive just to play that game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 740
01-20-2010, 09:07 PM
We are back online with the new patch!

Patch Notes Known Issues for Jan 20 2010 ST.0.2010108b.17

Level Cap has finally been removed and we have opened access to all finished systems that will be present in pre launch.

HOT ISSUES
Map Is Full issue. There is a strain on auto-grouping such that many players across instances are trying to access the same mission at the same time. By the time your client connected to the instance, it was full (all mission maps are 5 man) and it would kick you out to pick another map screen. Trouble was you'd pick one and then that one would be full too. We have put in a hopeful fix for this. If you do see the list of maps - select a map with the least number of players on it, or turn off open grouping in the social menu.
Server load is causing some map transfers to fail to load all character data ending up with ships on ground maps or characters in space. Logging out and back in should fix this.


Oh snap... is this fake? Hahaha Gotcha
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