Captain
Join Date: Jun 2012
Posts: 993
# 51
06-25-2013, 04:36 PM
TO RISA!!!

Now we have the fat cousin of the Jemmy (the Steamrunner) and the skinny cousin (the Risian Corvette)
Division Hispana
www.divisionhispana.com
Captain
Join Date: Feb 2013
Posts: 1,061
# 52
06-25-2013, 04:40 PM
Quote:
Originally Posted by marc8219 View Post
.25 impulse mod is absolutley ridiculous, especially with the way EPTE and impulse thrusters have been buffed.

I have been running a max speed build on my bugship for a few days now for lulz and I can just imagine even how much more absurd speeds I'll be able to maintain with this.

Right now I am running 2x APO, EPTE 1, Aux2ID 1, 3 purple evasive doffs, and 2 purple damage control doffs, and engine power core with [SEP] [W->E] [ECap], and deuterium.
I can permanently stay at over 150 speed while running max weapons by cycling my buffs, so its like permanent full impulse during combat. If use them all at once, close to 300 speed for a few seconds, even more with deuterium but I don't want to waste it to test.
This is already OP, I am immune to pretty much any movement debuffs, and pretty much immune to dying unless they get lucky enough to time the subnuc the split second they might have me in their arc then manage to CC me before I get another movement buff up.

So if I run that same build on the Corvette but instead now have EPTE3 it will be just that much more OP, maybe you will be able to maintain 200 speed.
This is very impressive indeed, a dedicated speed build. I have seen this before, maybe that was you or another Bug using a similar approach - it died however. You see, Graviton pulse will stop you cold, APO or not. Well timed subnuke as you just begin an APO will do too. Finally, I have been experimenting with a new attack pattern against escorts who like to tail their target - Nukara web mines w/ dispersal patterns, it's a perfect bug catcher. . Seeing how Bug flies right into them, trapped & died, be careful, more speed may be your undoing. Last not least, beware if your opponent fires weapon with 100% accuracy that simply can't be dodged even if your speed is 1000.
Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 53
06-25-2013, 04:44 PM
Can I color mine red? It will not go fasta if its not red.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 994
# 54
06-25-2013, 04:51 PM
Decals too. Like we used to say about cars, every decal adds 10 horsepower.
Career Officer
Join Date: Oct 2012
Posts: 522
# 55
06-25-2013, 04:52 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
nearly. the high turn rate is all its missing really. 19 would be appropriate, nothing has 19 turn
Impulse could at least match the other ships (FPE, FAE etc) in it's rank 0.15 is janky for a ship with 26k hull.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 56
06-25-2013, 04:56 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
as it turns out, yes, the the risian corvette is OP and needs a nerf. the mogie retrofit station setup with a 21 turn rate? this is bug ship tier. you could even run a 2 AtB setup on it and still have HE1. its sorta fragile sure, but you wont have to put any turn consoles on it like you would other escorts. dil mine neutroniums would be perfect for this thing.

you could proboly get away with not running EPtE on it too if its just going to have that high of an impulse mod, and be faster then even the bug ship. the bug ships impulse mod was proboly the number 1 thing that pushed it to a higher tier then the rest, people running EPtE post LoR should clearly see just how powerful a stat speed can be.

who would have thought an uprated yacht would become the most dangerous escort in the game
how about a A2b/A2D pairing?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 7,179
# 57
06-25-2013, 04:59 PM
Quote:
Originally Posted by magniacapra View Post
Impulse could at least match the other ships (FPE, FAE etc) in it's rank 0.15 is janky for a ship with 26k hull.
ouch, that should at least have a normal escort impulse mod
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 14,573
# 58
06-25-2013, 05:31 PM
Quote:
Originally Posted by bitemepwe View Post
Can I color mine red? It will not go fasta if its not red.
Heh, forgot about this thread - been a wee while since I've logged in/checked on STO...but yeah, ahem...even the costume variants are OP!

http://sto.perfectworld.com/news/?p=925601

...has a link to the following...

http://images-cdn.perfectworld.com/w...1372186706.jpg

It's Star Trek Online: The Fast and The Furious....
Captain
Join Date: Feb 2013
Posts: 1,061
# 59
06-25-2013, 05:58 PM
Still not understanding why should Klingons have access to an end game T5 Federation combat vessel...
Career Officer
Join Date: Jun 2012
Posts: 318
# 60
06-25-2013, 06:35 PM
Quote:
Originally Posted by iskandus View Post
Still not understanding why should Klingons have access to an end game T5 Federation combat vessel...
Because they will whine and moan and ***** and complain incessantly otherwise.
















































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