If a bug ship with 50 crew and 34,500 hull strength can take a group of ships out with out dying.
Why can't a fleet armitage with 200 crew and 35,200 hull strength using the same set up and facing the same group of ships?
Because I can't get my head around how bad it is in game when on paper it should be able to stand up to the beating better.
The simple answer is that there is more to it than crew and hull strength. Pay attention.
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Omfg... you missed the point of my post COMPLETELY.
The JHAS has a better CONSOLE layout and BOff layout. It's designed to deal damage and survive ON IT'S OWN.
The FHEC has a more offensively oriented console and BOff layout. It is designed to deal lots of damage AND BE SUPPORTED BY IT'S PETS. It is not the easy win button that the JHAS is.
So before complaining about the FHEC being weak, try playing the ship LIKE IT'S SUPPOSED TO BE PLAYED. You need to change up your playstyle when you change up ships.
You won't see me playing a bug like a fleet defiant. You won't see me playing a raptor like a battlecruiser. You won't see me playing an Odyssey like an Imperial or Excelsior. Actually for that matter you won't see me playing an Excelsior, so that problem is solved there. You won't see me playing a Fleet Horizon like a Fleet Comet. You won't see me play a Vo'quv like a Jem'hadar Dreadnought.
You need to change YOUR playstyle. It's not the ships. Ship and gear is only about 30% of what makes you good. The rest is dumb luck, skillset, and player ability. And the majority is player ability.
Caveat: I consider myself a competent but in no way "Elite" player. I often in many of the games I play take odd builds and make them work better than might be expected (Most of the time ) I've flown all 3 classes of ships in STO and have settled on the FHEC for my Federation Engineer.
I've always liked the look of the Akira, and the concept of it being a torpedo heavy vessel. I chose a unique build for my FHEC that is more torpedo centric yet not a true torpedo boat ( This set up )
Flight experience of this ship has proven that it is very capable for STfs. Keeping my hangar on CD, using my skills wisely and flying aggressively, usually sees my completing an decent STF with no deaths (even with Borg invisi-torpedos ).
However there are times, and pugs that when you zone in you get that feeling that you have Star Fleet Academy's rejects as your team mates. For those pugs I've pulled off some rather fun achievements with my FHEC. Some examples are, tanking the cubes in Vortex and handling probes (no probe made it past *flex* ) Inadvertently grabbing aggro on ALL the spawned spheres in Conduit, holding aggro, and not dieing, and other ridiculously silly things that should have left my ship nothing more than a cloud of exotic particles.
I do have to say that the new trait to give Miracle Worker a chance to reset CD on taking damage is just lovely.
Last edited by sayyadinaj; 06-09-2013 at 07:42 PM.
Theres a lot of reasons. It could be your litteral real world skills aren't up to par. Not saying your a bad player, just your used to something different.
It could be your specced for a bug ship far better than an armitage. I personally found that when I had my NON-fleet armitage, I shreaded things with my torp setup.
The bug ship is also a far superior ship to every other ship in game. From what I'm told. I was going to get one, and was even saving up for one, until I decided against it. Everytime I get the best of the best in a game, I stop playing, cause there's no more challenge.
Theres a lot of reasons. Just because the armitage isn't working well doesn't mean it's a crap ship, it just means your doing something wrong. The fleet armitage is a great ship, one of the best. And I'll not have anyone running around and telling me otherwise.
Post your setup in the fed shipyards, your complete setup, all the way down to the doffs, get some suggestions for builds, try them, and then tell me what you think. Don't just go and blame the system for user error.
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I've just read through this whole thread, and what I get from your description of your abilities, equipment, and tactics, as well as the way you're making your complaints, is that you just plain don't know what you're doing. No ship tanks by just sitting around doing nothing. If you had any success doing that in the Bug it's probably a game bug. Crew is totally insignificant (and giving up a tac console for a crew buff, I'm astonished that anyone would ever do that), and 1500 hull strength is almost as insignificant. You need to look around on the forums, see the advice that people are giving, learn what works, and learn keybinding. I'm not all that good and I never come close to dying in Azure Nebula, it's actually a very easy encounter. mrtshead's build suggestion was pretty good, I would drop the Torp Spread 3 for a Scatter Volley 2 (the cannon ability reduction doffs really aren't an adequate substitute for 2 copies, just a buff for ships that can only fit one) and probably change up the levels of some of the stuff, but it's pretty close to what I would run.
Not sure if this was stated yet, but number of crew is irrelevant.
Any damage to crew is percentage of crew. Any heals are determined by percentage of crew.
If you have lose 50% of your crew, your repair rate will be at 50%. Doesn't matter if you have 50 crew or 1000.
It is relevant to the point of crew recovery rate, which is still the same. So the more crew you have , the slower it recovers.
Anyway the first post is hilarious. I've been flying mostly Armitage and then Fleet Armitage, I just like the ship. Then recently I got Chimera and I thought, well it's got 750 crew vs 200 crew of Armitage, so it must be better tank. Lol, I got shredded bad and fast and I thought at that moment, why is FHEC so overpowered . The same experience with Vo'quv with it's immense crew.
- crew mechanic is broken
- bug ship is inherently overpowered, compared to any other ship
I winced pretty hard when I saw that the OP was running FOUR 'team' abilities on his ships. Tactical Team, Science Team, and two Engineering Teams. At best, he'd have two of those available for regular use, with the other two not being used, or only rarely being used.
His console setup's a bit wonky, as well.
I'm ultimately just sad that a JHAS, the best damn escort in the game, is in this guy's hands. . .when he doesn't understand how to design loadouts and how everything works together. When he seems to think that hull and crew count make a difference anywhere. It's a waste of an awesome ship at this time.
To the OP, if you're even bothering to listen to the advice given here: I suggest you follow it, and I suggest you spend some time really learning the basics of how everything works in this game. Maybe then you'll understand what you're doing wrong.
I actually didn't know this until recently, being a mostly KDF player, that people actually thought the Armitage was awesome to start with... I got into it with this guy on ESD and then roflstomped him in my Fleet Excelsior...
Armitage just isn't that good to start with, sub par ship all the way around...