Join Date: Jul 2012
Posts: 385
# 1 Seduce
06-07-2013, 06:15 PM
Seduce as a ground trait, yes or no? For PvP
Join Date: Jun 2012
Posts: 1,501
# 2
06-07-2013, 06:50 PM
Originally Posted by buddha1369 View Post
Seduce as a ground trait, yes or no? For PvP
Short range, long animation time, travel time (blown kiss), single target confuse, long cooldown. I'd only take for lolz if you actually care about ground. (Tbh, I don't care about ground).
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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Career Officer
Join Date: Jun 2012
Posts: 1,325
# 3
06-07-2013, 07:12 PM
Tribble testing might be worth a look in... *straightens tie*
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Join Date: Jul 2012
Posts: 5,905
# 4
06-07-2013, 08:07 PM
Seduce is useful, but tricky to use. The biggest thing you will need to keep in mind is the animation lock of the 'kiss' itself. When you activate it, you will be locked into the ability until it is finished, making you a very open target since you will be unable to defend yourself.

If you can make it useful, it can be rather mean in that it can stop a tac's super buff, or prevent a healer from doing much for a bit, etc.

Why are all of STO's EPs named 'Steve'?

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