To my knowledge the prime directive applies if the planet DOES NOT have faster than light travel capacity. So how does it apply when the planet has it but does not want to join the Federation, it does not. The Federation council, imho, has put a directive in place to limit aid to Federation members only or those who will jump through nearly endless diplomatic hoops.
The Prime Directive, also known as Starfleet General Order 1, reads "No starship may interfere with the normal development of any alien life or society." It doesn't specify non-warp as a requirement for not interacting.
The reason pre-FTL-travel civilizations are highlighted by this order is because Federation starships are FTL-capable, and therefore would seriously impact the development of said civilization.
When a species says they do not want to join the Federation, or do not want assistance, then the order applies and the Federation cannot interact with them without the approval of that species.
Last edited by jbmaverick; 06-07-2013 at 01:51 PM.
No starship may interfere with the normal development of any alien life or society.
Question what is "normal", something like a comet in a collision course is "natural" and if you are Janeway that means yes, it means they will die but it does not mean it must be interpenetrated in such a way as I mentioned its just natural and altering the course of the comet will not exactly change the normal development.
The problem with the Prime Directive come from writers abusing it, when a species develop FTL they they NORMALLY come with contact with other FTL species, this is why its a directive and not a order because what happens when a FTL species decide to interfere with another non-FTL species? There is a conflict because either way you have to interfere even if you do nothing.
The Prime Directive is not shield to hide behind for non-involvement.
The Prime Directive is pretty much a direct counter to some policies that made the 19th and 20th Centuries a lot worse than they had to be: Manifest Destiny and the Truman Doctrine.
The first in its particular application to pre-warp peoples, preventing Starfleet from using its advanced technology to dazzle and indirectly dominate them, even if it has benevolent intent.
The second in its application to everyone else. The Federation is not supposed to arm one side of conflicts in which it remains ostensibly neutral, stir colonial proxy wars, topple or preserve governments in crisis, etc.
As Stated, The Prime Directive is a non-interference doctrine imposed on all Starfleet officers.
It limits contact on all non-warp capable species, so you don't artifically advance them to a point they are not ready for, but it does not stop there. It also means you are not to interfer with the society's culture and political structure.
For instance, Worf was repremanded by Picard for Killing Duras under the prime directive, becauee by Killing Duras, Worf effected the outcome of who was the next High Chancellor.
The Prime Directive does not stop with a civilization obtaining warp drive. Though the level of contact and interference is less, as it is determined that the more advanced a population is, the less likely any given form of contact will have an adverse effect on it.
1- indoctrination is used on the population about how much better life in the federation would be. 2- espionage including engineering super strains of terrestrial diseases, used to undermine native medicine compared to that of the federation. 3- sanctions are used on the government, curtailing expansion & development of the people in question.
Originally Posted by redz4tw
can you say attack pattern angry forumers 3?
Originally Posted by baelogventure
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Suffice to say, it has grown from a doctrine intended to prevent Captains getting involved in situation that they shouldn't, to being an inflexible law, in which no action is acceptable. Frankly, any contact with any person or society will have an effect on the way it will develop. You can't get around that. The more you trade, the more cultures will be blended. And this is a normal thing.
Now getting involved in others fights when you have nothing at stake, is just bad policy. And mucking about pre warp civilizations is just bad, because many times the other culture is not ready to be introduced to the rest of the universe.
but to sit back and let disasters that aren't being caused by the civilization that you can prevent is just moral cowardice, no matter how you justify it. As Kirk once pointed out to spock, It's better to change these people, then to let them die.
Now I think every captain has to act in the best interest of every body, and maybe get a hold of Star Fleet command to get guidance and permission on certain involvements is good policy, but the captain is out there change cultures through both action and inaction a like.
Imperial Secret Order. "we are the ones that maintain the balance of power in the universe. May our shadow never fall upon you."