Lieutenant
Join Date: Oct 2012
Posts: 48
# 101
09-13-2013, 08:08 PM
Quote:
Originally Posted by djdamc View Post
What facts? All you've shown us here is that you and a bunch of other guys have no clue how to do HSE. And I've done HSE with a PuG today, and as usually I didn't die even once and random guys where getting instavaped by Torp Spreads most of the time. Does that mean that HSE is broken? Not at all. And you can call me whatever you want. The fact is I can do HSE w/o a problem and you need to cry on forums because it's to hard for you. L2P or avoid HSE. Can't be simpler than that.
DJ; dude; you seriously have no clue.

Myself and wolfpack have completed HOSE several times; successfully with all optionals gotten; Yes you can complete HOSE with little difficulty.

However; the issue is that if you don't take down the probe ships fast enough; they do start their 100% accurate lances; and that can get nasty very quickly; and cloaked ships do get hit; as well as on the spawn and upwards of 25km away from the probe ships as well.

You can complete HOSE without experiencing any of this; but you have to be very fast about it.
Captain
Join Date: Oct 2012
Posts: 1,181
# 102
09-14-2013, 02:54 AM
I have been hit with Lance when Cloaked. I have seen people getting Lanced before they can get into weapons range. 1 hit kills that you can't avoid is stupid it should never ever happen. Make it so Lance has a specific firing arc not a firing arc of any direction which they have now. When your not in their firing arc you should then have to worry about Torpedo Spread that will kill people unless they use brace for impact or other hull resistance power like polarize hull.

Not every team is made up of ships that have Aux to Battery that can kill both ships so quickly that people aren't getting lanced. The missions should be difficult in a different way then it currently is.
Lieutenant
Join Date: Mar 2013
Posts: 61
# 103
09-14-2013, 03:39 AM
Quote:
Originally Posted by foxman00 View Post
However; the issue is that if you don't take down the probe ships fast enough; they do start their 100% accurate lances; and that can get nasty very quickly; and cloaked ships do get hit; as well as on the spawn and upwards of 25km away from the probe ships as well.
I remember having a very similar discussion a while ago - it was when the respawn timers were introduced in ESTFS. They were designed to prevent players from just using the "shoot, die, respawn, shoot, die, ad infinitum" "strategy". Has it occured to you that not being able to zerg it to death(or it being difficult) is main difficulty of HSE?

Quote:
Originally Posted by marshalericdavid View Post
I have been hit with Lance when Cloaked. I have seen people getting Lanced before they can get into weapons range. 1 hit kills that you can't avoid is stupid it should never ever happen. Make it so Lance has a specific firing arc not a firing arc of any direction which they have now. When your not in their firing arc you should then have to worry about Torpedo Spread that will kill people unless they use brace for impact or other hull resistance power like polarize hull.

Not every team is made up of ships that have Aux to Battery that can kill both ships so quickly that people aren't getting lanced. The missions should be difficult in a different way then it currently is.
I've already said it twice, I shall say it three times: you either kill unimatrices before they can fire back, or you can just deal your damage while surviving Torp Spreads.
STAYING WITHIN "UNDER THE GUNS" BUFF RANGE WILL PREVENT THE UNIMATRICES FROM TARGETING YOU WITH LANCES.
Captain
Join Date: Jul 2012
Posts: 2,618
# 104
09-14-2013, 05:22 AM
Quote:
Originally Posted by djdamc View Post
I remember having a very similar discussion a while ago - it was when the respawn timers were introduced in ESTFS. They were designed to prevent players from just using the "shoot, die, respawn, shoot, die, ad infinitum" "strategy". Has it occured to you that not being able to zerg it to death(or it being difficult) is main difficulty of HSE?



I've already said it twice, I shall say it three times: you either kill unimatrices before they can fire back, or you can just deal your damage while surviving Torp Spreads.
STAYING WITHIN "UNDER THE GUNS" BUFF RANGE WILL PREVENT THE UNIMATRICES FROM TARGETING YOU WITH LANCES.
Um, no, it won't. Ran a few recently (hard to do given how 'popular' HSE is...)

double-lanced within .9km of the queen.

More than once.

