Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
I love the mission when I can finally get in, but I have never completed it.


Does anyone have a guide, or a few tips on how I can help the team complete it?
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Ensign
Join Date: Jun 2013
Posts: 10
# 2
06-11-2013, 10:00 AM
Avast! Spoilers be after the link.

http://sto.gamepedia.com/Mission:_The_Vault/Walkthrough


I just completed it the first time a few nights ago. At least, I think this is what you're talking about? Nothing in it seemed that hard, there's one encounter you have to run away from at the end (or at least I had to run away from / avoid ). What part are you stuck on?
Captain
Join Date: Jul 2012
Posts: 1,449
# 3
06-12-2013, 05:42 PM
This might help you to and for group you have to be lvl 50 to do this as team.

http://www.stoacademy.com/walkthroug...ault/index.php

There is vid in upper left.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jul 2012
Posts: 2,882
# 4
06-12-2013, 06:01 PM
When you're running the mission The Vault, my best suggestion is to be Romulan. You can use your shuttle's battle cloak to avoid almost every combat in the place.
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I'm old enough not to care too much about what you think of me --
But I'm young enough to remember the future, the way things ought to be...

- Rush, "Cut To the Chase", Counterparts
Captain
Join Date: Jul 2012
Posts: 1,449
# 5
06-12-2013, 06:20 PM
What if you are doing it as Fed or Klingon not everyone is doing it a Rom?
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jul 2012
Posts: 2,882
# 6
06-12-2013, 06:50 PM
Then we go with my second-best suggestion - try to avoid the Mogai at the second locked door on the way out. Keep an eye on distance; as long as you stay at least 10 km away while it has line of sight on you, it won't aggro (and if it can't see you, you might as well not be there too). When it's more than 11 km from the door, blast the lock and run for it - you'll at least stand a chance with the fighters on the other side, especially if you keep the standard-issue shuttle beam weapon (the one with the 360-degree arc of fire).
-------------------------------------------
I'm old enough not to care too much about what you think of me --
But I'm young enough to remember the future, the way things ought to be...

- Rush, "Cut To the Chase", Counterparts
Captain
Join Date: Jun 2012
Posts: 765
# 7
06-12-2013, 07:48 PM
Additionally, if you are mostly going to be running and dodging instead of turning to face your enemies in your shuttle, then you are better off mounting a second beam array instead of a torpedo.
How many Starfleet Engineers does it take to exchange an Anti-positronic Photon Emitter?
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