Ensign
Join Date: May 2013
Posts: 7
# 1 please help an Engineer
06-09-2013, 10:38 AM
Hi i am new an only been VA for a weekm and is looking in to make a VA ship. But cant find out what to put on it. And my Doff is out off my knowing also so if you can help me a littel there also.

Berador

p.s. links with info on being a new Engineer is very Welcome
Career Officer
Join Date: Jun 2012
Posts: 963
# 2
06-09-2013, 10:50 AM
1st do you like space or ground combat most or a mix?
you can post your current build with this

http://www.stoacademy.com/tools/skillplanner/index.php

when you save the build it gives you a link if you post that the community should be able to give you some pointers i have fed, kdf, rom engineers most do a combo of ground and space so maybe able to help a little

Hope your enjoying the game
Starfleet Veteran
Join Date: Jun 2012
Posts: 586
# 3
06-09-2013, 10:57 AM
Quote:
Originally Posted by oelgaard View Post
Hi i am new an only been VA for a weekm and is looking in to make a VA ship. But cant find out what to put on it. And my Doff is out off my knowing also so if you can help me a littel there also.

Berador

p.s. links with info on being a new Engineer is very Welcome

It'd help if you knew what ship you want...

If you are thinking of a Zstore ship, I'd pick :

Tax powers - Regent
Pure tankiness - Oddy
Sci powers : Eng Vesta


If your thinking a tanky ship, Go with the MACO SET.
If you want survivability, I'd recommend the Borg set, as the 2 set bonus provides good regeneration ability, and the three piece set bonus provides a energy sapping tractor beam.

This is my personal build for a engi cruisers, it works quite well for PVE

Deftlect : adapted Borg mkxii
Engine : adapted Borg mkxii
Shield : MACO Mk xii


For weapons :Torp, DBB, Beam array, Beam array
Aft weapons : Torp/mines, Beam array, Beam array, Beam array.

Engi consoles : Armour/Power boosters/RCS (I personally use a combination)
Sci : Special consoles/Shield boosting consoles
Tac : Just fill it with whatever console boosts the energy type of beams you chose to using



Oh, and I'd definitely reccomend choosing the "Grace under fire" perk!
---------------------------------------------------------------------------
"We won't go back, you don't know what its like in our Universe, the original timeline had gone, JJ Abrahms is everywhere"
Quote:
Originally Posted by rylanadionysis View Post
just shut up
Ensign
Join Date: May 2013
Posts: 7
# 4
06-09-2013, 11:06 AM
Quote:
Originally Posted by latiasracer View Post
It'd help if you knew what ship you want...

If you are thinking of a Zstore ship, I'd pick :

Tax powers - Regent
Pure tankiness - Oddy
Sci powers : Eng Vesta


If your thinking a tanky ship, Go with the MACO SET.
If you want survivability, I'd recommend the Borg set, as the 2 set bonus provides good regeneration ability, and the three piece set bonus provides a energy sapping tractor beam.

This is my personal build for a engi cruisers, it works quite well for PVE

Deftlect : adapted Borg mkxii
Engine : adapted Borg mkxii
Shield : MACO Mk xii


For weapons :Torp, DBB, Beam array, Beam array
Aft weapons : Torp/mines, Beam array, Beam array, Beam array.

Engi consoles : Armour/Power boosters/RCS (I personally use a combination)
Sci : Special consoles/Shield boosting consoles
Tac : Just fill it with whatever console boosts the energy type of beams you chose to using



Oh, and I'd definitely reccomend choosing the "Grace under fire" perk!
i was thinking a Oddy. and i can see you have beam? is any kind off beam better the other i mean phaser or what kind ?

My build is what i need. My build right now is more or less random

p.s. i am a space dude not much ground combat if any
Starfleet Veteran
Join Date: Jun 2012
Posts: 586
# 5
06-09-2013, 11:41 AM
Quote:
Originally Posted by oelgaard View Post
i was thinking a Oddy. and i can see you have beam? is any kind off beam better the other i mean phaser or what kind ?

My build is what i need. My build right now is more or less random

p.s. i am a space dude not much ground combat if any

Any beam is good, just make sure you stick with one energy type (Too many types drains so much power, lowers your overall dps)


Personally i like Phaser (As it's what the use in the tv series) and it has average DPS. If you can afford a decent set of Tetryon of the exchange, that has bonus shield draining abilities which is also good.

Nanite Disruptors (Expensive on the exchange at the moment) are also effective, if you can afford the EC.

Unless you really want to, i'd avoid plasma (It does have the lowest overall damage, i think)

Good luck!
---------------------------------------------------------------------------
"We won't go back, you don't know what its like in our Universe, the original timeline had gone, JJ Abrahms is everywhere"
Quote:
Originally Posted by rylanadionysis View Post
just shut up
Career Officer
Join Date: Jun 2012
Posts: 963
# 6
06-09-2013, 12:16 PM
kinda of a cookie cutter build i use on my engineers which allows for training all captain trainable skills for an engineer and gives pretty good dmg anything more than 6pts in a skill generally only nets you 15extra points in a skill not really worth it unless your min/maxing for max damage but for a general build try this

http://skillplanner.stoacademy.com/?...fedengcookie_0

oddyssy gives you a 10th console which is nice but you can also go

http://sto.gamepedia.com/Assault_Cruiser_Refit

which gives you the wide angle quantum and essentially the same setup as a tac focused oddy just that you can actually use the torp while broadsiding which I find fun in my galor

although I do favor the sci version of the oddessy because you get sensor analysis

http://sto.gamepedia.com/Odyssey_Science_Cruiser
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:57 AM.