Specialist
Join Date: Jul 2012
Posts: 292
# 41
06-25-2013, 01:23 PM
Quote:
Originally Posted by captainedna View Post
nerf bug ships...


Yes please.
Lieutenant
Join Date: Jun 2012
Posts: 33
# 42
06-25-2013, 01:25 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
as it turns out, yes, the the risian corvette is OP and needs a nerf. the mogie retrofit station setup with a 21 turn rate? this is bug ship tier. you could even run a 2 AtB setup on it and still have HE1. its sorta fragile sure, but you wont have to put any turn consoles on it like you would other escorts. dil mine neutroniums would be perfect for this thing.

you could proboly get away with not running EPtE on it too if its just going to have that high of an impulse mod, and be faster then even the bug ship. the bug ships impulse mod was proboly the number 1 thing that pushed it to a higher tier then the rest, people running EPtE post LoR should clearly see just how powerful a stat speed can be.

who would have thought an uprated yacht would become the most dangerous escort in the game

Yes put a2b on that thing and see how fast it pops.
Captain
Join Date: Jun 2012
Posts: 1,015
# 43
06-25-2013, 01:36 PM
Quote:
Originally Posted by as7ray View Post
Yes put a2b on that thing and see how fast it pops.
It's not for everybody but drunk could do it. His A2B Steamie is a terror.

It's going to be the fastest thing in the game. I think with the highest attainable defense rating too, right?

27k hull is thin behind a .9. Of course, 3 eng stations that can all go to armor that doesn't get SNB'd off.

In the right hands I think it will be bonkers. I probably don't have those hands, though.
Career Officer
Join Date: Jun 2012
Posts: 1,845
# 44
06-25-2013, 01:56 PM
That looks an even better ship to get than the Breen.

I will be doing this event for my Tacs at least.
Career Officer
Join Date: Jun 2012
Posts: 1,004
# 45
06-25-2013, 02:14 PM
It could be nasty, but unlike the JHAS it actually has drawbacks. It is pretty squishy, and it doesn't have 5 tac consoles. This is probably closer to what the JHAS should be.
Empire Veteran
Join Date: Jun 2012
Posts: 7,682
# 46
06-25-2013, 02:36 PM
Quote:
Originally Posted by as7ray View Post
Yes put a2b on that thing and see how fast it pops.
lol, are you implying an escort that can comfortably use a 2 AtB build is weaker? it can cause cruisers to be more fragile but on escorts it just makes them more awesome.

pre LoR, escorts that could use it had some pretty major built in down side, like turn rate or the steamy being a very tight fit, but with all the romulan retrofits escortish warbirds that can use it, and this turn monster that can use it, its nothing but the best way to make these ships thier most dangerous.

what ive argued in the past balanced AtB builds is sort of unraveling with the romulan faction.

Quote:
Originally Posted by redricky View Post
It's not for everybody but drunk could do it. His A2B Steamie is a terror.

It's going to be the fastest thing in the game. I think with the highest attainable defense rating too, right?

27k hull is thin behind a .9. Of course, 3 eng stations that can all go to armor that doesn't get SNB'd off.

In the right hands I think it will be bonkers. I probably don't have those hands, though.
in case anyone was wondering, the 2 AtB steamy is a terror because it can have APO3, CRF2, and BO3/HY3 at their system cooldowns. wile also having room for CSV, and a TS/a target subsystem skill for when the situation calls for it. its still got 2 different EPt skills and HE at least! nothing can brutalize with the strongest tac skills at that often an interval as the steamy, wile also being able dish out AOE when needed. its helpful to have a good healer around though, this is not the attrition build of choice.
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Lt. Commander
Join Date: Jun 2012
Posts: 226
# 47
06-25-2013, 02:42 PM
Regardless of it's in game effectiveness, we've essentially been given a speedboat as a ship with the flimsiest of pretenses. I mean seriously, what the heck?
Captain
Join Date: Jun 2012
Posts: 3,289
# 48
06-25-2013, 02:56 PM
.25 impulse mod is absolutley ridiculous, especially with the way EPTE and impulse thrusters have been buffed.

I have been running a max speed build on my bugship for a few days now for lulz and I can just imagine even how much more absurd speeds I'll be able to maintain with this.

Right now I am running 2x APO, EPTE 1, Aux2ID 1, 3 purple evasive doffs, and 2 purple damage control doffs, and engine power core with [SEP] [W->E] [ECap], and deuterium.
I can permanently stay at over 150 speed while running max weapons by cycling my buffs, so its like permanent full impulse during combat. If use them all at once, close to 300 speed for a few seconds, even more with deuterium but I don't want to waste it to test.
This is already OP, I am immune to pretty much any movement debuffs, and pretty much immune to dying unless they get lucky enough to time the subnuc the split second they might have me in their arc then manage to CC me before I get another movement buff up.

So if I run that same build on the Corvette but instead now have EPTE3 it will be just that much more OP, maybe you will be able to maintain 200 speed.
Career Officer
Join Date: Oct 2012
Posts: 522
# 49
06-25-2013, 03:13 PM
Isn't anyone else thinking, this is what the fleet aquarius should have always been?
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Empire Veteran
Join Date: Jun 2012
Posts: 7,682
# 50
06-25-2013, 03:29 PM
Quote:
Originally Posted by magniacapra View Post
Isn't anyone else thinking, this is what the fleet aquarius should have always been?
nearly. the high turn rate is all its missing really. 19 would be appropriate, nothing has 19 turn
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