Starfleet Veteran
Join Date: Jun 2012
Posts: 636
# 1 Nukara Space Sets
06-06-2013, 12:58 PM
This is taken from tribble, it may not reflect Holodeck stats perfectly.

( Preview )

Nukara Crystalline Resilient Shields MK XII ( Click Here )

Nukara Impulse Engines MK XII ( Click Here )

Nukara Deflector Array MK XII ( Click Here )

Nukara Strike Force Technologies Set Bonus - ( Click Here )


Hyper-Dual Refracting Tetryon Beam Bank MK XII ( Click Here )

Nukara Web Mine Launcher MK XII ( Click Here )

Nukara Particle Converter Console ( Click Here )

Nukara Appropriated Munitions Set Bonus ( Click Here )

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Last edited by mewi; 06-06-2013 at 01:00 PM.
Career Officer
Join Date: Oct 2012
Posts: 522
# 2
06-06-2013, 01:01 PM
12th Fleet Are recruiting Active PvP'ers.
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Go to Recruitment room and beam up! You'll be glad you did.
Join Date: Jan 2013
Posts: 5,303
# 3
06-06-2013, 01:19 PM
That deflector is impressive, best choice for shield tanks

The console stats look the same as in-game. I'm gonna replace the Romulan console with it on my sci ships, trying to scrape up the marks for it now.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 4
06-06-2013, 01:55 PM

Join Date: Feb 2013
Posts: 1,061
# 5
06-06-2013, 02:01 PM
The weapon sets looks intriguing to my Fed toon. The space gear set looks yawn. Thanks for posting this.
Join Date: Jun 2012
Posts: 1,123
# 6
06-06-2013, 02:01 PM
Could you show a comparison between the MK X and XII?

I have access to the MK X, and when I was comparing the engines to my Advanced Fleet Hyper-Impulse Engine [turnx3][spd], it looked like the Nukura MK X engines have an inherit [turnx3] and is a slightly slower engine.

I realize, with regards to power levels, the flight speed and turn rate performance will be different, as the Nukura is a regular impulse, while my current is a Hyper-Impulse. But, I'm wondering if the MK XII will get more turn rate and speed. If that's the case, it may be comparable to a Advanced Hyper-Impulse and I may get that instead (for the shield bonus).

For the MK X, I was also showing a +5 shield power and +2 extra (I have 74 shield power).

I was comparing the stats from the Reputation projects while orbiting ESD.

Also, I guess those mines are tricobalt and tractors all rolled into one? Great, like that's needed.

Last edited by shookyang; 06-06-2013 at 02:05 PM.
Join Date: Jun 2012
Posts: 1,013
# 7
06-06-2013, 04:04 PM
Mmmh nice stats, thank you for posting this
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Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 8
06-06-2013, 04:53 PM
Hmmmm.. Looks interesting.
Do Tac abilities boost the extra shield damage?
The sets look designed to push drain concepts to a max.
Do Tac abilities buff the Tetryon chain lighting ability like they do (or did) the ISO console?
Leonard Nimoy, Spock.....

Join Date: Sep 2012
Posts: 4,803
# 9
06-06-2013, 05:06 PM
hopefully they change the word 'hyper'.
sure, its quite superficial, but "enhanced", "up-rated" or "upgraded" would by less cheesy.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Join Date: Jun 2012
Posts: 775
# 10
06-06-2013, 05:57 PM
The tholian mine says physical damage, no kinetic. That is weird, what boost the physical damage?

Originally Posted by bitemepwe View Post
Hmmmm.. Looks interesting.
Do Tac abilities boost the extra shield damage?
the extra shield damage get boost from tetryon tact consoles probably. Since is damage and not drain, flow capacitors shouldn't be boosting that refracting damage, but tactical buffs and captian skill yes because is energy damage.
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)

Last edited by playhard88; 06-06-2013 at 06:07 PM.

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