This doesn't work. I still redownload shadercache.hogg EVERY time there's a patch. And it ALWAYS slows the patcher down to a crawl. Is there a reason this file is patched every time there's a patch? And why does it slow down to a crawl?
Another issue I have is, why is it that every computer I have looked at with a copy of the game installed has .hogg files of differing sizes. All of them are patched to the newest version yet not a single one has the same size files. Why is that?
That's some wacky patcher y'all have there, so any ideas as to when it'll get fixed? I mean, it has this problem in all Cryptic games and it's been around since at least 2009 in Champions Online.
If you notice that the file "shaderCache.hogg" has been taking longer to patch, feel free to delete the file "shaderCache.hogg" from this location (or the location similar that holds the '\Star Trek Online\' folder):
Next time you launch the game, before the character select screen, it will automatically put the latest version of the file back into the above listed folder, and *should* allow for the file to patch much faster in the future.
Hope that helps
Please can some one explain how I am suppose to do this... not everyone understands the lingo... i still can't get in and i don't know what you guys are saying its all greek to me... help please it would be appreciated. Thanks!
Deleting the file did nothing for me either. I disabled the "Patch via proxy" from launcher options, and then the download worked fine. Don't know if that will help anyone, but it magically worked for me.