Captain
Join Date: May 2013
Posts: 858
# 1 New idea for Income
07-05-2013, 07:47 AM
Create a customization for ships.

Level 50 ships specifically.


Allow the player to take from any hull type. Give each hull type a set amount of officer slots and their ranks.

then allow the player to costomize

- What officers go where ( for example, one creation of the ship will have cmdr tactical, the next a science as cmdr)

- He gets a total of X Consoles per a ship type, which he can place up to 4 as he see's fit in the 3 area's.


Make this feature Require gold member status
and none of the dodgy, pay one time and get scott free away silliness
he has to continue stub, to use that ship.
Captain
Join Date: Jun 2012
Posts: 4,254
# 2
07-05-2013, 07:54 AM
This would cause massive OPness, because I could stuff a crap ton of tactical consoles on a ship, or tons of armor for an unbeatable tank. Then for icing on the cake I'll give my ship a perfect boff seating.

As I recall from your 8+ threads, aren't you trying to remove OPness?
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Captain
Join Date: May 2013
Posts: 858
# 3
07-05-2013, 08:04 AM
Easily solved.

Tricky layouts will resolve the problem.

Lets say you pick Cmdr, Cpt as the first two, to be science, and you
have the intention of building "ubar tank"

You base the Max slots for the console slots on the CMDR + Cpt rank.


So if you pick both for science, your engie slot go's down to max of 2, or 3.

resolving the problem.
Survivor of Romulus
Join Date: Sep 2012
Posts: 2,474
# 4
07-05-2013, 08:11 AM
Quote:
Originally Posted by uhmari View Post
Create a customization for ships.

Level 50 ships specifically.
Hey Uhmari, first of all good to see you again in a new thread .
Second; you mentioned earlier today you wanted to give the newbies a chance, with this lvl 50 specific idea you go heads-on with that previous remark. Why?

Quote:
Originally Posted by uhmari View Post
Allow the player to take from any hull type.
*snap*
Which in turn create OP against the ones who doesn't have this ship. You say the player might create an "Ubar tank", what if the player actually creates an "Ubar DPS"?
This in turn is a breeding-ground for elitism, something neither of us wants.

Once again; didn't you meant to actually avoid this?

Quote:
Originally Posted by uhmari View Post
Make this feature Require gold member status
and none of the dodgy, pay one time and get scott free away silliness
he has to continue stub, to use that ship.
Now think a bit further.. what would happen after this is launched? The playerbase who can afford this get the ship, creating the abillity to get OP and shoot the f2p playerbase to bits.

Or... Do you nerf that ship in such a way so it will not be OP anymore and hence not important anymore to buy and as such creating a money drainer?

Once again; didn't you actually meant to avoid this?
^^ I am Stoutes, and I approve of my message ^^
Captain
Join Date: May 2013
Posts: 858
# 5
07-05-2013, 08:18 AM
the previous statement i made adds a control / anti-op mechanics.

i think this can be a great way to generate income for the game.

charge 500 or 1000 zen each creation.
or gold member status
Captain
Join Date: May 2013
Posts: 858
# 6
07-05-2013, 08:22 AM
Quote:
Hey Uhmari, first of all good to see you again in a new thread .
Second; you mentioned earlier today you wanted to give the newbies a chance, with this lvl 50 specific idea you go heads-on with that previous remark. Why?
level 50 idea was to allow the end games to have a way to make the game money
at current there is no real serious mechanic like this other then buying zen ships.

customizing the ship is a good idea (tank jim for that one)

Quote:
Originally Posted by uhmari
Allow the player to take from any hull type.
*snap*
its important here by hull type i ment like Akira class ship, or defiant class, or galaxy class etc.

Quote:
Which in turn create OP against the ones who doesn't have this ship. You say the player might create an "Ubar tank", what if the player actually creates an "Ubar DPS"?
This in turn is a breeding-ground for elitism, something neither of us wants.

Once again; didn't you meant to actually avoid this?
the above mentioned mechanic to limit max consoles would only grant for example
another tactical slot on the current version of an intrepid class.
so its nothing to much, but it can make a difference!
Survivor of Romulus
Join Date: Sep 2012
Posts: 2,474
# 7
07-05-2013, 08:25 AM
Quote:
Originally Posted by uhmari View Post
the previous statement i made adds a control / anti-op mechanics.

i think this can be a great way to generate income for the game.

charge 500 or 1000 zen each creation.
or gold member status
That still doesn't help the OP/UP problem you described earlier. Next to that, if it only takes around 500 / 1000 zen. Does the *give back when sub ends* rule still applies?

That would essencially nullify this whole idea, since it will be no different then a normal c-store ship.
^^ I am Stoutes, and I approve of my message ^^
Captain
Join Date: May 2013
Posts: 858
# 8
07-05-2013, 08:29 AM
Actually, the system would be usable on the ship(s) you own.
so if you bought a c-store ship, you'd be able to edit it.


I think a zen cost is better, I am looking for ways to get
gold members to stay gold members (keep paying)
Lt. Commander
Join Date: Sep 2012
Posts: 100
# 9
07-05-2013, 08:55 AM
I agree that this seems as though it would create level 50 players with vastly better ships than newer players, which does seem to be counter to what you have been seeking to counter.

I like having the layouts (BOFF slots and console slots) set in stone. I know when I see a Tactical Escort that it has a certain layout and I know what to expect. I know this because my intelligence agency has been spying on my enemies and has the basic specs. This will determine my tactics.

A Tact Escort should not have 3 science stations.
Captain
Join Date: May 2013
Posts: 858
# 10
07-05-2013, 08:57 AM
I was looking at more of the idea of moving away from classifitying

Escort, destroy or cruiser from being set in stone as "damage, tank, heals" and allowing them to be a mix of the three.

Example, cruisers that were science ships, etc
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