Lanced skinriding (that is, within touching range) of the unimatrix-several times.

cloaked, running high aux w/aux batteries and stealth module-lanced at 19 km.
Cloaked, running max aux, w/battery, 2 stealth modules-lanced at 20km range.
Respawn, lanced again before my board cleared the respawn gray.

I was reminded of a quote from Dragon Magazine back in the eighties- "It's its 43rd attack, can we draw our swords now?"
"when you're out of Birds of Prey, you're out of ships."
Career Officer
Join Date: Jun 2012
Posts: 4,214
# 105
09-14-2013, 05:23 AM
Quote:
Originally Posted by djdamc View Post
I remember having a very similar discussion a while ago - it was when the respawn timers were introduced in ESTFS. They were designed to prevent players from just using the "shoot, die, respawn, shoot, die, ad infinitum" "strategy". Has it occured to you that not being able to zerg it to death(or it being difficult) is main difficulty of HSE?



I've already said it twice, I shall say it three times: you either kill unimatrices before they can fire back, or you can just deal your damage while surviving Torp Spreads.
STAYING WITHIN "UNDER THE GUNS" BUFF RANGE WILL PREVENT THE UNIMATRICES FROM TARGETING YOU WITH LANCES.
And I will continue to say that THIS TACTIC DOES NOT WORK WHILST THE BUG IS PRESENT. Granted, IF you are fortunate enough to kill the unimatrix ships Iin a short space of time, with no team deaths, the bug doesn't seem to kick in, but there are not too many PuG's capable of doing that. (And I am NOT interested in fleet/group e-peen waving, the majority of instances of HOSE are PuG's and therefore the majority suffer the bug).

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 09-14-2013 at 05:32 AM.
Lt. Commander
Join Date: Nov 2012
Posts: 166
# 106
09-14-2013, 01:50 PM
Quote:
Originally Posted by reyan01 View Post
I saw the date stamp for when the video was posted, yes. That doesn't prove that the mission itself took place on that date.

I don't doubt that you aced HOSE before it was broken, but as it stands, at the beginning of this week at least (don't know if it received attention in the last patch), those unimatrix ships were one-hit KO'ing players at the spawn point - you know, quite some distance from the unimatrix ships themselves and certainly WAY outside the player's weapons-range; the 'under the guns' buff didn't work - players were being one-shotted regardless of where they were - under the ships, by the queen - numerous times in numerous instances, the team were one-shot killed REGARDLESS of whether we were hanging around by the queen or not.

Anyway, I am NOT the only player to have experienced this, as the following threads prove:
http://sto-forum.perfectworld.com/sh...t=lance&page=2

http://sto-forum.perfectworld.com/sh...ghlight=lanced

But I know that you'll continue to ignore these facts in favour of e-peen waving, so I'll leave it there.
Wow, you really think the video is fake, or done before it was broken? I can assure you, we did that run 1 week ago. Just ask anyone on the DPS-5000, DPS-11000, or Kirks_Protege channels if that was real or not. It was a live feed and now you are calling some of the best (no, the best) pve'rs in the game, liars. Stunning. Were you even watching the dps meter in that vid? Ryan was ganking 50k dps for a long stretch during the cube section. Look I don't have to defend myself or any of those players on these forums. A simple search of our record speed runs or NWS runs will show you just how whiney you really are.

The only thing broken about this game is the end game content is entirely too easy--as in we are bored to hell with it.
Career Officer
Join Date: Jun 2012
Posts: 4,214
# 107
09-15-2013, 05:00 AM
Quote:
Originally Posted by porchsong View Post
Wow, you really think the video is fake, or done before it was broken? I can assure you, we did that run 1 week ago. Just ask anyone on the DPS-5000, DPS-11000, or Kirks_Protege channels if that was real or not. It was a live feed and now you are calling some of the best (no, the best) pve'rs in the game, liars. Stunning. Were you even watching the dps meter in that vid? Ryan was ganking 50k dps for a long stretch during the cube section. Look I don't have to defend myself or any of those players on these forums. A simple search of our record speed runs or NWS runs will show you just how whiney you really are.

The only thing broken about this game is the end game content is entirely too easy--as in we are bored to hell with it.
Right - so because an organised premade can ace it, you maintain the opinion that it's not broken? You really have been blinded by your own e-peen waving.

I'll repeat what I said one last time - the majority of people playing HOSE will do so in a PuG - just to emphasise, not some hero premade with the [self possessed] best players in the game, THE MAJORITY OF INSTANCES WILL BE PUGS. It's ironic really, you've pretty invalidated your own argument with your boastful remarks about how uber you and your friends are - as I said in my last post, which you haven't bothered reading, the bug is really more an issue for PuGs.

The bug, as many others have noted, seems to occur if both unimatrix ships are not dealt with in a timeframe of approximately 90 seconds. MOST PuG's don't manage to do it in that timeframe. I've been with a few that did, but most of the time your average PuG will NOT achieve this.

And THAT is when the bug kicks in. The issues have already been described - you can deny it all you want, and you may not have seen them, but they exist.

So instead of e-peen waving about how fantastic your premade is, and how you are too good for STO, PLEASE try joining a PuG or three; play HOSE with a group of players who will not have 5000000 DPS, because if those uni ships are not killed within said timeframe, you'll suddenly find yourself experiencing what us supposed 'lesser' players have experienced when the bug kicks in.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Starfleet Veteran
Join Date: Jun 2012
Posts: 351
# 108
09-15-2013, 05:09 AM
Quote:
Originally Posted by reyan01 View Post
Right - so because an organised premade can ace it, you maintain the opinion that it's not broken? You really have been blinded by your own e-peen waving.

I'll repeat what I said one last time - the majority of people playing HOSE will do so in a PuG - just to emphasise, not some hero premade with the [self possessed] best players in the game, THE MAJORITY OF INSTANCES WILL BE PUGS. It's ironic really, you've pretty invalidated your own argument with your boastful remarks about how uber you and your friends are - as I said in my last post, which you haven't bothered reading, the bug is really more an issue for PuGs.

The bug, as many others have noted, seems to occur if both unimatrix ships are not dealt with in a timeframe of approximately 90 seconds. MOST PuG's don't manage to do it in that timeframe. I've been with a few that did, but most of the time your average PuG will NOT achieve this.

And THAT is when the bug kicks in. The issues have already been described - you can deny it all you want, and you may not have seen them, but they exist.

So instead of e-peen waving about how fantastic your premade is, and how you are too good for STO, PLEASE try joining a PuG or three; play HOSE with a group of players who will not have 5000000 DPS, because if those uni ships are not killed within said timeframe, you'll suddenly find yourself experiencing what us supposed 'lesser' players have experienced when the bug kicks in.
It really isn't that difficult, Reyan. I'm in a roleplaying Fleet, and we decided to queue with a team of four. Only two of us did over 3,000 DPS. 5,650, 4,500, 2,900, 1,800, and 900 (the public player in a Scimitar). We were able to complete Hive Onslaught Elite without the Lance bugging out.

Last edited by starboardnacelle; 09-15-2013 at 05:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,214
# 109
09-15-2013, 05:13 AM
Quote:
Originally Posted by starboardnacelle View Post
It really isn't that difficult, Reyan. I'm in a roleplaying Fleet, and we decided to queue with a team of four. Only two of us did over 3,000 DPS. 5,650, 4,500, 2,900, 1,800, and 900 (the public player in a Scimitar). We were able to complete Hive Onslaught Elite without the Lance bugging out.
Agreed, and as I said, I've been with PuGs that achieved the mission without the lance bug-out.

By the same token, I've been with teams that DIDN'T manage to avoid the bug - and that's the point I'm trying to make; it'll happen to a lot of PuGs and it all comes down to whether one is fortunate enough to find themselves in a PuG of players who know what they're doing, because it only takes one rainbow boat to slow things down. And an organised group probably shouldn't struggle at all really.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Oct 2012
Posts: 1,181
# 110
09-15-2013, 12:29 PM
If you find yourself in a team that can't kill them quick enough and they start lancing their is problems a lot with the lance. Been hit wile cloaked. People getting hit before they get in weapons range. L2P does not cut it not every TEAM has enough TEAM DPS to kill them so bloody quickly. A TEAM that can't should not face what they do. Make it harder in other ways.
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